--- a/hedgewars/uStore.pas Sun Dec 30 16:19:41 2007 +0000
+++ b/hedgewars/uStore.pas Sun Dec 30 16:40:12 2007 +0000
@@ -30,9 +30,8 @@
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source, Surface: PSDL_Surface);
procedure DrawLand (X, Y: LongInt; Surface: PSDL_Surface);
procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface);
-procedure DrawCaption(X, Y: LongInt; Rect: TSDL_Rect; Surface: PSDL_Surface);
procedure DrawCentered(X, Top: LongInt; Source, Surface: PSDL_Surface);
-procedure DrawFromStoreRect(X, Y: LongInt; Rect: PSDL_Rect; Surface: PSDL_Surface);
+procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceSurface, DestSurface: PSDL_Surface);
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Surface: PSDL_Surface);
function RenderString(s: string; Color: Longword; font: THWFont): PSDL_Surface;
procedure RenderHealth(var Hedgehog: THedgehog);
@@ -47,16 +46,12 @@
implementation
uses uMisc, uConsole, uLand, uLocale;
-var StoreSurface,
- HHSurface: PSDL_Surface;
+var
+ HHSurface: PSDL_Surface;
procedure StoreInit;
begin
-StoreSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 576, 1024, cBits, PixelFormat^.RMask, PixelFormat^.GMask, PixelFormat^.BMask, PixelFormat^.AMask);
-TryDo( StoreSurface <> nil, errmsgCreateSurface + ': store' , true);
-SDL_FillRect(StoreSurface, nil, 0);
-TryDo(SDL_SetColorKey( StoreSurface, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);
end;
procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
@@ -125,21 +120,24 @@
drY: LongInt;
begin
r.x:= 0;
- r.y:= 272;
+ r.y:= 0;
drY:= cScreenHeight - 4;
for t:= 0 to Pred(TeamsCount) do
with TeamsArray[t]^ do
begin
- r.w:= 104;
NameTag:= RenderString(TeamName, Clan^.Color, Font);
+
r.w:= cTeamHealthWidth + 5;
r.h:= NameTag^.h;
- DrawRoundRect(@r, cWhiteColor, cColorNearBlack, StoreSurface, true);
- HealthRect:= r;
+
+ HealthSurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, r.w, r.h, cBits, PixelFormat^.RMask, PixelFormat^.GMask, PixelFormat^.BMask, PixelFormat^.AMask);
+ TryDo(HealthSurf <> nil, errmsgCreateSurface, true);
+
+ DrawRoundRect(@r, cWhiteColor, cColorNearBlack, HealthSurf, true);
rr:= r;
inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
- DrawRoundRect(@rr, Clan^.AdjColor, Clan^.AdjColor, StoreSurface, false);
- inc(r.y, r.h);
+ DrawRoundRect(@rr, Clan^.AdjColor, Clan^.AdjColor, HealthSurf, false);
+
dec(drY, r.h + 2);
DrawHealthY:= drY;
for i:= 0 to 7 do
@@ -364,16 +362,6 @@
DrawFromRect(X, Y, @r, LandSurface, Surface)
end;
-procedure DrawFromStoreRect(X, Y: LongInt; Rect: PSDL_Rect; Surface: PSDL_Surface);
-begin
-DrawFromRect(X, Y, Rect, StoreSurface, Surface)
-end;
-
-procedure DrawCaption(X, Y: LongInt; Rect: TSDL_Rect; Surface: PSDL_Surface);
-begin
-DrawFromRect(X - (Rect.w) div 2, Y, @Rect, StoreSurface, Surface)
-end;
-
procedure DrawCentered(X, Top: LongInt; Source, Surface: PSDL_Surface);
var r: TSDL_Rect;
begin
@@ -401,8 +389,7 @@
for ii:= Low(TSprite) to High(TSprite) do
SDL_FreeSurface(SpritesData[ii].Surface);
SDL_FreeSurface( HHSurface );
-SDL_FreeSurface(LandSurface );
-SDL_FreeSurface(StoreSurface )
+SDL_FreeSurface(LandSurface )
end;
function RenderString(s: string; Color: Longword; font: THWFont): PSDL_Surface;