--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uCommands.pas Thu Nov 18 09:12:27 2010 +0300
@@ -0,0 +1,235 @@
+{$INCLUDE "options.inc"}
+
+unit uCommands;
+
+interface
+
+var isDeveloperMode: boolean;
+type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
+ TCommandHandler = procedure (var params: shortstring);
+
+procedure initModule;
+procedure freeModule;
+procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
+procedure StopMessages(Message: Longword);
+procedure doPut(putX, putY: LongInt; fromAI: boolean);
+
+implementation
+uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uMobile,
+ uRandom, uAmmos, uStats, uChat, SDLh, uSound, uVisualGears, uScript, uTypes,
+ uVariables, uConsole, uFloat;
+
+type PVariable = ^TVariable;
+ TVariable = record
+ Next: PVariable;
+ Name: string[15];
+ VType: TVariableType;
+ Handler: pointer;
+ Trusted: boolean;
+ end;
+
+var
+ Variables: PVariable;
+
+function RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean): PVariable;
+var value: PVariable;
+begin
+New(value);
+TryDo(value <> nil, 'RegisterVariable: value = nil', true);
+FillChar(value^, sizeof(TVariable), 0);
+value^.Name:= Name;
+value^.VType:= VType;
+value^.Handler:= p;
+value^.Trusted:= Trusted;
+
+if Variables = nil then Variables:= value
+ else begin
+ value^.Next:= Variables;
+ Variables:= value
+ end;
+
+RegisterVariable:= value;
+end;
+
+
+procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
+var ii: LongInt;
+ s: shortstring;
+ t: PVariable;
+ c: char;
+begin
+//WriteLnToConsole(CmdStr);
+if CmdStr[0]=#0 then exit;
+{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
+c:= CmdStr[1];
+if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
+s:= '';
+SplitBySpace(CmdStr, s);
+t:= Variables;
+while t <> nil do
+ begin
+ if t^.Name = CmdStr then
+ begin
+ if TrustedSource or t^.Trusted then
+ case t^.VType of
+ vtCommand: if c='/' then
+ begin
+ TCommandHandler(t^.Handler)(s);
+ end;
+ vtLongInt: if c='$' then
+ if s[0]=#0 then
+ begin
+ str(PLongInt(t^.Handler)^, s);
+ WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
+ end else val(s, PLongInt(t^.Handler)^);
+ vthwFloat: if c='$' then
+ if s[0]=#0 then
+ begin
+ //str(PhwFloat(t^.Handler)^:4:6, s);
+ WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
+ end else; //val(s, PhwFloat(t^.Handler)^, i);
+ vtBoolean: if c='$' then
+ if s[0]=#0 then
+ begin
+ str(ord(boolean(t^.Handler^)), s);
+ WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
+ end else
+ begin
+ val(s, ii);
+ boolean(t^.Handler^):= not (ii = 0)
+ end;
+ end;
+ exit
+ end else t:= t^.Next
+ end;
+case c of
+ '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
+ else WriteLnToConsole(errmsgUnknownCommand + ': "/' + CmdStr + '"') end
+end;
+
+
+procedure StopMessages(Message: Longword);
+begin
+if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
+if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
+if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
+if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
+if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
+end;
+
+{$INCLUDE "CCHandlers.inc"}
+
+procedure initModule;
+begin
+ Variables:= nil;
+ isDeveloperMode:= true;
+
+ // NOTE: please, keep most frequently used commands on bottom
+ RegisterVariable('flag' , vtCommand, @chFlag , false);
+ RegisterVariable('script' , vtCommand, @chScript , false);
+ RegisterVariable('proto' , vtCommand, @chCheckProto , true );
+ RegisterVariable('spectate', vtBoolean, @fastUntilLag , false);
+ RegisterVariable('capture' , vtCommand, @chCapture , true );
+ RegisterVariable('rotmask' , vtCommand, @chRotateMask , true );
+ RegisterVariable('addteam' , vtCommand, @chAddTeam , false);
+ RegisterVariable('rdriven' , vtCommand, @chTeamLocal , false);
+ RegisterVariable('map' , vtCommand, @chSetMap , false);
+ RegisterVariable('theme' , vtCommand, @chSetTheme , false);
+ RegisterVariable('seed' , vtCommand, @chSetSeed , false);
+ RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
+ RegisterVariable('mapgen' , vtLongInt, @cMapGen , false);
+ RegisterVariable('maze_size',vtLongInt, @cMazeSize , false);
+ RegisterVariable('delay' , vtLongInt, @cInactDelay , false);
+ RegisterVariable('ready' , vtLongInt, @cReadyDelay , false);
+ RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false);
+ RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
+ RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
+ RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false);
+ RegisterVariable('waterrise', vtLongInt, @cWaterRise , false);
+ RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
+ RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
+ RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
+ RegisterVariable('minesnum', vtLongInt, @cLandMines , false);
+ RegisterVariable('explosives',vtLongInt,@cExplosives , false);
+ RegisterVariable('gmflags' , vtLongInt, @GameFlags , false);
+ RegisterVariable('trflags' , vtLongInt, @TrainingFlags , false);
+ RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
+ RegisterVariable('minestime',vtLongInt, @cMinesTime , false);
+ RegisterVariable('fort' , vtCommand, @chFort , false);
+ RegisterVariable('voicepack',vtCommand, @chVoicepack , false);
+ RegisterVariable('grave' , vtCommand, @chGrave , false);
+ RegisterVariable('bind' , vtCommand, @chBind , true );
+ RegisterVariable('addhh' , vtCommand, @chAddHH , false);
+ RegisterVariable('hat' , vtCommand, @chSetHat , false);
+ RegisterVariable('hhcoords', vtCommand, @chSetHHCoords , false);
+ RegisterVariable('ammloadt', vtCommand, @chSetAmmoLoadout, false);
+ RegisterVariable('ammdelay', vtCommand, @chSetAmmoDelay, false);
+ RegisterVariable('ammprob', vtCommand, @chSetAmmoProbability, false);
+ RegisterVariable('ammreinf', vtCommand, @chSetAmmoReinforcement, false);
+ RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
+ RegisterVariable('quit' , vtCommand, @chQuit , true );
+ RegisterVariable('confirm' , vtCommand, @chConfirm , true );
+ RegisterVariable('+speedup', vtCommand, @chSpeedup_p , true );
+ RegisterVariable('-speedup', vtCommand, @chSpeedup_m , true );
+ RegisterVariable('zoomin' , vtCommand, @chZoomIn , true );
+ RegisterVariable('zoomout' , vtCommand, @chZoomOut , true );
+ RegisterVariable('zoomreset',vtCommand, @chZoomReset , true );
+ RegisterVariable('skip' , vtCommand, @chSkip , false);
+ RegisterVariable('history' , vtCommand, @chHistory , true );
+ RegisterVariable('chat' , vtCommand, @chChat , true );
+ RegisterVariable('say' , vtCommand, @chSay , true );
+ RegisterVariable('hogsay' , vtCommand, @chHogSay , true );
+ RegisterVariable('team' , vtCommand, @chTeamSay , true );
+ RegisterVariable('ammomenu', vtCommand, @chAmmoMenu , true);
+ RegisterVariable('+precise', vtCommand, @chPrecise_p , false);
+ RegisterVariable('-precise', vtCommand, @chPrecise_m , false);
+ RegisterVariable('+left' , vtCommand, @chLeft_p , false);
+ RegisterVariable('-left' , vtCommand, @chLeft_m , false);
+ RegisterVariable('+right' , vtCommand, @chRight_p , false);
+ RegisterVariable('-right' , vtCommand, @chRight_m , false);
+ RegisterVariable('+up' , vtCommand, @chUp_p , false);
+ RegisterVariable('-up' , vtCommand, @chUp_m , false);
+ RegisterVariable('+down' , vtCommand, @chDown_p , false);
+ RegisterVariable('-down' , vtCommand, @chDown_m , false);
+ RegisterVariable('+attack' , vtCommand, @chAttack_p , false);
+ RegisterVariable('-attack' , vtCommand, @chAttack_m , false);
+ RegisterVariable('switch' , vtCommand, @chSwitch , false);
+ RegisterVariable('nextturn', vtCommand, @chNextTurn , false);
+ RegisterVariable('timer' , vtCommand, @chTimer , false);
+ RegisterVariable('taunt' , vtCommand, @chTaunt , false);
+ RegisterVariable('setweap' , vtCommand, @chSetWeapon , false);
+ RegisterVariable('slot' , vtCommand, @chSlot , false);
+ RegisterVariable('put' , vtCommand, @chPut , false);
+ RegisterVariable('ljump' , vtCommand, @chLJump , false);
+ RegisterVariable('hjump' , vtCommand, @chHJump , false);
+ RegisterVariable('fullscr' , vtCommand, @chFullScr , true );
+ RegisterVariable('+volup' , vtCommand, @chVol_p , true );
+ RegisterVariable('-volup' , vtCommand, @chVol_m , true );
+ RegisterVariable('+voldown', vtCommand, @chVol_m , true );
+ RegisterVariable('-voldown', vtCommand, @chVol_p , true );
+ RegisterVariable('findhh' , vtCommand, @chFindhh , true );
+ RegisterVariable('pause' , vtCommand, @chPause , true );
+ RegisterVariable('+cur_u' , vtCommand, @chCurU_p , true );
+ RegisterVariable('-cur_u' , vtCommand, @chCurU_m , true );
+ RegisterVariable('+cur_d' , vtCommand, @chCurD_p , true );
+ RegisterVariable('-cur_d' , vtCommand, @chCurD_m , true );
+ RegisterVariable('+cur_l' , vtCommand, @chCurL_p , true );
+ RegisterVariable('-cur_l' , vtCommand, @chCurL_m , true );
+ RegisterVariable('+cur_r' , vtCommand, @chCurR_p , true );
+ RegisterVariable('-cur_r' , vtCommand, @chCurR_m , true );
+end;
+
+procedure freeModule;
+var t, tt: PVariable;
+begin
+ tt:= Variables;
+ Variables:= nil;
+ while tt <> nil do
+ begin
+ t:= tt;
+ tt:= tt^.Next;
+ Dispose(t)
+ end;
+end;
+
+end.
\ No newline at end of file