Fix ScriptExists() destroying lua stack (fixes
bug #146)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "ObjcExports.h"
#pragma mark -
#pragma mark functions called by pascal code
BOOL inline isApplePhone(void) {
return (IS_IPAD() == NO);
}
void startLoadingIndicator(void) {
// this is the first ojbc function called by engine, so we have to initialize some variables here
if ([HWUtils gameType] == gtSave) {
[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
/*
overlay_instance.view.backgroundColor = [UIColor blackColor];
overlay_instance.view.alpha = 0.75;
overlay_instance.view.userInteractionEnabled = NO;
*/
}
/*
CGPoint center = overlay_instance.view.center;
CGPoint loaderCenter = ([HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3);
overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
overlay_instance.loadingIndicator.hidesWhenStopped = YES;
overlay_instance.loadingIndicator.center = loaderCenter;
overlay_instance.loadingIndicator.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin |
UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleTopMargin |
UIViewAutoresizingFlexibleBottomMargin;
[overlay_instance.loadingIndicator startAnimating];
[overlay_instance.view addSubview:overlay_instance.loadingIndicator];
[overlay_instance.loadingIndicator release];
*/
}
void stopLoadingIndicator(void) {
//HW_zoomSet(1.7);
if ([HWUtils gameType] != gtSave) {
//[overlay_instance.loadingIndicator stopAnimating];
//[overlay_instance.loadingIndicator removeFromSuperview];
[HWUtils setGameStatus:gsInGame];
}
// mark the savefile as valid, eg it's been loaded correctly
[[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"saveIsValid"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
void saveFinishedSynching(void) {
/*
[UIView beginAnimations:@"fading from save synch" context:NULL];
[UIView setAnimationDuration:1];
overlay_instance.view.backgroundColor = [UIColor clearColor];
overlay_instance.view.alpha = 1;
overlay_instance.view.userInteractionEnabled = YES;
[UIView commitAnimations];
[overlay_instance.loadingIndicator stopAnimating];
[overlay_instance.loadingIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
*/
[[UIApplication sharedApplication] setIdleTimerDisabled:NO];
[HWUtils setGameStatus:gsInGame];
}
// dummy function to prevent linkage fail
int SDL_main(int argc, char **argv) {
return 0;
}