Use visible team count instead of total team count to determine rendered team bar height
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "HedgewarsAppDelegate.h"
#import "MainMenuViewController.h"
#import "Appirater.h"
@implementation SDLUIKitDelegate (customDelegate)
// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
+(NSString *)getAppDelegateClassName {
return @"HedgewarsAppDelegate";
}
@end
@implementation HedgewarsAppDelegate
@synthesize mainViewController, uiwindow;
#pragma mark -
#pragma mark AppDelegate methods
-(id) init {
if ((self = [super init])) {
mainViewController = nil;
uiwindow = nil;
}
return self;
}
-(void) dealloc {
[mainViewController release];
[uiwindow release];
[super dealloc];
}
// override the direct execution of SDL_main to allow us to implement our own frontend
-(void) postFinishLaunch
{
// Setup Appirater
[Appirater setAppId:@"391234866"];
[Appirater setDaysUntilPrompt:3];
[Appirater setUsesUntilPrompt:5];
[Appirater setSignificantEventsUntilPrompt:-1];
[Appirater setTimeBeforeReminding:1];
//[Appirater setDebug:YES];
[self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.uiwindow.backgroundColor = [UIColor blackColor];
NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
self.uiwindow.rootViewController = self.mainViewController;
[self.mainViewController release];
[self.uiwindow makeKeyAndVisible];
}
-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
[HWUtils releaseCache];
// don't stop music if it is playing
if ([HWUtils isGameLaunched]) {
[[AudioManagerController mainManager] didReceiveMemoryWarning];
HW_memoryWarningCallback();
}
MSG_MEMCLEAN();
// don't clean mainMenuViewController here!!!
}
// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
-(void) applicationWillResignActive:(UIApplication *)application {
if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
HW_terminate(NO);
[super applicationWillResignActive:application];
}
@end