Use visible team count instead of total team count to determine rendered team bar height
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "MainMenuViewController.h"
#import <QuartzCore/QuartzCore.h>
#import "GameConfigViewController.h"
#import "MGSplitViewController.h"
#import "SettingsBaseViewController.h"
#import "AboutViewController.h"
#import "SavedGamesViewController.h"
#import "RestoreViewController.h"
#import "MissionTrainingViewController.h"
#import "CampaignsViewController.h"
#import "Appirater.h"
#import "ServerProtocolNetwork.h"
#import "GameInterfaceBridge.h"
#import "SettingsBaseViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"
#ifdef DEBUG
#import "GameLogViewController.h"
#endif
@interface MainMenuViewController ()
@property (retain, nonatomic) IBOutlet UIButton *simpleGameButton;
@property (retain, nonatomic) IBOutlet UIButton *missionsButton;
@property (retain, nonatomic) IBOutlet UIButton *campaignButton;
@end
@implementation MainMenuViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
-(void) viewDidLoad {
self.view.frame = [[UIScreen mainScreen] safeBounds];
[super viewDidLoad];
[self.simpleGameButton setTitle:NSLocalizedString(@"Simple", nil) forState:UIControlStateNormal];
[self.missionsButton setTitle:NSLocalizedString(@"Missions", nil) forState:UIControlStateNormal];
[self.campaignButton setTitle:NSLocalizedString(@"Campaign", nil) forState:UIControlStateNormal];
[self.simpleGameButton applyDarkBlueQuickStyle];
[self.missionsButton applyDarkBlueQuickStyle];
[self.campaignButton applyDarkBlueQuickStyle];
// get the app's version
NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
// get the version number that we've been tracking
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];
if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
// remove any reminder of previous games as saves are going to be wiped out
[userDefaults setObject:@"" forKey:@"savedGamePath"];
// update the tracking version with the new one
[userDefaults setObject:version forKey:@"HedgeVersion"];
[userDefaults synchronize];
[CreationChamber createFirstLaunch];
}
// prompt for restoring any previous game
NSString *saveString = [userDefaults objectForKey:@"savedGamePath"];
if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue])
{
NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")];
RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil];
restored.modalPresentationStyle = UIModalPresentationFormSheet;
[self performSelector:@selector(presentViewController:) withObject:restored afterDelay:0.25];
}
else
{
// let's not prompt for rating when app crashed >_>
[Appirater appLaunched:YES];
}
/*
[ServerProtocolNetwork openServerConnection];
*/
}
- (void) presentViewController:(UIViewController *)vc
{
[self presentViewController:vc animated:NO completion:nil];
[vc release];
}
-(void) viewWillAppear:(BOOL)animated {
[[AudioManagerController mainManager] playBackgroundMusic];
[super viewWillAppear:animated];
}
#pragma mark -
-(IBAction) switchViews:(id) sender {
UIButton *button = (UIButton *)sender;
UIAlertView *alert;
NSString *xib = nil;
[[AudioManagerController mainManager] playClickSound];
switch (button.tag) {
case 0:
xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone";
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentViewController:gcvc animated:YES completion:nil];
[gcvc release];
break;
case 2:
if (IS_IPAD())
{
// the contents on the right of the splitview, setting targetController to nil to avoid creating the table
SettingsBaseViewController *rightController = [[SettingsBaseViewController alloc] init];
rightController.targetController = nil;
UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:rightController];
[rightController release];
// the contens on the left of the splitview, setting targetController that will receive push/pop actions
SettingsBaseViewController *leftController = [[SettingsBaseViewController alloc] init];
leftController.targetController = rightNavController.topViewController;
UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
[leftController release];
MGSplitViewController *splitViewRootController = [[MGSplitViewController alloc] init];
splitViewRootController.delegate = nil;
splitViewRootController.showsMasterInPortrait = YES;
splitViewRootController.viewControllers = [NSArray arrayWithObjects:leftNavController, rightNavController, nil];
[leftNavController release];
[rightNavController release];
[self presentViewController:splitViewRootController animated:YES completion:nil];
[splitViewRootController release];
}
else
{
NSMutableArray *tabBarNavigationControllers = [[NSMutableArray alloc] initWithCapacity:5];
UIViewController *generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
generalSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"General",@"") imageName:@"flower" selectedImageName:@"flower_filled"];
