--- a/project_files/HedgewarsMobile/Classes/GameSetup.h Sun Sep 19 22:56:53 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.h Wed Sep 22 01:10:20 2010 +0200
@@ -28,15 +28,19 @@
NSInteger ipcPort; // Port on which engine will listen
TCPsocket csd; // Client socket descriptor
+
+ NSString *savePath;
}
@property (nonatomic, retain) NSDictionary *systemSettings;
@property (nonatomic, retain) NSDictionary *gameConfig;
+@property (nonatomic, retain) NSString *savePath;
-(id) initWithDictionary:(NSDictionary *)gameDictionary;
-(void) engineProtocol;
-(void) startThread:(NSString *)selector;
-(int) sendToEngine:(NSString *)string;
+-(int) sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;