module HWProto where
import IO
import Data.List
import Data.Word
import Miscutils
import Maybe
import qualified Data.Map as Map
import Opts
teamToNet team = ["ADD_TEAM", teamname team, teamgrave team, teamfort team, show $ difficulty team] ++ hhsInfo
where
hhsInfo = concatMap (\(HedgehogInfo name hat) -> [name, hat]) $ hedgehogs team
answerServerMessage = [(clientOnly, "SERVER_MESSAGE" : [body])]
where
body = serverMessage globalOptions ++ if isDedicated globalOptions then "<p align=center>Dedicated server</p>" else "<p align=center>Private server</p>"
answerBadCmd = [(clientOnly, ["ERROR", "Bad command, state or incorrect parameter"])]
answerNotMaster = [(clientOnly, ["ERROR", "You cannot configure room parameters"])]
answerBadParam = [(clientOnly, ["ERROR", "Bad parameter"])]
answerQuit = [(clientOnly, ["BYE"])]
answerAbandoned = [(othersInRoom, ["BYE"])]
answerQuitInform nick = [(othersInRoom, ["LEFT", nick])]
answerNickChosen = [(clientOnly, ["ERROR", "The nick already chosen"])]
answerNickChooseAnother = [(clientOnly, ["WARNING", "Choose another nick"])]
answerNick nick = [(clientOnly, ["NICK", nick])]
answerProtocolKnown = [(clientOnly, ["ERROR", "Protocol number already known"])]
answerBadInput = [(clientOnly, ["ERROR", "Bad input"])]
answerProto protoNum = [(clientOnly, ["PROTO", show protoNum])]
answerRoomsList list = [(clientOnly, ["ROOMS"] ++ list)]
answerRoomExists = [(clientOnly, ["WARNING", "There's already a room with that name"])]
answerJoined nick = [(sameRoom, ["JOINED", nick])]
answerNoRoom = [(clientOnly, ["WARNING", "There's no room with that name"])]
answerWrongPassword = [(clientOnly, ["WARNING", "Wrong password"])]
answerChatString nick msg = [(othersInRoom, ["CHAT_STRING", nick, msg])]
answerConfigParam paramName paramStrs = [(othersInRoom, "CONFIG_PARAM" : paramName : paramStrs)]
answerFullConfig room = map toAnswer (Map.toList $ params room) ++ [(clientOnly, ["MAP", gamemap room])]
where
toAnswer (paramName, paramStrs) =
(clientOnly, "CONFIG_PARAM" : paramName : paramStrs)
answerCantAdd = [(clientOnly, ["WARNING", "Too many teams or hedgehogs, or same name team, or round in progress"])]
answerTeamAccepted team = [(clientOnly, ["TEAM_ACCEPTED", teamname team])]
answerAddTeam team = [(othersInRoom, teamToNet team)]
answerHHNum teamName hhNumber = [(othersInRoom, ["HH_NUM", teamName, show hhNumber])]
answerRemoveTeam teamName = [(othersInRoom, ["REMOVE_TEAM", teamName])]
answerNotOwner = [(clientOnly, ["ERROR", "You do not own this team"])]
answerTeamColor teamName newColor = [(othersInRoom, ["TEAM_COLOR", teamName, newColor])]
answerAllTeams room = concatMap toAnswer (teams room)
where
toAnswer team =
[(clientOnly, teamToNet team),
(clientOnly, ["TEAM_COLOR", teamname team, teamcolor team]),
(clientOnly, ["HH_NUM", teamname team, show $ hhnum team])]
answerMap mapName = [(othersInRoom, ["MAP", mapName])]
answerRunGame = [(sameRoom, ["RUN_GAME"])]
answerCannotCreateRoom = [(clientOnly, ["WARNING", "Cannot create more rooms"])]
answerIsReady nick = [(sameRoom, ["READY", nick])]
answerNotReady nick = [(sameRoom, ["NOT_READY", nick])]
answerTooFewClans = [(clientOnly, ["ERROR", "Too few clans in game"])]
answerRestricted = [(clientOnly, ["WARNING", "Room joining restricted"])]
-- Main state-independent cmd handler
handleCmd :: CmdHandler
handleCmd client _ rooms ("QUIT":xs) =
if null (room client) then
(noChangeClients, noChangeRooms, answerQuit)
else if isMaster client then
(noChangeClients, removeRoom (room client), answerQuit ++ answerAbandoned) -- core disconnects clients on ROOMABANDONED answer
else
(noChangeClients, modifyRoom clRoom{teams = othersTeams, playersIn = (playersIn clRoom) - 1, readyPlayers = newReadyPlayers}, answerQuit ++ (answerQuitInform $ nick client) ++ answerRemoveClientTeams)
where
clRoom = roomByName (room client) rooms
answerRemoveClientTeams = map (\tn -> (othersInRoom, ["REMOVE_TEAM", teamname tn])) clientTeams
(clientTeams, othersTeams) = partition (\t -> teamowner t == nick client) $ teams clRoom
newReadyPlayers = if isReady client then (readyPlayers clRoom) - 1 else readyPlayers clRoom
-- check state and call state-dependent commmand handlers
handleCmd client clients rooms cmd =
if null (nick client) || protocol client == 0 then
handleCmd_noInfo client clients rooms cmd
else if null (room client) then
handleCmd_noRoom client clients rooms cmd
else
