Use visible team count instead of total team count to determine rendered team bar height
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
* Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "netconn_internal.h"
#include "netprotocol.h"
#include "../util/logging.h"
#include "../util/util.h"
#include "../md5/md5.h"
#include "../base64/base64.h"
#include "../model/mapcfg.h"
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <ctype.h>
flib_netconn *flib_netconn_create(const char *playerName, const char *dataDirPath, const char *host, int port) {
flib_netconn *result = NULL;
if(!log_badargs_if4(playerName==NULL, host==NULL, port<1, port>65535)) {
flib_netconn *newConn = flib_calloc(1, sizeof(flib_netconn));
if(newConn) {
newConn->netBase = flib_netbase_create(host, port);
newConn->playerName = flib_strdupnull(playerName);
newConn->dataDirPath = flib_strdupnull(dataDirPath);
newConn->netconnState = NETCONN_STATE_CONNECTING;
newConn->isChief = false;
newConn->map = flib_map_create_named("", "NoSuchMap");
newConn->pendingTeamlist.teamCount = 0;
newConn->pendingTeamlist.teams = NULL;
newConn->teamlist.teamCount = 0;
newConn->teamlist.teams = NULL;
newConn->scheme = NULL;
newConn->style = NULL;
newConn->weaponset = NULL;
newConn->running = false;
newConn->destroyRequested = false;
netconn_clearCallbacks(newConn);
if(newConn->netBase && newConn->playerName && newConn->dataDirPath && newConn->map) {
result = newConn;
newConn = NULL;
}
}
flib_netconn_destroy(newConn);
}
return result;
}
void flib_netconn_destroy(flib_netconn *conn) {
if(conn) {
if(conn->running) {
/*
* The function was called from a callback, so the tick function is still running
* and we delay the actual destruction. We ensure no further callbacks will be
* sent to prevent surprises.
*/
netconn_clearCallbacks(conn);
conn->destroyRequested = true;
} else {
flib_netbase_destroy(conn->netBase);
free(conn->playerName);
free(conn->dataDirPath);
flib_map_destroy(conn->map);
flib_teamlist_clear(&conn->pendingTeamlist);
flib_teamlist_clear(&conn->teamlist);
flib_scheme_destroy(conn->scheme);
free(conn->style);
flib_weaponset_destroy(conn->weaponset);
free(conn);
}
}
}
bool flib_netconn_is_chief(flib_netconn *conn) {
if(!log_badargs_if(conn==NULL) && conn->netconnState==NETCONN_STATE_ROOM) {
return conn->isChief;
}
return false;
}
const char *flib_netconn_get_playername(flib_netconn *conn) {
if(!log_badargs_if(conn==NULL)) {
return conn->playerName;
}
return NULL;
}
void netconn_leaveRoom(flib_netconn *conn) {
conn->netconnState = NETCONN_STATE_LOBBY;
conn->isChief = false;
flib_map_destroy(conn->map);
conn->map = flib_map_create_named("", "NoSuchMap");
flib_teamlist_clear(&conn->pendingTeamlist);
flib_teamlist_clear(&conn->teamlist);
flib_scheme_destroy(conn->scheme);
conn->scheme = NULL;
free(conn->style);
conn->style = NULL;
flib_weaponset_destroy(conn->weaponset);
conn->weaponset = NULL;
}
void netconn_setMap(flib_netconn *conn, const flib_map *map) {
flib_map *copy = flib_map_copy(map);
if(copy) {
flib_map_destroy(conn->map);
conn->map = copy;
}
}
void netconn_setWeaponset(flib_netconn *conn, const flib_weaponset *weaponset) {
flib_weaponset *copy = flib_weaponset_copy(weaponset);
if(copy) {
