openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2005-2009 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QFile>#include <QTextStream>#include <QMessageBox>#include <QPushButton>#include <QListWidget>#include <QStackedLayout>#include <QLineEdit>#include <QLabel>#include <QRadioButton>#include <QSpinBox>#include <QCloseEvent>#include <QCheckBox>#include <QTextBrowser>#include <QAction>#include <QTimer>#include <QScrollBar>#include <QDataWidgetMapper>#include <QTableView>#include "hwform.h"#include "game.h"#include "team.h"#include "namegen.h"#include "teamselect.h"#include "selectWeapon.h"#include "gameuiconfig.h"#include "pages.h"#include "statsPage.h"#include "hwconsts.h"#include "newnetclient.h"#include "gamecfgwidget.h"#include "netserverslist.h"#include "netudpserver.h"#include "chatwidget.h"#include "playrecordpage.h"#include "input_ip.h"#include "ammoSchemeModel.h"#include "bgwidget.h"#ifdef __APPLE__#include "CocoaInitializer.h"#include "M3Panel.h"#ifdef SPARKLE_ENABLED#include "SparkleAutoUpdater.h"#endif#endif// I started handing this down to each place it touches, but it was getting ridiculous// and this one flag does not warrant a static classbool frontendEffects = true;HWForm::HWForm(QWidget *parent) : QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0){ QSettings settings(cfgdir->absolutePath() + "/hedgewars.ini", QSettings::IniFormat); frontendEffects = settings.value("video/frontendeffects", true).toBool(); ui.setupUi(this); CustomizePalettes();#ifdef _WIN32 sdli.setHardwareSound(settings.value("audio/hardware", false).toBool());#endif ui.pageOptions->CBResolution->addItems(sdli.getResolutions()); config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini"); namegen = new HWNamegen();#ifdef __APPLE__ panel = new M3Panel;#ifdef SPARKLE_ENABLED AutoUpdater* updater; CocoaInitializer initializer; updater = new SparkleAutoUpdater("http://files.getdropbox.com/u/24468/appcast.xml"); //this has to change before release!!! if(updater && config->isAutoUpdateEnabled()) updater->checkForUpdates();#endif #endif UpdateTeamsLists(); UpdateWeapons(); connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); onFrontendFullscreen(config->isFrontendFullscreen()); connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer())); connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup())); connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType())); connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo())); connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &))); connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames())); connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons())); connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect())); connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer())); connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16))); connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin())); connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining())); connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), this, SLOT(UpdateWeapons())); // executed second connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), this, SLOT(GoBack())); // executed third connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet())); connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); ui.pageScheme->setModel(ammoSchemeModel); ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); wBackground = NULL; if (config->isFrontendEffects()) { wBackground = new BGWidget(this); wBackground->setFixedSize(this->width(), this->height()); wBackground->lower(); wBackground->init(); wBackground->startAnimation(); } PagesStack.push(ID_PAGE_MAIN); GoBack();}void HWForm::onFrontendFullscreen(bool value){ if (value) setWindowState(windowState() | Qt::WindowFullScreen); else { setWindowState(windowState() & !Qt::WindowFullScreen); }}void HWForm::CustomizePalettes(){ QList<QScrollBar *> allSBars = findChildren<QScrollBar *>(); QPalette pal = palette(); pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00)); pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d)); pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d)); pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); for (int i = 0; i < allSBars.size(); ++i) allSBars.at(i)->setPalette(pal);}void HWForm::UpdateWeapons(){ QVector<QComboBox*> combos; combos.push_back(ui.pageOptions->WeaponsName); combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { (*it)->clear(); for(int i = 0; i < names.size(); ++i) (*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i])); int pos = (*it)->findText("Default"); if (pos != -1) { (*it)->setCurrentIndex(pos); } }}void HWForm::UpdateTeamsLists(const QStringList* editable_teams){ QStringList teamslist; if(editable_teams) { teamslist =* editable_teams; } else { teamslist = config->GetTeamsList(); } if(teamslist.empty()) { HWTeam defaultTeam("DefaultTeam"); defaultTeam.SaveToFile(); teamslist.push_back("DefaultTeam"); } ui.pageOptions->CBTeamName->clear(); ui.pageOptions->CBTeamName->addItems(teamslist);}void HWForm::GoToMain(){ GoToPage(ID_PAGE_MAIN);}void HWForm::GoToSinglePlayer(){ GoToPage(ID_PAGE_SINGLEPLAYER);}void HWForm::GoToTraining(){ GoToPage(ID_PAGE_TRAINING);}void HWForm::GoToSetup(){ GoToPage(ID_PAGE_SETUP);}void HWForm::GoToSelectNewWeapon(){ ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new")); GoToPage(ID_PAGE_SELECTWEAPON);}void HWForm::GoToSelectWeapon(){ ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText()); GoToPage(ID_PAGE_SELECTWEAPON);}void HWForm::GoToSelectWeaponSet(const QString & name){ ui.pageSelectWeapon->pWeapons->setWeaponsName(name); GoToPage(ID_PAGE_SELECTWEAPON);}void HWForm::GoToInfo(){ GoToPage(ID_PAGE_INFO);}void HWForm::GoToMultiplayer(){ GoToPage(ID_PAGE_MULTIPLAYER);}void HWForm::GoToSaves(){ ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save); GoToPage(ID_PAGE_DEMOS);}void HWForm::GoToDemos(){ ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo); GoToPage(ID_PAGE_DEMOS);}void HWForm::GoToNet(){ ui.pageNet->updateServersList(); GoToPage(ID_PAGE_NET);}void HWForm::GoToNetType(){ GoToPage(ID_PAGE_NETTYPE);}void HWForm::GoToNetServer(){ GoToPage(ID_PAGE_NETSERVER);}void HWForm::GoToSchemes(){ GoToPage(ID_PAGE_SCHEME);}void HWForm::GoToAdmin(){ GoToPage(ID_PAGE_ADMIN);}void HWForm::OnPageShown(quint8 id, quint8 lastid){ if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) { QStringList tmNames = config->GetTeamsList(); TeamSelWidget* curTeamSelWidget; if(id == ID_PAGE_MULTIPLAYER) { curTeamSelWidget = ui.pageMultiplayer->teamsSelect; } else { curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; } QList<HWTeam> teamsList; for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) { HWTeam team(*it); team.LoadFromFile(); teamsList.push_back(team); } if(lastid == ID_PAGE_SETUP) { // _TEAM if (editedTeam) { curTeamSelWidget->addTeam(*editedTeam); } } else if(lastid != ID_PAGE_GAMESTATS && lastid != ID_PAGE_INGAME && lastid != ID_PAGE_SCHEME && lastid != ID_PAGE_SELECTWEAPON) { curTeamSelWidget->resetPlayingTeams(teamsList); } } else if (id == ID_PAGE_GAMESTATS) { ui.pageGameStats->renderStats(); }}void HWForm::GoToPage(quint8 id){ quint8 lastid = ui.Pages->currentIndex(); PagesStack.push(ui.Pages->currentIndex()); OnPageShown(id, lastid); ui.Pages->setCurrentIndex(id);}void HWForm::GoBack(){ quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); quint8 curid = ui.Pages->currentIndex(); ui.Pages->setCurrentIndex(id); OnPageShown(id, curid); if (id == ID_PAGE_CONNECTING) GoBack(); if (id == ID_PAGE_NETSERVER) GoBack(); if ((!hwnet) && (id == ID_PAGE_ROOMSLIST)) GoBack(); if ((!hwnet) || (!hwnet->isInRoom())) if (id == ID_PAGE_NETGAME || id == ID_PAGE_NETGAME) GoBack(); if (curid == ID_PAGE_ROOMSLIST) NetDisconnect(); if (curid == ID_PAGE_SCHEME) ammoSchemeModel->Save();}void HWForm::btnExitPressed(){ eggTimer.start();}void HWForm::btnExitClicked(){ if (eggTimer.elapsed() < 3000){#ifdef __APPLE__ panel->showInstallController();#endif close(); } else { QPushButton * btn = findChild<QPushButton *>("imageButt"); if (btn) { btn->setIcon(QIcon(":/res/bonus.png")); } }}void