TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
if(NOT APPLE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if(APPLE AND NOT SKIPBUNDLE)
find_package(Qt4 REQUIRED QUIET)
find_package(SDL2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
find_package(OggVorbis REQUIRED)
find_package(PNG REQUIRED)
if(NOT NOAUTOUPDATE)
find_package(Sparkle) #needed for SPARKLE_FOUND variable
#needed because the 'if' clause in the script prints silly policy warnings
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
endif()
#use the associated tool from the libraries we've selected
string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
#remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
#remove the "libSDLmain.a" from the SDL2_LIBRARY variable
string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
#get the neme of the library (harmelss if it is static)
string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
if(${BUILD_ENGINE_LIBRARY})
set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
endif()
#this tool is present in qt 4.5 but only if you compile from sources
#from qt 4.6 is present also in the binary version
find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin)
if(NOT macdeployqt_executable)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})")
endif()
#create the .app bundle
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake
CODE "message(STATUS \"Your app bundle is ready\")")
#create the .dmg for deployment
#first make sure .app exists, then remove any old .dmg with same name, finally run the script
add_custom_target(dmg COMMAND make install
COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
--volname "Hedgewars ${HEDGEWARS_VERSION}"
# --volicon icon.icns
--window-size 600 470
--icon-size 96
--icon "Hedgewars" 190 190
--app-drop-link 410 190
--background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
${CMAKE_BINARY_DIR}/Hedgewars.app
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
endif()