Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* A complete game configuration that contains all settings the engine needs to start a
* local or networked game.
*/
#ifndef MODEL_GAMESETUP_H_
#define MODEL_GAMESETUP_H_
#include "scheme.h"
#include "weapon.h"
#include "map.h"
#include "teamlist.h"
typedef struct {
char *style; //!< e.g. "Capture the Flag"
flib_scheme *gamescheme;
flib_map *map;
flib_teamlist *teamlist;
} flib_gamesetup;
void flib_gamesetup_destroy(flib_gamesetup *gamesetup);
/**
* Deep-copy of the flib_gamesetup.
*/
flib_gamesetup *flib_gamesetup_copy(const flib_gamesetup *gamesetup);
#endif