Fix ScriptExists() destroying lua stack (fixes
bug #146)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <Foundation/Foundation.h>
@interface CreationChamber : NSObject {
}
+(void) createFirstLaunch;
+(void) createSettings;
+(void) createTeamNamed:(NSString *)nameWithoutExt;
+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type;
+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver;
+(void) createWeaponNamed:(NSString *)nameWithoutExt;
+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type;
+(void) createSchemeNamed:(NSString *)nameWithoutExt;
+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type;
@end