flib_weaponset_destroy(conn->weaponset);
conn->weaponset = copy;
}
}
void netconn_setScript(flib_netconn *conn, const char *script) {
char *copy = flib_strdupnull(script);
if(copy) {
free(conn->style);
conn->style = copy;
}
}
void netconn_setScheme(flib_netconn *conn, const flib_scheme *scheme) {
flib_scheme *copy = flib_scheme_copy(scheme);
if(copy) {
flib_scheme_destroy(conn->scheme);
conn->scheme = copy;
}
}
flib_gamesetup *flib_netconn_create_gamesetup(flib_netconn *conn) {
flib_gamesetup *result = NULL;
if(!log_badargs_if(conn==NULL)) {
if(conn->teamlist.teamCount==0 || !conn->scheme || !conn->weaponset) {
flib_log_e("Incomplete room state");
} else {
flib_gamesetup stackSetup = {0};
stackSetup.gamescheme = conn->scheme;
stackSetup.map = conn->map;
stackSetup.style = conn->style;
stackSetup.teamlist = &conn->teamlist;
result = flib_gamesetup_copy(&stackSetup);
if(result) {
bool error = false;
for(int i=0; i<result->teamlist->teamCount; i++) {
if(flib_team_set_weaponset(result->teamlist->teams[i], conn->weaponset)) {
error = true;
}
flib_team_set_health(result->teamlist->teams[i], flib_scheme_get_setting(conn->scheme, "health", 100));
}
if(result->map->mapgen == MAPGEN_NAMED && result->map->name) {
flib_mapcfg mapcfg;
if(!flib_mapcfg_read(conn->dataDirPath, result->map->name, &mapcfg)) {
free(result->map->theme);
result->map->theme = flib_strdupnull(mapcfg.theme);
if(!result->map->theme) {
error = true;
}
} else {
flib_log_e("Unable to read map config for map %s", result->map->name);
}
}
if(error) {
flib_gamesetup_destroy(result);
result = NULL;
}
}
}
}
return result;
}
static void flib_netconn_wrappedtick(flib_netconn *conn) {
flib_netmsg *netmsg;
flib_netbase *net = conn->netBase;
bool exit = false;
while(!exit && !conn->destroyRequested && (netmsg=flib_netbase_recv_message(conn->netBase))) {
if(netmsg->partCount==0) {
flib_log_w("Empty server message");
continue;
}
if(flib_log_isActive(FLIB_LOGLEVEL_DEBUG)) {
char *buf = flib_join(netmsg->parts, netmsg->partCount, "|");
if(buf) {
flib_log_d("[Net In]%s", buf);
}
free(buf);
}
const char *cmd = netmsg->parts[0];
if (!strcmp(cmd, "NICK") && netmsg->partCount>=2) {
if(netmsg->partCount<2) {
flib_log_w("Net: Malformed NICK message");
} else {
char *nick = flib_strdupnull(netmsg->parts[1]);
if(nick) {
free(conn->playerName);
conn->playerName = nick;
} else {
conn->netconnState = NETCONN_STATE_DISCONNECTED;
conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_INTERNAL_ERROR, "Out of memory");
exit = true;
}
}
} else if (!strcmp(cmd, "PROTO")) {
// The server just echoes this back apparently
} else if (!strcmp(cmd, "ERROR")) {
if (netmsg->partCount >= 2) {
conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_ERROR, netmsg->parts[1]);
} else {
conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_ERROR, "Unknown Error");
}
} else if(!strcmp(cmd, "WARNING")) {
if (netmsg->partCount >= 2) {
conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_WARNING, netmsg->parts[1]);
} else {
conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_WARNING, "Unknown Warning");
}
} else if(!strcmp(cmd, "CONNECTED")) {
if(netmsg->partCount<3 || atol(netmsg->parts[2])<MIN_SERVER_VERSION) {
