Fix ScriptExists() destroying lua stack (fixes
bug #146)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef PASCALIMPORTS
#define PASCALIMPORTS
#ifdef __cplusplus
extern "C" {
#endif
/* add C declarations below for all exported Pascal functions/procedure
* that you want to use in your non-Pascal code
*/
void RunEngine(const int argc, const char *argv[]);
void LoadLocaleWrapper(const char *filepath, const char *userpath, const char *filename);
void HW_versionInfo(int *protoNum, char **versionStr);
void *HW_getSDLWindow(void);
void HW_terminate(BOOL andCloseFrontend);
char *HW_getWeaponNameByIndex(int whichone);
//char *HW_getWeaponCaptionByIndex(int whichone);
//char *HW_getWeaponDescriptionByIndex(int whichone);
int HW_getNumberOfWeapons(void);
int HW_getMaxNumberOfHogs(void);
int HW_getMaxNumberOfTeams(void);
void HW_memoryWarningCallback(void);
#ifdef __cplusplus
}
#endif
#endif