--- a/hedgewars/uLandGraphics.pas Tue Feb 26 15:15:20 2013 +0200
+++ b/hedgewars/uLandGraphics.pas Tue Feb 26 09:10:48 2013 -0500
@@ -265,15 +265,15 @@
function getPixelWeight(x, y:Longint): Longint;
var
i, j:Longint;
-begin
+begin
result := 0;
for i := x - 1 to x + 1 do
- for j := y - 1 to y + 1 do
+ for j := y - 1 to y + 1 do
begin
- if (i < 0) or
- (i > LAND_WIDTH - 1) or
- (j < 0) or
- (j > LAND_HEIGHT -1) or
+ if (i < 0) or
+ (i > LAND_WIDTH - 1) or
+ (j < 0) or
+ (j > LAND_HEIGHT -1) or
((Land[j, i] and $FF00) = 0) then
begin
result := result + 1;
@@ -282,7 +282,7 @@
end;
procedure drawIcePixel(y, x:Longint);
-var
+var
iceSurface: PSDL_Surface;
icePixels: PLongwordArray;
pictureX, pictureY: LongInt;
@@ -293,9 +293,6 @@
if isLandscape(weight) then
begin
// So. 3 parameters here. Ice colour, Ice opacity, and a bias on the greyscaled pixel towards lightness
- c:= $7dc1ccff;
- // FIXME should be a global value, not set every single pixel. Just for test purposes
- c:= ($44 shl RShift) or ($97 shl GShift) or ($A9 shl BShift) or ($A0 shl AShift);
iceSurface:= SpritesData[sprIceTexture].Surface;
pictureX := x mod iceSurface^.w;
pictureY := y mod iceSurface^.h;
@@ -308,14 +305,14 @@
if w > 255 then w:= 255;
w:= (w shl RShift) or (w shl BShift) or (w shl GShift) or (LandPixels[y,x] and AMask);
//LandPixels[y, x]:= w;
- LandPixels[y, x]:= addBgColor(w, c);
+ LandPixels[y, x]:= addBgColor(w, IceColor);
LandPixels[y, x]:= addBgColor(LandPixels[y, x], icePixels^[iceSurface^.w * (y mod iceSurface^.h) + (x mod iceSurface^.w)]);
- Land[y, x] := land[y, x] or lfIce;
+ Land[y, x] := land[y, x] or lfIce;
end
else if (isLandscapeEdge(weight)) then
begin
- LandPixels[y, x] := $FFB2AF8A;
- if Land[y, x] > 255 then Land[y, x] := Land[y, x] or lfIce;
+ LandPixels[y, x] := $FFB2AF8A;
+ if Land[y, x] > 255 then Land[y, x] := Land[y, x] or lfIce;
end;
end;
@@ -323,14 +320,14 @@
function getIncrementInquarter(dx, dy, quarter: Longint): Longint;
const directionX : array [0..3] of Longint = (0, 0, 1, -1);
const directionY : array [0..3] of Longint = (1, -1, 0, 0);
-begin
+begin
getIncrementInquarter := directionX[quarter] * dx + directionY[quarter] * dy;
end;
function getIncrementInquarter2(dx, dy, quarter: Longint): Longint;
const directionY : array [0..3] of Longint = (0, 0, 1, 1);
const directionX : array [0..3] of Longint = (1, 1, 0, 0);
-begin
+begin
getIncrementInquarter2 := directionX[quarter] * dx + directionY[quarter] * dy;
end;
@@ -342,11 +339,11 @@
t:= y + getIncrementInquarter(dx, dy, q);
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= Max(x - getIncrementInquarter2(dx, dy, q), 0) to Min(x + getIncrementInquarter2(dx, dy, q), LAND_WIDTH - 1) do
- if ((Land[t, i] and lfIndestructible) = 0) and (not disableLandBack or (Land[t, i] > 255)) then
+ if (Land[t, i] and (lfIndestructible or lfIce) = 0) and (not disableLandBack or (Land[t, i] > 255)) then
if (cReducedQuality and rqBlurryLand) = 0 then
drawIcePixel(t, i)
else
- drawIcePixel(t div 2, i div 2) ;
+ drawIcePixel(t div 2, i div 2) ;
end;
end;