--- a/hedgewars/uGearsList.pas Fri Oct 05 16:49:17 2018 +0200
+++ b/hedgewars/uGearsList.pas Fri Oct 05 17:27:12 2018 +0200
@@ -105,7 +105,7 @@
(* gtAddAmmo *) , amNothing
(* gtGenericFaller *) , amNothing
(* gtKnife *) , amKnife
-(* gtDuck *) , amDuck
+(* gtCreeper *) , amCreeper
(* gtMinigun *) , amMinigun
(* gtMinigunBullet *) , amMinigun
);
@@ -267,7 +267,7 @@
else Gear^.Boom := 3;
gtPoisonCloud: Gear^.Boom := 20;
gtKnife: Gear^.Boom := 40000; // arbitrary scaling factor since impact-based
- gtDuck: Gear^.Boom := 100;
+ gtCreeper: Gear^.Boom := 100;
gtMinigunBullet: Gear^.Boom := 2;
end;
@@ -734,7 +734,8 @@
gear^.Radius:= 8;
gear^.Density:= _0;
end;
- gtDuck: begin
+ gtCreeper: begin
+ // TODO: Finish creeper initialization implementation
gear^.Radius:= cHHRadius;
gear^.Elasticity:= _0_35;
gear^.Friction:= _0_93;
@@ -745,7 +746,7 @@
gear^.nImpactSounds:= 1;
gear^.Health:= 30;
gear^.Radius:= 8;
- gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
+ gear^.Angle:= 175; // Radius at which it will start "seeking". $FFFFFFFF = unlimited. check is skipped.
gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
if gear^.Timer = 0 then