gameServer/hedgewars-server.hs
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 5209 f7a610e2ef5f
child 10051 cc6f62d7aea2
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}

module Main where

import Network.Socket
import Network.BSD
import Control.Concurrent.Chan
import qualified Control.Exception as E
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if defined(OFFICIAL_SERVER)
import ConfigFile
#endif

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


setupLoggers :: IO ()
setupLoggers = do
    updateGlobalLogger "Clients" (setLevel NOTICE)
    updateGlobalLogger "Core" (setLevel NOTICE)


server :: ServerInfo -> IO ()
server si = do
    proto <- getProtocolNumber "tcp"
    E.bracket
        (socket AF_INET Stream proto)
        sClose
        (\sock -> do
            setSocketOption sock ReuseAddr 1
            bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
            listen sock maxListenQueue
            startServer si{serverSocket = Just sock}
        )

handleRestart :: ShutdownException -> IO ()
handleRestart ShutdownException = do
    noticeM "Core" "Shutting down"
    return ()

main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    _ <- installHandler sigPIPE Ignore Nothing
    _ <- installHandler sigCHLD Ignore Nothing
#endif

    setupLoggers

    dbQueriesChan <- newChan
    coreChan' <- newChan
    serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing Nothing

#if defined(OFFICIAL_SERVER)
    si <- readServerConfig serverInfo'
#else
    let si = serverInfo'
#endif

    (server si) `E.catch` handleRestart