flib_log_w("Net: Server too old");
flib_netbase_sendf(net, "%s\n%s\n\n", "QUIT", "Server too old");
conn->netconnState = NETCONN_STATE_DISCONNECTED;
conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_SERVER_TOO_OLD, "Server too old");
exit = true;
} else {
flib_netbase_sendf(net, "%s\n%s\n\n", "NICK", conn->playerName);
flib_netbase_sendf(net, "%s\n%i\n\n", "PROTO", (int)PROTOCOL_VERSION);
}
} else if(!strcmp(cmd, "PING")) {
if (netmsg->partCount > 1) {
flib_netbase_sendf(net, "%s\n%s\n\n", "PONG", netmsg->parts[1]);
} else {
flib_netbase_sendf(net, "%s\n\n", "PONG");
}
} else if(!strcmp(cmd, "ROOMS")) {
if(netmsg->partCount % 8 != 1) {
flib_log_w("Net: Malformed ROOMS message");
} else {
int roomCount = netmsg->partCount/8;
flib_room **rooms = flib_room_array_from_netmsg(netmsg->parts+1, roomCount);
if(rooms) {
conn->onRoomlistCb(conn->onRoomlistCtx, (const flib_room**)rooms, roomCount);
for(int i=0; i<roomCount; i++) {
flib_room_destroy(rooms[i]);
}
free(rooms);
}
}
} else if (!strcmp(cmd, "SERVER_MESSAGE")) {
if(netmsg->partCount < 2) {
flib_log_w("Net: Empty SERVERMESSAGE message");
} else {
conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_SERVERMESSAGE, netmsg->parts[1]);
}
} else if (!strcmp(cmd, "CHAT")) {
if(netmsg->partCount < 3) {
flib_log_w("Net: Empty CHAT message");
} else {
conn->onChatCb(conn->onChatCtx, netmsg->parts[1], netmsg->parts[2]);
}
} else if (!strcmp(cmd, "INFO")) {
if(netmsg->partCount < 5) {
flib_log_w("Net: Malformed INFO message");
} else {
char *joined = flib_join(netmsg->parts+1, netmsg->partCount-1, "\n");
if(joined) {
conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_PLAYERINFO, joined);
}
free(joined);
}
} else if(!strcmp(cmd, "SERVER_VARS")) {
for(int offset=1; offset+2<netmsg->partCount; offset+=2) {
conn->onServerVarCb(conn->onServerVarCtx, netmsg->parts[offset], netmsg->parts[offset+1]);
}
} else if (!strcmp(cmd, "CLIENT_FLAGS")) {
if(netmsg->partCount < 3 || strlen(netmsg->parts[1]) < 2) {
flib_log_w("Net: Malformed CLIENT_FLAGS message");
} else {
const char *flags = netmsg->parts[1];
bool setFlag = flags[0] == '+';
for(int j = 2; j < netmsg->partCount; ++j) {
bool isSelf = !strcmp(conn->playerName, netmsg->parts[j]);
if(isSelf && strchr(flags, 'h')) {
conn->isChief = setFlag;
}
conn->onClientFlagsCb(conn->onClientFlagsCtx, netmsg->parts[j], flags+1, setFlag);
}
}
} else if (!strcmp(cmd, "ADD_TEAM")) {
if(netmsg->partCount != 24 || conn->netconnState!=NETCONN_STATE_ROOM) {
flib_log_w("Net: Bad ADD_TEAM message");
} else {
flib_team *team = flib_team_from_netmsg(netmsg->parts+1);
if(!team || flib_teamlist_insert(&conn->teamlist, team, conn->teamlist.teamCount)) {
flib_team_destroy(team);
conn->netconnState = NETCONN_STATE_DISCONNECTED;
conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_INTERNAL_ERROR, "Internal error");
exit = true;
} else {
conn->onTeamAddCb(conn->onTeamAddCtx, team);
}
}
} else if (!strcmp(cmd, "REMOVE_TEAM")) {
if(netmsg->partCount != 2 || conn->netconnState!=NETCONN_STATE_ROOM) {
flib_log_w("Net: Bad REMOVETEAM message");
} else {
flib_teamlist_delete(&conn->teamlist, netmsg->parts[1]);
conn->onTeamDeleteCb(conn->onTeamDeleteCtx, netmsg->parts[1]);
}
} else if(!strcmp(cmd, "ROOMABANDONED")) {
netconn_leaveRoom(conn);
conn->onLeaveRoomCb(conn->onLeaveRoomCtx, NETCONN_ROOMLEAVE_ABANDONED, "Room destroyed");
} else if(!strcmp(cmd, "KICKED")) {
netconn_leaveRoom(conn);
conn->onLeaveRoomCb(conn->onLeaveRoomCtx, NETCONN_ROOMLEAVE_KICKED, "You got kicked");
} else if(!strcmp(cmd, "JOINED")) {
if(netmsg->partCount < 2) {
flib_log_w("Net: Bad JOINED message");
} else {
for(int i = 1; i < netmsg->partCount; ++i)
{
bool isMe = !strcmp(conn->playerName, netmsg->parts[i]);
if (isMe) {
conn->netconnState = NETCONN_STATE_ROOM;
conn->onEnterRoomCb(conn->onEnterRoomCtx, conn->isChief);
}
conn->onRoomJoinCb(conn->onRoomJoinCtx, netmsg->parts[i]);
}
}
} else if(!strcmp(cmd, "LOBBY:JOINED")) {
if(netmsg->partCount < 2) {
flib_log_w("Net: Bad JOINED message");
} else {
for(int i = 1; i < netmsg->partCount; ++i)
{
bool isMe = !strcmp(conn->playerName, netmsg->parts[i]);
if (isMe && conn->netconnState == NETCONN_STATE_CONNECTING) {
conn->onConnectedCb(conn->onConnectedCtx);
conn->netconnState = NETCONN_STATE_LOBBY;
}
conn->onLobbyJoinCb(conn->onLobbyJoinCtx, netmsg->parts[i]);
}
}
} else if(!strcmp(cmd, "LEFT")) {
if(netmsg->partCount < 2) {
flib_log_w("Net: Bad LEFT message");
} else {
conn->onRoomLeaveCb(conn->onRoomLeaveCtx, netmsg->parts[1], netmsg->partCount>2 ? netmsg->parts[2] : NULL);
}
} else if(!strcmp(cmd, "ROOM") && netmsg->partCount >= 2) {
const char *subcmd = netmsg->parts[1];
if(!strcmp(subcmd, "ADD") && netmsg->partCount == 10) {
flib_room *room = flib_room_from_netmsg(netmsg->parts+2);
if(room) {
conn->onRoomAddCb(conn->onRoomAddCtx, room);
}
flib_room_destroy(room);
} else if(!strcmp(subcmd, "UPD") && netmsg->partCount == 11) {
flib_room *room = flib_room_from_netmsg(netmsg->parts+3);
if(room) {
conn->onRoomUpdateCb(conn->onRoomUpdateCtx, netmsg->parts[2], room);
}
flib_room_destroy(room);
} else if(!strcmp(subcmd, "DEL") && netmsg->partCount == 3) {
conn->onRoomDeleteCb(conn->onRoomDeleteCtx, netmsg->parts[2]);
} else {
flib_log_w("Net: Unknown or malformed ROOM subcommand: %s", subcmd);
}
} else if(!strcmp(cmd, "LOBBY:LEFT")) {
if(netmsg->partCount < 2) {
flib_log_w("Net: Bad LOBBY:LEFT message");
} else {
conn->onLobbyLeaveCb(conn->onLobbyLeaveCtx, netmsg->parts[1], netmsg->partCount>2 ? netmsg->parts[2] : NULL);
}
} else if (!strcmp(cmd, "RUN_GAME")) {
conn->onRunGameCb(conn->onRunGameCtx);
} else if (!strcmp(cmd, "ASKPASSWORD")) {
conn->onPasswordRequestCb(conn->onPasswordRequestCtx, conn->playerName);
} else if (!strcmp(cmd, "NOTICE")) {
if(netmsg->partCount < 2) {
flib_log_w("Net: Bad NOTICE message");
} else {
errno = 0;
long n = strtol(netmsg->parts[1], NULL, 10);
if(errno) {
flib_log_w("Net: Bad NOTICE message");
} else if(n==0) {
conn->onNickTakenCb(conn->onNickTakenCtx, conn->playerName);
} else {
flib_log_w("Net: Unknown NOTICE message: %l", n);
}
}
} else if (!strcmp(cmd, "TEAM_ACCEPTED")) {
if (netmsg->partCount != 2 || conn->netconnState!=NETCONN_STATE_ROOM) {
flib_log_w("Net: Bad TEAM_ACCEPTED message");
} else {
flib_team *team = flib_team_copy(flib_teamlist_find(&conn->pendingTeamlist, netmsg->parts[1]));
if(team) {
flib_teamlist_insert(&conn->teamlist, team, conn->teamlist.teamCount);
