Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uRandom;
(*
* This unit supplies platform-independent functions for getting various
* pseudo-random values based on a shared seed.
*
* This is necessary for accomplishing pseudo-random behavior in the game
* without causing a desynchronisation of different clients when playing over
* a network.
*)
interface
uses uFloat;
procedure SetRandomSeed(Seed: shortstring); // Sets the seed that should be used for generating pseudo-random values.
function GetRandomf: hwFloat; overload; // Returns a pseudo-random hwFloat.
function GetRandom(m: LongWord): LongWord; overload; inline; // Returns a positive pseudo-random integer smaller than m.
procedure AddRandomness(r: LongWord); inline;
function rndSign(num: hwFloat): hwFloat; // Returns num with a random chance of having a inverted sign.
implementation
var cirbuf: array[0..63] of Longword;
n: byte;
procedure AddRandomness(r: LongWord); inline;
begin
n:= (n + 1) and $3F;
cirbuf[n]:= cirbuf[n] xor r
end;
function GetNext: Longword; inline;
begin
n:= (n + 1) and $3F;
cirbuf[n]:=
(cirbuf[(n + 40) and $3F] + {n - 24 mod 64}
cirbuf[(n + 9) and $3F]) {n - 55 mod 64}
and $7FFFFFFF; {mod 2^31}
GetNext:= cirbuf[n]
end;
procedure SetRandomSeed(Seed: shortstring);
var i: Longword;
begin
n:= 54;
if Length(Seed) > 54 then
Seed:= copy(Seed, 1, 54); // not 55 to ensure we have odd numbers in cirbuf
for i:= 0 to Pred(Length(Seed)) do
cirbuf[i]:= byte(Seed[i + 1]);
for i:= Length(Seed) to 54 do
cirbuf[i]:= $A98765 + 68; // odd number
for i:= 0 to 1023 do
GetNext
end;
function GetRandomf: hwFloat;
begin
GetNext;
GetRandomf.isNegative:= false;
GetRandomf.QWordValue:= GetNext
end;
function GetRandom(m: LongWord): LongWord; inline;
begin
GetNext;
GetRandom:= GetNext mod m
end;
function rndSign(num: hwFloat): hwFloat;
begin
num.isNegative:= odd(GetNext);
rndSign:= num
end;
end.