Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
char sdlkeys[1024][2][128] =
{
{"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
{"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
{"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
{"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
{"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
{"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
{"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
{"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
{"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
{"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
{"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
{"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
{"!", "!"},
{"\"", "\""},
{"#", "#"},
{"$", "$"},
{"&", "&"},
{"'", "'"},
{"(", "("},
{")", ")"},
{"*", "*"},
{"+", "+"},
{",", ","},
{"-", "-"},
{".", "."},
{"/", "/"},
{"0", "0"},
{"1", "1"},
{"2", "2"},
{"3", "3"},
{"4", "4"},
{"5", "5"},
{"6", "6"},
{"7", "7"},
{"8", "8"},
{"9", "9"},
{":", ":"},
{";", ";"},
{"<", "<"},
{"=", "="},
{">", ">"},
{"?", "?"},
{"@", "@"},
{"[", "["},
{"\\", "\\"},
{"]", "]"},
{"^", "^"},
{"_", "_"},
{"`", "`"},
{"a", "A"},
{"b", "B"},
{"c", "C"},
{"d", "D"},
{"e", "E"},
{"f", "F"},
{"g", "G"},
{"h", "H"},
{"i", "I"},
{"j", "J"},
{"k", "K"},
{"l", "L"},
{"m", "M"},
{"n", "N"},
{"o", "O"},
{"p", "P"},
{"q", "Q"},
{"r", "R"},
{"s", "S"},
{"t", "T"},
{"u", "U"},
{"v", "V"},
{"w", "W"},
{"x", "X"},
{"y", "Y"},
{"z", "Z"},
{"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
{"[0]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
{"[1]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
{"[2]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
{"[3]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
{"[4]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
{"[5]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
{"[6]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
{"[7]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
{"[8]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
{"[9]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
{"[.]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
{"[/]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
{"[*]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
{"[-]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
{"[+]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
{"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
{"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
{"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
{"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
{"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
{"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
{"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
{"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
{"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
{"page up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
{"page down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
{"f1", "F1"},
{"f2", "F2"},
{"f3", "F3"},
{"f4", "F4"},
{"f5", "F5"},
{"f6", "F6"},
{"f7", "F7"},
{"f8", "F8"},
{"f9", "F9"},
{"f10", "F10"},
{"f11", "F11"},
{"f12", "F12"},
{"f13", "F13"},
{"f14", "F14"},
{"f15", "F15"},
{"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
{"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
{"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
{"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
{"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
{"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
{"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
{"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
{"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
{"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
{"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
};
// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "A button"),
QT_TRANSLATE_NOOP("binds (keys)", "B button"),
QT_TRANSLATE_NOOP("binds (keys)", "X button"),
QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};
// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "DPad");