flib_teamlist_delete(&conn->pendingTeamlist, netmsg->parts[1]);
} else {
flib_log_e("Team accepted that was not requested: %s", netmsg->parts[1]);
}
conn->onTeamAcceptedCb(conn->onTeamAcceptedCtx, netmsg->parts[1]);
}
} else if (!strcmp(cmd, "CFG")) {
if(netmsg->partCount < 3 || conn->netconnState!=NETCONN_STATE_ROOM) {
flib_log_w("Net: Bad CFG message");
} else {
const char *subcmd = netmsg->parts[1];
if(!strcmp(subcmd, "SCHEME") && netmsg->partCount == flib_meta.modCount + flib_meta.settingCount + 3) {
flib_scheme *cfg = flib_scheme_from_netmsg(netmsg->parts+2);
if(cfg) {
flib_scheme_destroy(conn->scheme);
conn->scheme = cfg;
conn->onSchemeChangedCb(conn->onSchemeChangedCtx, cfg);
} else {
flib_log_e("Error processing CFG SCHEME message");
}
} else if(!strcmp(subcmd, "FULLMAPCONFIG") && netmsg->partCount == 7) {
flib_map *map = flib_map_from_netmsg(netmsg->parts+2);
if(map) {
flib_map_destroy(conn->map);
conn->map = map;
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_FULL);
} else {
flib_log_e("Error processing CFG FULLMAPCONFIG message");
}
} else if(!strcmp(subcmd, "MAP") && netmsg->partCount == 3) {
char *mapname = flib_strdupnull(netmsg->parts[2]);
if(mapname) {
free(conn->map->name);
conn->map->name = mapname;
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_MAP);
} else {
flib_log_e("Error processing CFG MAP message");
}
} else if(!strcmp(subcmd, "THEME") && netmsg->partCount == 3) {
char *themename = flib_strdupnull(netmsg->parts[2]);
if(themename) {
free(conn->map->theme);
conn->map->theme = themename;
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_THEME);
} else {
flib_log_e("Error processing CFG THEME message");
}
} else if(!strcmp(subcmd, "SEED") && netmsg->partCount == 3) {
char *seed = flib_strdupnull(netmsg->parts[2]);
if(seed) {
free(conn->map->seed);
conn->map->seed = seed;
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_SEED);
} else {
flib_log_e("Error processing CFG SEED message");
}
} else if(!strcmp(subcmd, "TEMPLATE") && netmsg->partCount == 3) {
conn->map->templateFilter = atoi(netmsg->parts[2]);
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_TEMPLATE);
} else if(!strcmp(subcmd, "MAPGEN") && netmsg->partCount == 3) {
conn->map->mapgen = atoi(netmsg->parts[2]);
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_MAPGEN);
} else if(!strcmp(subcmd, "MAZE_SIZE") && netmsg->partCount == 3) {
conn->map->mazeSize = atoi(netmsg->parts[2]);
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_MAZE_SIZE);
} else if(!strcmp(subcmd, "DRAWNMAP") && netmsg->partCount == 3) {
size_t drawnMapSize = 0;
uint8_t *drawnMapData = NULL;
if(!flib_drawnmapdata_from_netmsg(netmsg->parts[2], &drawnMapData, &drawnMapSize)) {
free(conn->map->drawData);
conn->map->drawData = drawnMapData;
conn->map->drawDataSize = drawnMapSize;
conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_DRAWNMAP);
} else {
flib_log_e("Error processing CFG DRAWNMAP message");
}
} else if(!strcmp(subcmd, "SCRIPT") && netmsg->partCount == 3) {
netconn_setScript(conn, netmsg->parts[2]);
conn->onScriptChangedCb(conn->onScriptChangedCtx, netmsg->parts[2]);
} else if(!strcmp(subcmd, "AMMO") && netmsg->partCount == 4) {
flib_weaponset *weapons = flib_weaponset_from_ammostring(netmsg->parts[2], netmsg->parts[3]);