handleCmd_inRoom client clients rooms cmd
-- 'no info' state - need to get protocol number and nickname
handleCmd_noInfo :: CmdHandler
handleCmd_noInfo client clients _ ["NICK", newNick] =
if not . null $ nick client then
(noChangeClients, noChangeRooms, answerNickChosen)
else if haveSameNick then
(noChangeClients, noChangeRooms, answerNickChooseAnother)
else
(modifyClient client{nick = newNick}, noChangeRooms, answerNick newNick)
where
haveSameNick = isJust $ find (\cl -> newNick == nick cl) clients
handleCmd_noInfo client _ _ ["PROTO", protoNum] =
if protocol client > 0 then
(noChangeClients, noChangeRooms, answerProtocolKnown)
else if parsedProto == 0 then
(noChangeClients, noChangeRooms, answerBadInput)
else
(modifyClient client{protocol = parsedProto}, noChangeRooms, answerProto parsedProto)
where
parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
handleCmd_noInfo _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
-- 'noRoom' clients state command handlers
handleCmd_noRoom :: CmdHandler
handleCmd_noRoom client _ rooms ["LIST"] =
(noChangeClients, noChangeRooms, answerServerMessage ++ (answerRoomsList $ concatMap roomInfo $ sameProtoRooms))
where
roomInfo room = [
name room,
(show $ playersIn room) ++ "(" ++ (show $ length $ teams room) ++ ")",
show $ gameinprogress room
]
sameProtoRooms = filter (\r -> (roomProto r == protocol client) && (not $ isRestrictedJoins r)) rooms
handleCmd_noRoom client _ rooms ["CREATE", newRoom, roomPassword] =
if (not $ isDedicated globalOptions) && (not $ null rooms) then
(noChangeClients, noChangeRooms, answerCannotCreateRoom)
else
if haveSameRoom then
(noChangeClients, noChangeRooms, answerRoomExists)
else
(modifyClient client{room = newRoom, isMaster = True}, addRoom createRoom{name = newRoom, password = roomPassword, roomProto = (protocol client)}, (answerJoined $ nick client) ++ (answerNotReady $ nick client))
where
haveSameRoom = isJust $ find (\room -> newRoom == name room) rooms
handleCmd_noRoom client clients rooms ["CREATE", newRoom] =
handleCmd_noRoom client clients rooms ["CREATE", newRoom, ""]
handleCmd_noRoom client clients rooms ["JOIN", roomName, roomPassword] =
if noSuchRoom then
(noChangeClients, noChangeRooms, answerNoRoom)
else if roomPassword /= password clRoom then
(noChangeClients, noChangeRooms, answerWrongPassword)
else if isRestrictedJoins clRoom then
(noChangeClients, noChangeRooms, answerRestricted)
else
(modifyClient client{room = roomName}, modifyRoom clRoom{playersIn = 1 + playersIn clRoom}, answerNicks ++ answerReady ++ (answerJoined $ nick client) ++ (answerNotReady $ nick client) ++ answerFullConfig clRoom ++ answerAllTeams clRoom)
where
noSuchRoom = isNothing $ find (\room -> roomName == name room && roomProto room == protocol client) rooms
answerNicks = [(clientOnly, ["JOINED"] ++ (map nick $ sameRoomClients))]
answerReady = map (\c -> (clientOnly, [if isReady c then "READY" else "NOT_READY", nick c])) sameRoomClients
sameRoomClients = filter (\ci -> room ci == roomName) clients
clRoom = roomByName roomName rooms
handleCmd_noRoom client clients rooms ["JOIN", roomName] =
handleCmd_noRoom client clients rooms ["JOIN", roomName, ""]
handleCmd_noRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
-- 'inRoom' clients state command handlers
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom client _ _ ["CHAT_STRING", msg] =
(noChangeClients, noChangeRooms, answerChatString (nick client) msg)
handleCmd_inRoom client _ rooms ("CONFIG_PARAM" : paramName : paramStrs) =
if isMaster client then
(noChangeClients, modifyRoom clRoom{params = Map.insert paramName paramStrs (params clRoom)}, answerConfigParam paramName paramStrs)
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
handleCmd_inRoom client _ rooms ["MAP", mapName] =
if isMaster client then
(noChangeClients, modifyRoom clRoom{gamemap = mapName}, answerMap mapName)
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
handleCmd_inRoom client _ rooms ("ADD_TEAM" : name : color : grave : fort : difStr : hhsInfo)
| length hhsInfo == 16 =
if length (teams clRoom) == 6
|| canAddNumber <= 0
|| isJust findTeam
|| gameinprogress clRoom
|| isRestrictedTeams clRoom then
(noChangeClients, noChangeRooms, answerCantAdd)
else
(noChangeClients, modifyRoom clRoom{teams = teams clRoom ++ [newTeam]}, answerTeamAccepted newTeam ++ answerAddTeam newTeam ++ answerTeamColor name color)
where
