Use visible team count instead of total team count to determine rendered team bar height
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <UIKit/UIKit.h>
@class SchemeWeaponConfigViewController;
@class TeamConfigViewController;
@class MapConfigViewController;
@class HelpPageLobbyViewController;
@interface GameConfigViewController : UIViewController {
UIView *imgContainer;
UIImageView *titleImage;
UILabel *sliderBackground;
SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
TeamConfigViewController *teamConfigViewController;
MapConfigViewController *mapConfigViewController;
HelpPageLobbyViewController *helpPage;
}
@property (atomic) BOOL isDrawingNiceHogs;
@property (nonatomic,retain) UIView *imgContainer;
@property (nonatomic,retain) UILabel * sliderBackground;
@property (nonatomic,retain) IBOutlet UIImageView *titleImage;
@property (nonatomic,retain) IBOutlet SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
@property (nonatomic,retain) IBOutlet TeamConfigViewController *teamConfigViewController;
@property (nonatomic,retain) IBOutlet MapConfigViewController *mapConfigViewController;
@property (nonatomic,retain) HelpPageLobbyViewController *helpPage;
-(IBAction) buttonPressed:(id) sender;
-(IBAction) segmentPressed:(id) sender;
-(void) startGame:(UIButton *)button;
-(BOOL) isEverythingSet;
@end