HWForm::IntermediateSetup(){ quint8 id=ui.Pages->currentIndex(); TeamSelWidget* curTeamSelWidget; if(id == ID_PAGE_MULTIPLAYER) { curTeamSelWidget = ui.pageMultiplayer->teamsSelect; } else { curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; } QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams(); QStringList tmnames; for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) { tmnames += it->TeamName; } UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring GoToPage(ID_PAGE_SETUP);}void HWForm::NewTeam(){ editedTeam = new HWTeam("unnamed"); editedTeam->SetToPage(this); GoToPage(ID_PAGE_SETUP_TEAM);}void HWForm::EditTeam(){ editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText()); editedTeam->LoadFromFile(); editedTeam->SetToPage(this); GoToPage(ID_PAGE_SETUP_TEAM);}void HWForm::RandomNames(){ editedTeam->GetFromPage(this); namegen->TeamRandomNames(editedTeam,FALSE); editedTeam->SetToPage(this);}void HWForm::RandomName(const int &i){ editedTeam->GetFromPage(this); namegen->TeamRandomName(editedTeam,i); editedTeam->SetToPage(this);}void HWForm::TeamSave(){ editedTeam->GetFromPage(this); editedTeam->SaveToFile(); delete editedTeam; editedTeam=0; UpdateTeamsLists(); GoBack();}void HWForm::TeamDiscard(){ delete editedTeam; editedTeam=0; GoBack();}void HWForm::SimpleGame(){ CreateGame(0, 0, *cDefaultAmmoStore); game->StartQuick();}void HWForm::PlayDemo(){ QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); if (!curritem) { QMessageBox::critical(this, tr("Error"), tr("Please, select record from the list above"), tr("OK")); return ; } CreateGame(0, 0, 0); game->PlayDemo(curritem->data(Qt::UserRole).toString());}void HWForm::NetConnectServer(const QString & host, quint16 port){ _NetConnect(host, port, ui.pageOptions->editNetNick->text());}void HWForm::NetConnectOfficialServer(){ NetConnectServer("netserver.hedgewars.org", 46631);}void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick){ if(hwnet) { hwnet->Disconnect(); delete hwnet; hwnet=0; } ui.pageRoomsList->chatWidget->clear(); hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget); GoToPage(ID_PAGE_CONNECTING); connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected())); connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom())); connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));// rooms list page stuff connect(hwnet, SIGNAL(roomsList(const QStringList&)), ui.pageRoomsList, SLOT(setRoomsList(const QStringList&))); connect(hwnet, SIGNAL(adminAccess(bool)), ui.pageRoomsList, SLOT(setAdmin(bool))); connect(hwnet, SIGNAL(adminAccess(bool)), ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool))); connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&))); connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), hwnet, SLOT(CreateRoom(const QString&))); connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), hwnet, SLOT(JoinRoom(const QString&)));// connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),// this, SLOT(NetGameMaster()));// connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),// this, SLOT(NetGameSlave())); connect(ui.pageRoomsList, SIGNAL(askForRoomList()), hwnet, SLOT(askRoomsList()));// room status stuff connect(hwnet, SIGNAL(roomMaster(bool)), this, SLOT(NetGameChangeStatus(bool)));// net page stuff connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)), ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool))); connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); connect(hwnet, SIGNAL(roomMaster(bool)), ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool))); connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)), hwnet, SLOT(chatLineToNet(const QString&))); connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); connect(hwnet, SIGNAL(setMyReadyStatus(bool)), ui.pageNetGame, SLOT(setReadyStatus(bool)));// chat widget actions connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)), hwnet, SLOT(kickPlayer(const QString&))); connect(ui.pageNetGame->pChatWidget, SIGNAL(ban(const QString&)), hwnet, SLOT(banPlayer(const