german translation update
PS:
* I also merged in the typo fixes by nemo and hasufell
* Sorry it took so looooong for this to actually get committed
-sheepluva
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 0211-1307, USA.
*/
#import "LevelViewController.h"
@implementation LevelViewController
@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
srandom(time(NULL));
NSArray *array = [[NSArray alloc] initWithObjects:
NSLocalizedString(@"Brutal",@""),
NSLocalizedString(@"Aggressive",@""),
NSLocalizedString(@"Bully",@""),
NSLocalizedString(@"Average",@""),
NSLocalizedString(@"Weaky",@""),
nil];
self.levelArray = array;
[array release];
self.title = NSLocalizedString(@"Set difficulty level",@"");
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
if ([[[[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0] objectForKey:@"level"] intValue] == 0)
numberOfSections = 1;
else
numberOfSections = 2;
[self.tableView reloadData];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
-(void) viewWillDisappear:(BOOL)animated {
// stuff like checking that at least 1 field was selected
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return numberOfSections;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section {
if (section == 0)
return 1;
else
return 5;
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier0 = @"Cell0";
static NSString *CellIdentifier1 = @"Cell1";
NSInteger row = [indexPath row];
NSInteger section = [indexPath section];
UITableViewCell *cell;
if (section == 0) {
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
UISwitch *theSwitch = [[UISwitch alloc] init];
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = theSwitch;
[theSwitch release];
}
UISwitch *theSwitch = (UISwitch *)cell.accessoryView;
if (numberOfSections == 1)
theSwitch.on = NO;
else
theSwitch.on = YES;
cell.textLabel.text = NSLocalizedString(@"Hogs controlled by AI",@"");
} else {
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
cell.textLabel.text = [levelArray objectAtIndex:row];
NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
if ([[hog objectForKey:@"level"] intValue] == row+1) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/bot%d.png",[[NSBundle mainBundle] resourcePath],row+1];
UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
[botlevelPath release];
cell.imageView.image = levelImage;
[levelImage release];
}
return cell;
}
-(void) switchValueChanged:(id) sender {
UISwitch *theSwitch = (UISwitch *)sender;
NSIndexSet *sections = [[NSIndexSet alloc] initWithIndex:1];
NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
NSInteger level;
if (theSwitch.on) {
numberOfSections = 2;
[self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
level = 1 + (random() % ([levelArray count] - 1));
} else {
numberOfSections = 1;
[self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
level = 0;
}
[sections release];
DLog(@"New level is %d",level);
for (NSMutableDictionary *hog in hogs)
[hog setObject:[NSNumber numberWithInt:level] forKey:@"level"];
[self.tableView reloadData];
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (self.lastIndexPath != nil) ? [self.lastIndexPath row] : -1;
if ([indexPath section] != 0) {
if (newRow != oldRow) {
NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
NSInteger level = newRow + 1;
for (NSMutableDictionary *hog in hogs)
[hog setObject:[NSNumber numberWithInt:level] forKey:@"level"];
DLog(@"New level is %d",level);
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
[self.tableView reloadData];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
}
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
self.lastIndexPath = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.lastIndexPath = nil;
self.teamDictionary = nil;
self.levelArray = nil;
self.levelSprites = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(levelArray);
releaseAndNil(levelSprites);
releaseAndNil(teamDictionary);
releaseAndNil(lastIndexPath);
[super dealloc];
}
@end