/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#import <UIKit/UIKit.h>@class MainMenuViewController;@class OverlayViewController;@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> { MainMenuViewController *mainViewController; OverlayViewController *overlayController; UIWindow *uiwindow; UIWindow *secondWindow; BOOL isInGame;}@property (assign) BOOL isInGame;@property (nonatomic,retain) MainMenuViewController *mainViewController;@property (nonatomic,retain) OverlayViewController *overlayController;@property (nonatomic,retain) UIWindow *uiwindow;@property (nonatomic,retain) UIWindow *secondWindow;+(SDLUIKitDelegate *)sharedAppDelegate;-(NSArray *)startSDLgame:(NSDictionary *)gameDictionary;-(void) displayOverlayLater:(id) object;@end