Fix a few masks. The one that needed it the most was trophyrace.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef ABSTRACTPAGE_H
#define ABSTRACTPAGE_H
#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QComboBox>
#include <QSignalMapper>
class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;
class QSlider;
class QGridlayout;
class AbstractPage : public QWidget
{
Q_OBJECT
signals:
void goBack();
protected:
// constructor and virtual destructor
AbstractPage(QWidget * parent = 0);
// call this in the constructor of your subclass
void initPage();
// the following methods are used during page construction
// you MUST implement this method in your subclass
// only define layout, not behavior in here
virtual QLayout * bodyLayoutDefinition() = 0;
// you CAN implement this method in your subclass
virtual QLayout * footerLayoutDefinition() { return NULL; };
// you CAN but most likely want to implement this method in your subclass
// keep in mind not to expose twidgets as public!
// instead define a signal with a meaningful name and connect the widget
// signals to your page signals
virtual void connectSignals() {};
virtual ~AbstractPage() {};
QPushButton * formattedButton(const QString & btname, bool hasIcon = false);
QPushButton * addButton(const QString & btname, QGridLayout * grid, int wy, int wx, bool hasIcon = false);
QPushButton * addButton(const QString & btname, QGridLayout * grid, int wy, int wx, int rowSpan, int columnSpan, bool hasIcon = false);
QPushButton * addButton(const QString & btname, QBoxLayout * box, int where, bool hasIcon = false);
void setBackButtonVisible(bool visible = true);
QFont * font14;
private:
QPushButton * btnBack;
};
#endif