--- a/hedgewars/uWorld.pas Thu Aug 26 06:06:28 2010 -0400
+++ b/hedgewars/uWorld.pas Thu Aug 26 14:02:48 2010 +0100
@@ -778,6 +778,13 @@
inc(r.x, cTeamHealthWidth + 2);
r.w:= 3;
DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex);
+
+ // draw ai kill counter for gfAISurvival
+ if (GameFlags and gfAISurvival) <> 0 then begin
+ DrawTexture(TeamHealthBarWidth + 22, cScreenHeight + DrawHealthY,
+ RenderStringTex(''+inttostr(stats.AIKills)+'', Clan^.Color, fnt16));
+ end;
+
// if highlighted, draw flag and other contents again to keep their colors
// this approach should be faster than drawing all borders one by one tinted or not
if highlight then