Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
/* BranchX86.h */
#ifndef __BRANCHX86_H
#define __BRANCHX86_H
#include "BranchTypes.h"
#define x86_Convert_Init(state) { state = 0; }
SizeT x86_Convert(Byte *buffer, SizeT endPos, UInt32 nowPos, UInt32 *state, int encoding);
#endif