Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
{-# LANGUAGE CPP #-}
module Main where
import System.IO
import System.IO.Error
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
import Control.Monad.State
import Data.List
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
type SState = Handle
io = liftIO
readPacket :: StateT SState IO [String]
readPacket = do
h <- get
io $ hGetPacket h []
where
hGetPacket h buf = do
l <- hGetLine h
if not $ null l then hGetPacket h (buf ++ [l]) else return buf
waitPacket :: String -> StateT SState IO Bool
waitPacket s = do
p <- readPacket
return $ head p == s
sendPacket :: [String] -> StateT SState IO ()
sendPacket s = do
h <- get
io $ do
mapM_ (hPutStrLn h) s
hPutStrLn h ""
hFlush h
emulateSession :: StateT SState IO ()
emulateSession = do
n <- io $ randomRIO (100000::Int, 100100)
waitPacket "CONNECTED"
sendPacket ["NICK", "test" ++ show n]
waitPacket "NICK"
sendPacket ["PROTO", "31"]
waitPacket "PROTO"
b <- waitPacket "LOBBY:JOINED"
--io $ print b
sendPacket ["QUIT", "BYE"]
return ()
testing = Control.OldException.handle print $ do
putStr "+"
sock <- connectTo "127.0.0.1" (PortNumber 46631)
evalStateT emulateSession sock
--hClose sock
putStr "-"
hFlush stdout
forks = forever $ do
delay <- randomRIO (0::Int, 80000)
threadDelay delay
forkIO testing
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks