project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAssets.java
Hedgeroid:
- (hopefully) completed the frontlib JNA mappings
- added documentation
- Changed more code to use frontlib for ini reading/writing
- tried to make everything work again that was working before
- Teamlist can now be used to add and remove teams
- Netplay now correctly handles team additions when being room chief
- Fixed TeamCreatorActivity so that editing teams works
package org.hedgewars.hedgeroid.Downloader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import org.hedgewars.hedgeroid.MainActivity;
import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.Utils;
import org.hedgewars.hedgeroid.Datastructures.Schemes;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.Weaponsets;
import android.content.res.AssetManager;
import android.os.AsyncTask;
import android.util.Log;
public class DownloadAssets extends AsyncTask<Object, Long, Boolean> {
private static final String VERSION_FILENAME = "assetsversion.txt";
private final MainActivity act;
public DownloadAssets(MainActivity act){
this.act = act;
}
private void copyFileOrDir(AssetManager assetManager, File target, String assetPath) throws IOException {
try {
Utils.writeStreamToFile(assetManager.open(assetPath), target);
} catch(FileNotFoundException e) {
/*
* I can't find a better way to figure out whether an asset entry is
* a file or a directory. Checking if assetManager.list(assetPath)
* is empty is a bit cleaner, but SLOW.
*/
if (!target.isDirectory() && !target.mkdir()) {
throw new IOException("Unable to create directory "+target);
}
for (String asset : assetManager.list(assetPath)) {
copyFileOrDir(assetManager, new File(target, asset), assetPath + "/" + asset);
}
}
}
@Override
protected Boolean doInBackground(Object... params) {
try {
Utils.writeStreamToFile(act.getResources().openRawResource(R.raw.schemes_builtin), Schemes.getBuiltinSchemesFile(act));
Utils.writeStreamToFile(act.getResources().openRawResource(R.raw.weapons_builtin), Weaponsets.getBuiltinWeaponsetsFile(act));
Utils.resRawToFilesDir(act, R.array.teams, Team.DIRECTORY_TEAMS);
copyFileOrDir(act.getAssets(), Utils.getDataPathFile(act), "Data");
copyFileOrDir(act.getAssets(), new File(Utils.getCachePath(act), VERSION_FILENAME), VERSION_FILENAME);
return Boolean.TRUE;
} catch(IOException e) {
Log.e("DownloadAssets", e.getMessage(), e);
return Boolean.FALSE;
}
}
@Override
protected void onPostExecute(Boolean result){
act.onAssetsDownloaded(result);
}
}