--- a/hedgewars/GSHandlers.inc Thu Oct 15 17:18:36 2009 +0000
+++ b/hedgewars/GSHandlers.inc Thu Oct 15 17:42:21 2009 +0000
@@ -214,6 +214,29 @@
(hwAbs(Gear^.dY) > _0_1) then
PlaySound(sndGrenadeImpact, false, nil)
end;
+////////////////////////////////////////////////////////////////////////////////
+procedure doStepMolotov(Gear: PGear);
+var i: LongInt;
+ dX, dY: hwFloat;
+ Fire: PGear;
+begin
+ AllInactive:= false;
+
+ doStepFallingGear(Gear);
+ CalcRotationDirAngle(Gear);
+
+ if (Gear^.State and gstCollision) <> 0 then begin
+ doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5, EXPLAutoSound);
+ for i:= 0 to 40 do begin
+ dX:= AngleCos(i * 16) * _0_5 * (GetRandom + _1);
+ dY:= AngleSin(i * 16) * _0_5 * (GetRandom + _1);
+ Fire:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
+ Fire^.State:= Fire^.State or gsttmpFlag;
+ end;
+ DeleteGear(Gear);
+ exit
+ end;
+end;
procedure doStepWatermelon(Gear: PGear);
begin