--- a/hedgewars/uGearsList.pas Thu May 12 19:33:30 2016 +0200
+++ b/hedgewars/uGearsList.pas Thu May 12 19:45:26 2016 +0200
@@ -720,10 +720,12 @@
gear^.Radius:= 8;
end;
gtDuck: begin
- gear^.Pos:= 0; // 0: falling/in air, 1-4: on water
+ gear^.Pos:= 0; // 0: in air, 1-4: on water,
+ // 1: bottom, 2: bottom (mirrored),
+ // 3: left Sea edge, 4: right Sea edge
gear^.Tag:= 1; // 1: facing right, -1: facing left
if gear^.Timer = 0 then
- gear^.Timer:= 15000; // Explosion timer to avoid duck existing forever
+ gear^.Timer:= 15000; // Explosion timer to avoid duck existing forever
gear^.Radius:= 9; // Collision radius (with landscape)
gear^.Karma:= 24; // Distance from water when swimming
gear^.Damage:= 500; // Speed factor when swimming on water (multiplied with wind speed)