reworked interaction of engine/frontend when closing
added a corner button for general actions during game
module ServerCore where
import Network
import Control.Concurrent
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
--------------------------------------
import CoreTypes
import NetRoutines
import Utils
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
timerLoop :: Int -> Chan CoreMessage -> IO()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
firstAway (_, a, b, c) = (a, b, c)
reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
reactCmd serverInfo clID cmd clients rooms =
liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd
mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
mainLoop serverInfo clients rooms = do
r <- readChan $ coreChan serverInfo
(newServerInfo, mClients, mRooms) <-
case r of
Accept ci ->
liftM firstAway $ processAction
(clientUID ci, serverInfo, clients, rooms) (AddClient ci)
ClientMessage (clID, cmd) -> do
debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
if clID `IntMap.member` clients then
reactCmd serverInfo clID cmd clients rooms
else
do
debugM "Clients" "Message from dead client"
return (serverInfo, clients, rooms)
ClientAccountInfo (clID, info) ->
if clID `IntMap.member` clients then
liftM firstAway $ processAction
(clID, serverInfo, clients, rooms)
(ProcessAccountInfo info)
else
do
debugM "Clients" "Got info for dead client"
return (serverInfo, clients, rooms)
TimerAction tick ->
liftM firstAway $
foldM processAction (0, serverInfo, clients, rooms) $
PingAll : [StatsAction | even tick]
{- let hadRooms = (not $ null rooms) && (null mrooms)
in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}
mainLoop newServerInfo mClients mRooms
startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
forkIO $
acceptLoop
serverSocket
(coreChan serverInfo)
0
return ()
forkIO $ timerLoop 0 $ coreChan serverInfo
startDBConnection serverInfo
forkIO $ mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)
forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"