--- a/hedgewars/uTypes.pas Thu Sep 01 14:55:31 2011 +0200
+++ b/hedgewars/uTypes.pas Thu Sep 01 17:03:19 2011 +0200
@@ -36,7 +36,7 @@
end;
// Possible states of the game
- TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
+ TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit);
// Game types that help determining what the engine is actually supposed to do
TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);
@@ -82,7 +82,7 @@
sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
- sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprFireButton
+ sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, sprFireButton
);
// Gears that interact with other Gears and/or Land