gameServer/HWProtoNEState.hs
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 5090 2922455e606e
child 8371 0551b5c3de9a
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

{-# LANGUAGE OverloadedStrings #-}
module HWProtoNEState where

import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import Actions
import Utils
import RoomsAndClients

handleCmd_NotEntered :: CmdHandler

handleCmd_NotEntered ["NICK", newNick] = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci
    if not . B.null $ nick cl then return [ProtocolError "Nickname already chosen"]
        else
        if illegalName newNick then return [ByeClient "Illegal nickname"]
            else
            return $
                ModifyClient (\c -> c{nick = newNick}) :
                AnswerClients [sendChan cl] ["NICK", newNick] :
                [CheckRegistered | clientProto cl /= 0]

handleCmd_NotEntered ["PROTO", protoNum] = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci
    if clientProto cl > 0 then return [ProtocolError "Protocol already known"]
        else
        if parsedProto == 0 then return [ProtocolError "Bad number"]
            else
            return $
                ModifyClient (\c -> c{clientProto = parsedProto}) :
                AnswerClients [sendChan cl] ["PROTO", showB parsedProto] :
                [CheckRegistered | not . B.null $ nick cl]
    where
        parsedProto = readInt_ protoNum


handleCmd_NotEntered ["PASSWORD", passwd] = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci

    if passwd == webPassword cl then
        return $ JoinLobby : [AnswerClients [sendChan cl] ["ADMIN_ACCESS"] | isAdministrator cl]
        else
        return [ByeClient "Authentication failed"]


handleCmd_NotEntered _ = return [ProtocolError "Incorrect command (state: not entered)"]