Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
{-# LANGUAGE OverloadedStrings #-}
module HWProtoCore where
import Control.Monad.Reader
import Data.Maybe
import qualified Data.ByteString.Char8 as B
import qualified Data.List as L
--------------------------------------
import CoreTypes
import Actions
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
import HandlerUtils
import RoomsAndClients
import Utils
handleCmd, handleCmd_loggedin :: CmdHandler
handleCmd ["PING"] = answerClient ["PONG"]
handleCmd ("QUIT" : xs) = return [ByeClient msg]
where
msg = if not $ null xs then head xs else loc "bye"
handleCmd ["PONG"] = do
cl <- thisClient
if pingsQueue cl == 0 then
return [ProtocolError "Protocol violation"]
else
return [ModifyClient (\c -> c{pingsQueue = pingsQueue c - 1})]
handleCmd ("CMD" : params) =
let c = concatMap B.words params in
if not $ null c then
h $ (upperCase . head $ c) : tail c
else
return []
where
h ["DELEGATE", n] = handleCmd ["DELEGATE", n]
h ["STATS"] = handleCmd ["STATS"]
h c = return [Warning . B.concat . L.intersperse " " $ "Unknown cmd" : c]
handleCmd cmd = do
(ci, irnc) <- ask
if logonPassed (irnc `client` ci) then
handleCmd_loggedin cmd
else
handleCmd_NotEntered cmd
handleCmd_loggedin ["INFO", asknick] = do
(_, rnc) <- ask
maybeClientId <- clientByNick asknick
isAdminAsking <- liftM isAdministrator thisClient
let noSuchClient = isNothing maybeClientId
let clientId = fromJust maybeClientId
let cl = rnc `client` fromJust maybeClientId
let roomId = clientRoom rnc clientId
let clRoom = room rnc roomId
let roomMasterSign = if isMaster cl then "@" else ""
let adminSign = if isAdministrator cl then "@" else ""
let rInfo = if roomId /= lobbyId then B.concat [roomMasterSign, "room ", name clRoom] else adminSign `B.append` "lobby"
let roomStatus = if isJust $ gameInfo clRoom then
if teamsInGame cl > 0 then "(playing)" else "(spectating)"
else
""
let hostStr = if isAdminAsking then host cl else cutHost $ host cl
if noSuchClient then
return []
else
answerClient [
"INFO",
nick cl,
B.concat ["[", hostStr, "]"],
protoNumber2ver $ clientProto cl,
B.concat ["[", rInfo, "]", roomStatus]
]
handleCmd_loggedin cmd = do
(ci, rnc) <- ask
if clientRoom rnc ci == lobbyId then
handleCmd_lobby cmd
else
handleCmd_inRoom cmd