--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Sun Apr 08 19:06:25 2012 +0200
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Sun Apr 08 23:31:02 2012 +0200
@@ -37,56 +37,6 @@
return rotationManager(interfaceOrientation);
}
-// check if some configuration files are already set; if they are present it means that the current copy must be updated
--(void) createNecessaryFiles {
- DLog(@"Creating necessary files");
- NSInteger index;
-
- // SAVES - just delete and overwrite
- if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
- [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
- [[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY()
- withIntermediateDirectories:NO
- attributes:nil
- error:NULL];
-
- // SCREENSHOTS - just create it the first time
- if ([[NSFileManager defaultManager] fileExistsAtPath:SCREENSHOTS_DIRECTORY()] == NO)
- [[NSFileManager defaultManager] createDirectoryAtPath:SCREENSHOTS_DIRECTORY()
- withIntermediateDirectories:NO
- attributes:nil
- error:NULL];
-
- // SETTINGS - nsuserdefaults ftw
- [CreationChamber createSettings];
-
- // TEAMS - update exisiting teams with new format
- NSArray *teamNames = [[NSArray alloc] initWithObjects:@"Edit Me!",@"Ninjas",@"Pirates",@"Robots",nil];
- index = 0;
- for (NSString *name in teamNames)
- [CreationChamber createTeamNamed:name ofType:index++ controlledByAI:[name isEqualToString:@"Robots"]];
- [teamNames release];
-
- // SCHEMES - always overwrite and delete custom ones
- if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
- [[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
- NSArray *schemeNames = [[NSArray alloc] initWithObjects:@"Default",@"Pro Mode",@"Shoppa",@"Clean Slate",
- @"Minefield",@"Barrel Mayhem",@"Tunnel Hogs",@"Fort Mode",@"Timeless",
- @"Thinking with Portals",@"King Mode",nil];
- index = 0;
- for (NSString *name in schemeNames)
- [CreationChamber createSchemeNamed:name ofType:index++];
- [schemeNames release];
-
- // WEAPONS - always overwrite as merge is not needed (missing weaps are 0ed automatically)
- NSArray *weaponNames = [[NSArray alloc] initWithObjects:@"Default",@"Crazy",@"Pro Mode",@"Shoppa",@"Clean Slate",
- @"Minefield",@"Thinking with Portals",nil];
- index = 0;
- for (NSString *name in weaponNames)
- [CreationChamber createWeaponNamed:name ofType:index++];
- [weaponNames release];
-}
-
#pragma mark -
-(void) viewDidLoad {
self.view.frame = [[UIScreen mainScreen] safeBounds];
@@ -104,9 +54,9 @@
[userDefaults setObject:@"" forKey:@"savedGamePath"];
// update the tracking version with the new one
[userDefaults setObject:version forKey:@"HedgeVersion"];
+ [userDefaults synchronize];
- [userDefaults synchronize];
- [self createNecessaryFiles];
+ [CreationChamber createFirstLaunch];
}
// prompt for restoring any previous game