Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
module Store(
ElemIndex(),
MStore(),
IStore(),
newStore,
addElem,
removeElem,
readElem,
writeElem,
modifyElem,
elemExists,
firstIndex,
indicesM,
withIStore,
withIStore2,
(!),
indices
) where
import qualified Data.Array.IArray as IA
import qualified Data.Array.IO as IOA
import qualified Data.IntSet as IntSet
import Data.IORef
import Control.Monad
newtype ElemIndex = ElemIndex Int
deriving (Eq, Show, Read, Ord)
newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)
firstIndex :: ElemIndex
firstIndex = ElemIndex 0
-- MStore code
initialSize :: Int
initialSize = 16
growFunc :: Int -> Int
growFunc a = a * 3 `div` 2
truncFunc :: Int -> Int
truncFunc a | a > growFunc initialSize = (a `div` 2)
| otherwise = a
newStore :: IO (MStore e)
newStore = do
newar <- IOA.newArray_ (0, initialSize - 1)
new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
return (MStore new)
growStore :: MStore e -> IO ()
growStore (MStore ref) = do
(busyElems, freeElems, arr) <- readIORef ref
(_, m') <- IOA.getBounds arr
let newM' = growFunc (m' + 1) - 1
newArr <- IOA.newArray_ (0, newM')
sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
writeIORef ref (busyElems, freeElems `IntSet.union` IntSet.fromAscList [m'+1..newM'], newArr)
growIfNeeded :: MStore e -> IO ()
growIfNeeded m@(MStore ref) = do
(_, freeElems, _) <- readIORef ref
when (IntSet.null freeElems) $ growStore m
truncateIfNeeded :: MStore e -> IO ()
truncateIfNeeded (MStore ref) = do
(busyElems, _, arr) <- readIORef ref
(_, m') <- IOA.getBounds arr
let newM' = truncFunc (m' + 1) - 1
when (newM' < m' && (not $ IntSet.null busyElems) && IntSet.findMax busyElems <= newM') $ do
newArr <- IOA.newArray_ (0, newM')
sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- IntSet.toList busyElems]
writeIORef ref (busyElems, IntSet.fromAscList [0..newM'] `IntSet.difference` busyElems, newArr)
addElem :: MStore e -> e -> IO ElemIndex
addElem m@(MStore ref) element = do
growIfNeeded m
(busyElems, freeElems, arr) <- readIORef ref
let (n, freeElems') = IntSet.deleteFindMin freeElems
IOA.writeArray arr n element
writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
return $ ElemIndex n
removeElem :: MStore e -> ElemIndex -> IO ()
removeElem m@(MStore ref) (ElemIndex n) = do
(busyElems, freeElems, arr) <- readIORef ref
IOA.writeArray arr n (error $ "Store: no element " ++ show n)
writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
truncateIfNeeded m
readElem :: MStore e -> ElemIndex -> IO e
readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n
writeElem :: MStore e -> ElemIndex -> e -> IO ()
writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el
modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
modifyElem (MStore ref) f (ElemIndex n) = do
(_, _, arr) <- readIORef ref
IOA.readArray arr n >>= IOA.writeArray arr n . f
elemExists :: MStore e -> ElemIndex -> IO Bool
elemExists (MStore ref) (ElemIndex n) = do
(_, free, _) <- readIORef ref
return $ n `IntSet.notMember` free
indicesM :: MStore e -> IO [ElemIndex]
indicesM (MStore ref) = do
(busy, _, _) <- readIORef ref
return $ map ElemIndex $ IntSet.toList busy
-- A way to see MStore elements in pure code via IStore
m2i :: MStore e -> IO (IStore e)
m2i (MStore ref) = do
(a, _, c') <- readIORef ref
c <- IOA.unsafeFreeze c'
return $ IStore (a, c)
i2m :: MStore e -> IStore e -> IO ()
i2m (MStore ref) (IStore (_, arr)) = do
(b, e, _) <- readIORef ref
a <- IOA.unsafeThaw arr
writeIORef ref (b, e, a)
withIStore :: MStore e -> (IStore e -> a) -> IO a
withIStore m f = do
i <- m2i m
let res = f i
res `seq` i2m m i
return res
withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
withIStore2 m1 m2 f = do
i1 <- m2i m1
i2 <- m2i m2
let res = f i1 i2
res `seq` i2m m1 i1
i2m m2 i2
return res
-- IStore code
(!) :: IStore e -> ElemIndex -> e
(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i
indices :: IStore e -> [ElemIndex]
indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy