flib:
- Ability to pass raw data via IPC
qmlfrontend:
- Pass message received by callback through event loop to handle it in main thread
- Get preview image from engine on button click and render it in Image object
uniform sampler2D tex0;
uniform vec4 tint;
uniform bool enableTexture;
varying vec2 tex;
void main()
{
if(enableTexture){
gl_FragColor = texture2D(tex0, tex) * tint;
}else{
gl_FragColor = tint;
}
}