ACF6: Fix cyborgs sometimes idling forever in their turns (fixes
bug #521)
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
SwipeView {
id: swipeView
anchors.fill: parent
currentIndex: tabBar.currentIndex
Page1 {
}
Page {
Label {
text: qsTr("Second page")
anchors.centerIn: parent
}
}
}
footer: TabBar {
id: tabBar
currentIndex: swipeView.currentIndex
TabButton {
text: qsTr("First")
}
TabButton {
text: qsTr("Second")
}
}
}