if(weapons) {
flib_weaponset_destroy(conn->weaponset);
conn->weaponset = weapons;
conn->onWeaponsetChangedCb(conn->onWeaponsetChangedCtx, weapons);
} else {
flib_log_e("Error processing CFG AMMO message");
}
} else {
flib_log_w("Net: Unknown or malformed CFG subcommand: %s", subcmd);
}
}
} else if (!strcmp(cmd, "HH_NUM")) {
if (netmsg->partCount != 3 || conn->netconnState!=NETCONN_STATE_ROOM) {
flib_log_w("Net: Bad HH_NUM message");
} else {
int hogs = atoi(netmsg->parts[2]);
if(hogs<=0 || hogs>HEDGEHOGS_PER_TEAM) {
flib_log_w("Net: Bad HH_NUM message: %s hogs", netmsg->parts[2]);
} else {
flib_team *team = flib_teamlist_find(&conn->teamlist, netmsg->parts[1]);
if(team) {
team->hogsInGame = hogs;
} else {
flib_log_e("HH_NUM message for unknown team %s", netmsg->parts[1]);
}
conn->onHogCountChangedCb(conn->onHogCountChangedCtx, netmsg->parts[1], hogs);
}
}
} else if (!strcmp(cmd, "TEAM_COLOR")) {
if (netmsg->partCount != 3 || conn->netconnState!=NETCONN_STATE_ROOM) {
flib_log_w("Net: Bad TEAM_COLOR message");
} else {
long color;
if(sscanf(netmsg->parts[2], "%lu", &color) && color>=0 && color<flib_teamcolor_count) {
flib_team *team = flib_teamlist_find(&conn->teamlist, netmsg->parts[1]);
if(team) {
team->colorIndex = color;
} else {
flib_log_e("TEAM_COLOR message for unknown team %s", netmsg->parts[1]);
}
conn->onTeamColorChangedCb(conn->onTeamColorChangedCtx, netmsg->parts[1], color);
} else {
flib_log_w("Net: Bad TEAM_COLOR message: Color %s", netmsg->parts[2]);
}
}
} else if (!strcmp(cmd, "EM")) {
if(netmsg->partCount < 2) {
flib_log_w("Net: Bad EM message");
} else {
for(int i = 1; i < netmsg->partCount; ++i) {
char *out = NULL;
size_t outlen;
bool ok = base64_decode_alloc(netmsg->parts[i], strlen(netmsg->parts[i]), &out, &outlen);
if(ok && outlen) {
conn->onEngineMessageCb(conn->onEngineMessageCtx, (uint8_t*)out, outlen);
} else {
flib_log_e("Net: Malformed engine message: %s", netmsg->parts[i]);
}
free(out);
}
}
} else if (!strcmp(cmd, "BYE")) {
if (netmsg->partCount < 2) {
flib_log_w("Net: Bad BYE message");
} else {
conn->netconnState = NETCONN_STATE_DISCONNECTED;
if (!strcmp(netmsg->parts[1], "Authentication failed")) {
conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_AUTH_FAILED, netmsg->parts[1]);
} else {
conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_NORMAL, netmsg->parts[1]);
}
exit = true;
}
} else if (!strcmp(cmd, "ADMIN_ACCESS")) {
// deprecated
} else if (!strcmp(cmd, "ROOM_CONTROL_ACCESS")) {
// deprecated
} else {
flib_log_w("Unknown server command: %s", cmd);
}
flib_netmsg_destroy(netmsg);
}
if(!exit && !conn->destroyRequested && !flib_netbase_connected(net)) {
conn->netconnState = NETCONN_STATE_DISCONNECTED;
conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_CONNLOST, "Connection lost");
}
}
void flib_netconn_tick(flib_netconn *conn) {
if(!log_badargs_if(conn==NULL)
&& !log_w_if(conn->running, "Call to flib_netconn_tick from a callback")
&& !log_w_if(conn->netconnState == NETCONN_STATE_DISCONNECTED, "We are already done.")) {
conn->running = true;
flib_netconn_wrappedtick(conn);
conn->running = false;
if(conn->destroyRequested) {
flib_netconn_destroy(conn);
}
}
}