clRoom = roomByName (room client) rooms
newTeam = (TeamInfo (nick client) name color grave fort difficulty newTeamHHNum (hhsList hhsInfo))
findTeam = find (\t -> name == teamname t) $ teams clRoom
difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
hhsList [] = []
hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
canAddNumber = 18 - (sum . map hhnum $ teams clRoom)
newTeamHHNum = min 4 canAddNumber
handleCmd_inRoom client _ rooms ["HH_NUM", teamName, numberStr] =
if not $ isMaster client then
(noChangeClients, noChangeRooms, answerNotMaster)
else
if hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) then
(noChangeClients, noChangeRooms, answerBadParam)
else
(noChangeClients, modifyRoom $ modifyTeam clRoom team{hhnum = hhNumber}, answerHHNum teamName hhNumber)
where
hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams clRoom
clRoom = roomByName (room client) rooms
canAddNumber = 18 - (sum . map hhnum $ teams clRoom)
handleCmd_inRoom client _ rooms ["TEAM_COLOR", teamName, newColor] =
if not $ isMaster client then
(noChangeClients, noChangeRooms, answerNotMaster)
else
if noSuchTeam then
(noChangeClients, noChangeRooms, answerBadParam)
else
(noChangeClients, modifyRoom $ modifyTeam clRoom team{teamcolor = newColor}, answerTeamColor teamName newColor)
where
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams clRoom
clRoom = roomByName (room client) rooms
handleCmd_inRoom client _ rooms ["REMOVE_TEAM", teamName] =
if noSuchTeam then
(noChangeClients, noChangeRooms, answerBadParam)
else
if not $ nick client == teamowner team then
(noChangeClients, noChangeRooms, answerNotOwner)
else
(noChangeClients, modifyRoom clRoom{teams = filter (\t -> teamName /= teamname t) $ teams clRoom}, answerRemoveTeam teamName)
where
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams clRoom
clRoom = roomByName (room client) rooms
handleCmd_inRoom client _ rooms ["TOGGLE_READY"] =
if isReady client then
(modifyClient client{isReady = False}, modifyRoom clRoom{readyPlayers = newReadyPlayers}, answerNotReady $ nick client)
else
(modifyClient client{isReady = True}, modifyRoom clRoom{readyPlayers = newReadyPlayers}, answerIsReady $ nick client)
where
clRoom = roomByName (room client) rooms
newReadyPlayers = (readyPlayers clRoom) + if isReady client then -1 else 1
handleCmd_inRoom client _ rooms ["START_GAME"] =
if isMaster client && (playersIn clRoom == readyPlayers clRoom) && (not $ gameinprogress clRoom) then
if enoughClans then
(noChangeClients, modifyRoom clRoom{gameinprogress = True}, answerRunGame)
else
(noChangeClients, noChangeRooms, answerTooFewClans)
else
(noChangeClients, noChangeRooms, [])
where
clRoom = roomByName (room client) rooms
enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams clRoom
handleCmd_inRoom client _ rooms ["TOGGLE_RESTRICT_JOINS"] =
if isMaster client then
(noChangeClients, modifyRoom clRoom{isRestrictedJoins = newStatus}, [])
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
newStatus = not $ isRestrictedJoins clRoom
handleCmd_inRoom client _ rooms ["TOGGLE_RESTRICT_TEAMS"] =
if isMaster client then
(noChangeClients, modifyRoom clRoom{isRestrictedTeams = newStatus}, [])
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
newStatus = not $ isRestrictedTeams clRoom
handleCmd_inRoom client clients rooms ["ROUNDFINISHED"] =
if isMaster client then
(modifyRoomClients clRoom (\cl -> cl{isReady = False}), modifyRoom clRoom{gameinprogress = False, readyPlayers = 0}, answerAllNotReady)
else
(noChangeClients, noChangeRooms, [])
where
clRoom = roomByName (room client) rooms
sameRoomClients = filter (\ci -> room ci == name clRoom) clients
answerAllNotReady = map (\cl -> (sameRoom, ["NOT_READY", nick cl])) sameRoomClients
handleCmd_inRoom client _ _ ["GAMEMSG", msg] =
(noChangeClients, noChangeRooms, [(othersInRoom, ["GAMEMSG", msg])])
handleCmd_inRoom client clients rooms ["KICK", kickNick] =
if isMaster client then
if noSuchClient || (kickClient == client) then
(noChangeClients, noChangeRooms, [])
else
(modifyClient kickClient{forceQuit = True}, noChangeRooms, [])
else
(noChangeClients, noChangeRooms, [])
where
clRoom = roomByName (room client) rooms
noSuchClient = isNothing findClient
kickClient = fromJust findClient
findClient = find (\t -> ((room t) == (room client)) && ((nick t) == kickNick)) $ clients
handleCmd_inRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)