--- a/hedgewars/uLandGraphics.pas Fri Aug 26 16:16:27 2011 -0400
+++ b/hedgewars/uLandGraphics.pas Fri Aug 26 20:59:55 2011 -0400
@@ -782,14 +782,16 @@
begin
if (cReducedQuality and rqBlurryLand) = 0 then
begin
- if (LandPixels[y,x] = 0) then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (128 shl AShift)
+ if ((LandPixels[y,x] and AMask) shr AShift) < 10 then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (128 shl AShift)
else
LandPixels[y,x]:=
(((((LandPixels[y,x] and RMask shr RShift) div 2)+((cExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
(((((LandPixels[y,x] and GMask shr GShift) div 2)+((cExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
(((((LandPixels[y,x] and BMask shr BShift) div 2)+((cExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift)
end;
- Land[y,x]:= lfBasic
+ if (Land[y, x-1] = lfObject) then Land[y,x]:= lfObject
+ else if (Land[y, x+1] = lfObject) then Land[y,x]:= lfObject
+ else Land[y,x]:= lfBasic;
end
else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0)) or
(((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0)) or
@@ -802,14 +804,18 @@
begin
if (cReducedQuality and rqBlurryLand) = 0 then
begin
- if (LandPixels[y,x] = 0) then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (64 shl AShift)
+ if ((LandPixels[y,x] and AMask) shr AShift) < 10 then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (64 shl AShift)
else
LandPixels[y,x]:=
(((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((cExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
(((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((cExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
(((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((cExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift)
end;
- Land[y,x]:= lfBasic
+ if (Land[y, x-1] = lfObject) then Land[y, x]:= lfObject
+ else if (Land[y, x+1] = lfObject) then Land[y, x]:= lfObject
+ else if (Land[y+1, x] = lfObject) then Land[y, x]:= lfObject
+ else if (Land[y-1, x] = lfObject) then Land[y, x]:= lfObject
+ else Land[y,x]:= lfBasic
end
end
end;