QString&))); connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)), hwnet, SLOT(infoPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)), hwnet, SLOT(kickPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)), hwnet, SLOT(banPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)), hwnet, SLOT(infoPlayer(const QString&)));// chatting connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)), hwnet, SLOT(chatLineToLobby(const QString&))); connect(hwnet, SIGNAL(chatStringLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&))); connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));// nick list stuff connect(hwnet, SIGNAL(nickAdded(const QString&)), ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&))); connect(hwnet, SIGNAL(nickRemoved(const QString&)), ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&))); connect(hwnet, SIGNAL(nickAddedLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&))); connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&)));// teams selecting stuff connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), hwnet, SLOT(onTeamColorChanged(const HWTeam&))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&))); connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));// admin stuff connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageAdmin, SLOT(serverMessage(const QString &))); connect(ui.pageAdmin, SIGNAL(setServerMessage(const QString&)), hwnet, SLOT(newServerMessage(const QString &))); connect(ui.pageAdmin->pbClearAccountsCache, SIGNAL(clicked()), hwnet, SLOT(clearAccountsCache()));// disconnect connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection); hwnet->Connect(hostName, port, nick);}void HWForm::NetConnect(){ HWHostPortDialog * hpd = new HWHostPortDialog(this); hpd->leHost->setText(*netHost); hpd->sbPort->setValue(netPort); if (hpd->exec() == QDialog::Accepted) { config->SaveOptions(); delete netHost; netHost = new QString(hpd->leHost->text()); netPort = hpd->sbPort->value(); NetConnectServer(*netHost, netPort); }}void HWForm::NetStartServer(){ config->SaveOptions(); pnetserver = new HWNetServer; if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value())) { QMessageBox::critical(0, tr("Error"), tr("Unable to start the server")); delete pnetserver; pnetserver = 0; return; } QTimer::singleShot(250, this, SLOT(AsyncNetServerStart())); pRegisterServer = new HWNetUdpServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value());}void HWForm::AsyncNetServerStart(){ NetConnectServer("localhost", pnetserver->getRunningPort());}void HWForm::NetDisconnect(){ //qDebug("NetDisconnect"); if(hwnet) { hwnet->Disconnect(); delete hwnet; hwnet = 0; } if(pnetserver) { if (pRegisterServer) { pRegisterServer->unregister(); pRegisterServer = 0; } pnetserver->StopServer(); delete pnetserver; pnetserver = 0; }}void HWForm::ForcedDisconnect(){ if(pnetserver) return; // we have server - let it care of all things if (hwnet) { hwnet->deleteLater(); hwnet = 0; QMessageBox::warning(this, QMessageBox::tr("Network"), QMessageBox::tr("Connection to server is lost")); } if (ui.Pages->currentIndex() != ID_PAGE_NET) GoBack();}void HWForm::NetConnected(){ GoToPage(ID_PAGE_ROOMSLIST);}void HWForm::NetGameEnter(){ ui.pageNetGame->pChatWidget->clear(); GoToPage(ID_PAGE_NETGAME);}void HWForm::AddNetTeam(const HWTeam& team){ ui.pageNetGame->pNetTeamsWidget->addTeam(team);}void HWForm::StartMPGame(){ QString ammo; ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData( ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex() ).toString(); CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo); game->StartLocal();}void HWForm::GameStateChanged(GameState gameState){ switch(gameState) { case gsStarted: { Music(false); if (wBackground) wBackground->stopAnimation(); GoToPage(ID_PAGE_INGAME); ui.pageGameStats->clear(); if (pRegisterServer) { pRegisterServer->unregister(); pRegisterServer = 0; } setVisible(false); break; } case gsFinished: { setVisible(true); GoBack(); Music(ui.pageOptions->CBEnableMusic->isChecked()); if (wBackground) wBackground->startAnimation(); GoToPage(ID_PAGE_GAMESTATS); if (hwnet) hwnet->gameFinished(); break; } default: { setVisible(true); quint8 id = ui.Pages->currentIndex(); if (id == ID_PAGE_INGAME) { GoBack(); Music(ui.pageOptions->CBEnableMusic->isChecked()); if (wBackground) wBackground->startAnimation(); if (hwnet) hwnet->gameFinished(); } }; }}void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo){ game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &))); connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &)));}void HWForm::ShowErrorMessage(const QString & msg){ QMessageBox::warning(this, "Hedgewars", msg);}void HWForm::GetRecord(bool isDemo, const QByteArray & record){ QString filename; QByteArray demo = record; QString recordFileName = config->appendDateTimeToRecordName() ? QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") : "LastRound"; if (isDemo) { demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD")); demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD")); demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD")); filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + ".hwd_" + *cProtoVer; } else { demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS")); demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS")); filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + ".hws_" + *cProtoVer; } QFile demofile(filename); if (!demofile.open(QIODevice::WriteOnly)) { ShowErrorMessage(tr("Cannot save record to file %1").arg(filename)); return ; } demofile.write(demo.constData(), demo.size()); demofile.close();}void HWForm::StartTraining(){ CreateGame(0, 0, 0); game->StartTraining(ui.pageTraining->CBSelect->currentText());}void HWForm::CreateNetGame(){ QString ammo; ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData( ui.pageNetGame->pGameCFG->WeaponsName->currentIndex() ).toString(); CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &))); game->StartNet();}void HWForm::closeEvent(QCloseEvent *event){ config->SaveOptions(); event->accept();}void HWForm::Music(bool checked){ if (checked) sdli.StartMusic(); else sdli.StopMusic();}void HWForm::NetGameChangeStatus(bool isMaster){ if (isMaster) NetGameMaster(); else NetGameSlave();}void HWForm::NetGameMaster(){ ui.pageNetGame->setMasterMode(true); ui.pageNetGame->restrictJoins->setChecked(false); ui.pageNetGame->restrictTeamAdds->setChecked(false); ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel); ui.pageNetGame->pGameCFG->setEnabled(true); ui.pageNetGame->pNetTeamsWidget->setInteractivity(true); if (hwnet) { // disconnect connections first to ensure their inexistance and not to connect twice ui.pageNetGame->BtnStart->disconnect(hwnet); ui.pageNetGame->restrictJoins->disconnect(hwnet); ui.pageNetGame->restrictTeamAdds->disconnect(hwnet); connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame())); connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins())); connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds())); connect(ui.pageNetGame->pGameCFG->GameSchemes->model(), SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), ui.pageNetGame->pGameCFG, SLOT(resendSchemeData()) ); }}void HWForm::NetGameSlave(){ ui.pageNetGame->pGameCFG->setEnabled(false); ui.pageNetGame->pNetTeamsWidget->setInteractivity(false); if (hwnet) { NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet); connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), netAmmo, SLOT(setNetSchemeConfig(QStringList &))); ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo); ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet); connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), this, SLOT(selectFirstNetScheme())); } ui.pageNetGame->setMasterMode(false);}void HWForm::selectFirstNetScheme(){ ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0);}void HWForm::NetLeftRoom(){ if (ui.Pages->currentIndex() == ID_PAGE_NETGAME) GoBack(); else qWarning("Left room while not in room");}void HWForm::resizeEvent(QResizeEvent * event){ int w = event->size().width(); int h = event->size().height(); if (wBackground) { wBackground->setFixedSize(w, h); wBackground->move(0, 0); }}