UINavigationController *generalNavController = [[UINavigationController alloc] initWithRootViewController:generalSettingsViewController];
[generalSettingsViewController release];
[tabBarNavigationControllers addObject:generalNavController];
[generalNavController release];
UIViewController *teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
teamSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Teams",@"") imageName:@"teams" selectedImageName:@"teams_filled"];
UINavigationController *teamNavController = [[UINavigationController alloc] initWithRootViewController:teamSettingsViewController];
[teamSettingsViewController release];
[tabBarNavigationControllers addObject:teamNavController];
[teamNavController release];
UIViewController *weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
weaponSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Weapons",@"") imageName:@"bullet" selectedImageName:@"bullet_filled"];
UINavigationController *weaponNavController = [[UINavigationController alloc] initWithRootViewController:weaponSettingsViewController];
[weaponSettingsViewController release];
[tabBarNavigationControllers addObject:weaponNavController];
[weaponNavController release];
UIViewController *schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
schemeSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Schemes",@"") imageName:@"target" selectedImageName:@"target_filled"];
UINavigationController *schemeNavController = [[UINavigationController alloc] initWithRootViewController:schemeSettingsViewController];
[schemeSettingsViewController release];
[tabBarNavigationControllers addObject:schemeNavController];
[schemeNavController release];
UIViewController *supportViewController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
supportViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Support",@"") imageName:@"heart" selectedImageName:@"heart_filled"];
UINavigationController *supportNavController = [[UINavigationController alloc] initWithRootViewController:supportViewController];
[supportViewController release];
[tabBarNavigationControllers addObject:supportNavController];
[supportNavController release];
UITabBarController *settingsTabController = [[UITabBarController alloc] init];
settingsTabController.viewControllers = tabBarNavigationControllers;
[tabBarNavigationControllers release];
[self presentViewController:settingsTabController animated:YES completion:nil];
[settingsTabController release];
}
break;
case 3:
#ifdef DEBUG
{
GameLogViewController *gameLogVC = [[GameLogViewController alloc] init];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:gameLogVC];
[gameLogVC release];
[self presentViewController:navController animated:YES completion:nil];
[navController release];
}
#else
{
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
about.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentViewController:about animated:YES completion:nil];
[about release];
}
#endif
break;
case 4:
{
SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
[self presentViewController:savedgames animated:YES completion:nil];
[savedgames release];
}
break;
case 5:
{
xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone";
MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil];
missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve;
missions.modalPresentationStyle = UIModalPresentationPageSheet;
[self presentViewController:missions animated:YES completion:nil];
[missions release];
}
break;
case 6:
[GameInterfaceBridge registerCallingController:self];
[GameInterfaceBridge startSimpleGame];
break;
case 7:
{
xib = IS_IPAD() ? @"CampaignsViewController-iPad" : @"CampaignsViewController-iPhone";
CampaignsViewController *campaigns = [[CampaignsViewController alloc] initWithNibName:xib bundle:nil];
UINavigationController *campaignNavigationController = [[UINavigationController alloc] initWithRootViewController:campaigns];
[campaigns release];
campaignNavigationController.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve;
campaignNavigationController.modalPresentationStyle = UIModalPresentationPageSheet;
[self presentViewController:campaignNavigationController animated:YES completion:nil];
[campaignNavigationController release];
}
break;
default:
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
break;
}
}
- (UITabBarItem *)tabBarItemWithTitle: (NSString *)title
imageName: (NSString *)imageName
selectedImageName: (NSString *)selectedImageName
{
return [[[UITabBarItem alloc] initWithTitle:title
image:[UIImage imageNamed:imageName]
selectedImage:[UIImage imageNamed:selectedImageName]] autorelease];
}
#pragma mark -
-(void) viewDidUnload {
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) didReceiveMemoryWarning {
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) dealloc {
[_simpleGameButton release];
[_missionsButton release];
[_campaignButton release];
[super dealloc];
}
@end