--- a/hedgewars/uLandGraphics.pas Thu Sep 10 15:22:34 2009 +0000
+++ b/hedgewars/uLandGraphics.pas Thu Sep 10 15:29:28 2009 +0000
@@ -44,19 +44,19 @@
var i: LongInt;
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+ for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if Land[y + dy, i] <> COLOR_INDESTRUCTIBLE then
Land[y + dy, i]:= Value;
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+ for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if Land[y - dy, i] <> COLOR_INDESTRUCTIBLE then
Land[y - dy, i]:= Value;
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+ for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if Land[y + dx, i] <> COLOR_INDESTRUCTIBLE then
Land[y + dx, i]:= Value;
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+ for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if Land[y - dx, i] <> COLOR_INDESTRUCTIBLE then
Land[y - dx, i]:= Value;
end;
@@ -81,11 +81,11 @@
end else
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+ for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if (Land[y + dy, i] < 256) then
inc(Land[y + dy, i]);
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+ for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if (Land[y - dy, i] < 256) then
inc(Land[y - dy, i]);
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
@@ -143,19 +143,19 @@
var i: LongInt;
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+ for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if Land[y + dy, i] = COLOR_LAND then
LandPixels[y + dy, i]:= 0;
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
+ for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if Land[y - dy, i] = COLOR_LAND then
LandPixels[y - dy, i]:= 0;
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+ for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if Land[y + dx, i] = COLOR_LAND then
LandPixels[y + dx, i]:= 0;
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
- for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
+ for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if Land[y - dx, i] = COLOR_LAND then
LandPixels[y - dx, i]:= 0;
end;
@@ -165,7 +165,7 @@
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if Land[y + dy, i] = COLOR_LAND then
+ if Land[y + dy, i] = COLOR_LAND then
begin
LandPixels[y + dy, i]:= cExplosionBorderColor;
// Despeckle(y + dy, i);
@@ -450,7 +450,7 @@
for y:= 0 to LAND_HEIGHT div 32 - 1 do
begin
-
+
for x:= 0 to LAND_WIDTH div 32 - 1 do
begin
if LandDirty[y, x] <> 0 then