--- a/hedgewars/uVisualGearsList.pas Sun Dec 11 17:51:13 2016 -0500
+++ b/hedgewars/uVisualGearsList.pas Sun Dec 11 18:00:10 2016 -0500
@@ -349,9 +349,8 @@
gear^.State:= State;
case Gear^.Kind of
- vgtFlake: if cFlattenFlakes then
- gear^.Layer:= 0
- else if random(3) = 0 then
+ vgtFlake:
+ if random(3) = 0 then
begin
gear^.Scale:= 0.5;
gear^.Layer:= 0 // 33% - far back
@@ -363,13 +362,17 @@
end
else if random(3) <> 0 then
gear^.Layer:= 5 // 30% - just behind land
- else if random(2) = 0 then
+ else if (not cFlattenFlakes) and (random(2) = 0) then
gear^.Layer:= 6 // 7% - just in front of land
- else
+ else if not cFlattenFlakes then
begin
gear^.Scale:= 1.5;
- gear^.Layer:= 2; // 7% - close up
- end;
+ gear^.Layer:= 2 // 7% - close up
+ end
+ else begin
+ gear^.Layer:= 0;
+ gear^.Scale:= 0.5
+ end;
vgtCloud: if cFlattenClouds then gear^.Layer:= 5
else if random(3) = 0 then