--- a/hedgewars/uLandGraphics.pas Thu Jan 14 16:38:43 2010 +0000
+++ b/hedgewars/uLandGraphics.pas Thu Jan 14 16:46:50 2010 +0000
@@ -549,9 +549,9 @@
function SweepDirty: boolean;
var x, y, xx, yy: LongInt;
- Result, updateBlock, resweep: boolean;
+ bRes, updateBlock, resweep: boolean;
begin
-Result:= false;
+bRes:= false;
for y:= 0 to LAND_HEIGHT div 32 - 1 do
begin
@@ -569,7 +569,7 @@
for xx:= x * 32 to x * 32 + 31 do
if Despeckle(xx, yy) then
begin
- Result:= true;
+ bRes:= true;
updateBlock:= true;
resweep:= true;
end;
@@ -580,7 +580,7 @@
end;
end;
-SweepDirty:= Result
+SweepDirty:= bRes;
end;
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc