--- a/share/hedgewars/Data/Locale/tr.lua Sat Sep 12 19:00:52 2015 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1158 +0,0 @@
-locale = {
--- [":("] = "",
--- ["!!!"] = "",
--- ["..."] = "",
--- ["011101000"] = "", -- A_Classic_Fairytale:dragon
--- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
--- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant
--- ["+1 to a Mutant for killing anyone"] = "", -- Mutant
--- ["-1 to anyone for a suicide"] = "", -- Mutant
--- ["+2 for becoming a Mutant"] = "", -- Mutant
- ["30 minutes later..."] = "30 dakika sonra...", -- A_Classic_Fairytale:shadow
--- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy
- ["Accuracy Bonus!"] = "Güzel Nişan Bonusu!",
--- ["Ace"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge
--- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
--- ["A Classic Fairytale"] = "", -- A_Classic_Fairytale:first_blood
--- ["???"] = "", -- A_Classic_Fairytale:backstab
--- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
--- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
--- ["Advanced Repositioning Mode"] = "", -- Construction_Mode
--- ["Adventurous"] = "", -- A_Classic_Fairytale:journey
--- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy
--- ["Africa"] = "", -- Continental_supplies
--- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
--- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
--- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
--- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode
--- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge
- ["a Hedgewars mini-game"] = "Hedgewars mini oyunu", -- Space_Invasion, The_Specialists
--- ["a Hedgewars tag game"] = "", -- Mutant
--- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome
- ["Aiming Practice"] = "Atış Eğitimi", --Bazooka, Shotgun, SniperRifle
--- ["Air Attack"] = "", -- Construction_Mode
--- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood
--- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow
--- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy
--- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode
--- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode
--- ["Allows placement of structures."] = "", -- Construction_Mode
--- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode
--- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey
--- ["All walls touched!"] = "", -- WxW
- ["Ammo Depleted!"] = "Mermi Bitti!",
- ["ammo extended!"] = "mermi genişletildi!",
- ["Ammo is reset at the end of your turn."] = "Mermi turunun sonunda sıfırlanır.",
- ["Ammo Maniac!"] = "Mermi Manyağı!",
- ["Ammo"] = "Mermi",
--- ["And how am I alive?!"] = "", -- A_Classic_Fairytale:enemy
--- ["And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame..."] = "", -- A_Classic_Fairytale:first_blood
--- ["And so it began..."] = "", -- A_Classic_Fairytale:first_blood
--- ["...and so the cyborgs took over the world..."] = "", -- A_Classic_Fairytale:shadow
--- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
--- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
--- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
--- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
-
--- ["Antarctica"] = "", -- Continental_supplies
--- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
--- ["Area"] = "", -- Continental_supplies
--- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
--- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
--- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
--- ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
--- ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
--- ["a shoppa minigame"] = "", -- WxW
--- ["Asia"] = "", -- Continental_supplies
--- ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
--- ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
--- ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
--- ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
--- ["Attack From Rope"] = "", -- WxW
--- ["Australia"] = "", -- Continental_supplies
- ["Available points remaining: "] = "Halan kullanılabilir puanlar: ",
--- ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
--- ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
--- ["[Backspace]"] = "",
--- ["Backstab"] = "", -- A_Classic_Fairytale:backstab
--- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape
--- ["Ballgun"] = "", -- Construction_Mode
--- ["Bamboo Thicket"] = "",
- ["Barrel Eater!"] = "Varilsever!",
- ["Barrel Launcher"] = "Varil Patlatıcı",
--- ["Barrel Placement Mode"] = "", -- Construction_Mode
--- ["Baseball Bat"] = "", -- Construction_Mode
--- ["Baseballbat"] = "", -- Continental_supplies
- ["Bat balls at your enemies and|push them into the sea!"] = "Düşmanlarına sopayla vur|ve denize dök!",
- ["Bat your opponents through the|baskets and out of the map!"] = "Düşmanlarını sepetlere vurarak|harita dışına at!",
--- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
- ["Bazooka Training"] = "Roketatar Eğitimi",
--- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen
- ["Best laps per team: "] = "Her takım için en iyi tur: ",
- ["Best Team Times: "] = "En İyi Takım Süresi: ",
--- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon
--- ["Bio-Filter"] = "", -- Construction_Mode
--- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family
--- ["Birdy"] = "", -- Construction_Mode
--- ["Blender"] = "", -- A_Classic_Fairytale:family
--- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab
--- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow
--- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow
- ["Bloody Rookies"] = "Kanlı Acemiler", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
--- ["Blowtorch"] = "", -- Construction_Mode, Frenzy
--- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings
--- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab
--- ["Bonely"] = "", -- A_Classic_Fairytale:shadow
- ["BOOM!"] = "BUMM!",
- ["Boom!"] = "Bumm!",
- ["Boss defeated!"] = "Patron öldürüldü!",
- ["Boss Slayer!"] = "Patron Katili!",
--- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
--- ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
--- ["Brainila"] = "", -- A_Classic_Fairytale:united
--- ["Brain Stu"] = "", -- A_Classic_Fairytale:united
--- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab
--- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil
--- ["Brutus"] = "", -- A_Classic_Fairytale:backstab
--- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode
- ["Build a track and race."] = "Bir yol inşa et ve yarış.",
--- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon
--- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon
--- ["But that's impossible!"] = "", -- A_Classic_Fairytale:backstab
--- ["But the ones alive are stronger in their heart!"] = "", -- A_Classic_Fairytale:enemy
--- ["But...we died!"] = "", -- A_Classic_Fairytale:backstab
--- ["But where can we go?"] = "", -- A_Classic_Fairytale:united
--- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab
--- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy
--- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
--- ["Cake"] = "", -- Construction_Mode
--- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family
--- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood
--- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey
--- ["Cannibals?! You're the cannibals!"] = "", -- A_Classic_Fairytale:enemy
- ["CAPTURE THE FLAG"] = "BAYRAĞI YAKALA",
- ["Careless"] = "Dikkatsiz",
--- ["Carol"] = "", -- A_Classic_Fairytale:family
--- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge
- ["Change Weapon"] = "Silahı Değiştir",
--- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity
--- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
--- ["Cleaver"] = "", -- Construction_Mode
--- ["Cleaver Placement Mode"] = "", -- Construction_Mode
--- ["Climber"] = "", -- ClimbHome
--- ["Climb Home"] = "", -- ClimbHome
--- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh
- ["Clumsy"] = "Sakar",
--- ["Cluster Bomb"] = "", -- Construction_Mode
--- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb
--- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb
- ["Codename: Teamwork"] = "Kodadı: Takım Çalışması",
--- ["Collateral Damage"] = "", -- A_Classic_Fairytale:journey
--- ["Collateral Damage II"] = "", -- A_Classic_Fairytale:journey
--- ["Collect all the crates, but remember, our time in this life is limited!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Collect or destroy all the health crates."] = "", -- User_Mission_-_RCPlane_Challenge
--- ["Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Collect the crates within the time limit!|If you fail, you'll have to try again."] = "", -- A_Classic_Fairytale:first_blood
--- ["Come closer, so that your training may continue!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Compete to use as few planes as possible!"] = "", -- User_Mission_-_RCPlane_Challenge
- ["Complete the track as fast as you can!"] = "Yolu mümkün olduğunca hızlı tamamla!",
--- ["COMPLETION TIME"] = "", -- User_Mission_-_Rope_Knock_Challenge
--- ["Configuration accepted."] = "", -- WxW
--- ["Congratulations"] = "", -- Basic_Training_-_Rope
- ["Congratulations!"] = "Tebrikler!",
--- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
--- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Tebrikler! Tüm hedefleri|belirtilen sürede yendin.", --Bazooka, Shotgun, SniperRifle
--- ["CONSTRUCTION MODE"] = "", -- Construction_Mode
--- ["Construction Station"] = "", -- Construction_Mode
--- ["Continental supplies"] = "", -- Continental_supplies
- ["Control pillars to score points."] = "Puan toplamak için sütunları denetle.",
--- ["Core"] = "", -- Construction_Mode
--- ["Corporationals"] = "", -- A_Classic_Fairytale:queen
--- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
--- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil
--- ["Cost"] = "", -- Construction_Mode
--- ["Crate Placement Tool"] = "", -- Construction_Mode
--- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge
--- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies
--- ["Current setting is "] = "", -- Gravity
- ["Cybernetic Empire"] = "Kybernetisches Imperium",
--- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy
--- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab
- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "LANET OLSUN ACEMİ! DEFOL BAŞIMDAN!",
- ["DAMMIT, ROOKIE!"] = "LANET OLSUN ACEMİ!",
--- ["Dangerous Ducklings"] = "",
- ["Deadweight"] = "Graviton",
--- ["Decrease"] = "", -- Continental_supplies
--- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab
--- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united
--- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
--- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy
--- ["Defend your core from the enemy."] = "", -- Construction_Mode
--- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow
--- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode
- ["Demolition is fun!"] = "Yok etmek eğlencelidir!",
--- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
--- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow
- ["Depleted Kamikaze!"] = "Boşa yapılmış Kamikaze!",
--- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02
--- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood
- ["Destroy invaders to score points."] = "Puan kazanmak için istilacıları yok et.",
--- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood
--- ["Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"] = "", -- A_Classic_Fairytale:first_blood
--- ["Did anyone follow you?"] = "", -- A_Classic_Fairytale:united
--- ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
--- ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
--- ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
--- ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
--- ["Dist: "] = "", -- Space_Invasion
--- ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
--- ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
--- ["Double Kill!"] = "",
--- ["DOUBLE KILL"] = "", -- Mutant
--- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
--- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
--- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
--- ["Drill Rocket"] = "", -- Construction_Mode
--- ["Drills"] = "", -- A_Classic_Fairytale:backstab
--- ["Drill Strike"] = "", -- Construction_Mode
--- ["Drone Hunter!"] = "",
--- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
-
- ["Drowner"] = "Boğulucu",
--- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
--- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
--- ["Dude, that's so cool!"] = "", -- A_Classic_Fairytale:backstab
--- ["Dude, we really need a new shaman..."] = "", -- A_Classic_Fairytale:shadow
--- ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
--- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
--- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
--- ["Duration"] = "", -- Continental_supplies
--- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
-
--- ["Dynamite"] = "", -- Construction_Mode
--- ["Each turn is only ONE SECOND!"] = "", -- Frenzy
- ["Each turn you get 1-3 random weapons"] = "Her turda 1-3 rastgele silah alacaksın",
- ["Each turn you get one random weapon"] = "Her turda bir adet rastgele silah alacaksın",
--- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
--- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies
-
--- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
--- ["Elderbot"] = "", -- A_Classic_Fairytale:family
--- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
- ["Eliminate all enemies"] = "Tüm düşmanı yoket",
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Süren dolmadan tüm hedefleri yoket.|Bu görevde sınırsız mermin var.", --Bazooka, Shotgun, SniperRifle
--- ["Eliminate enemy hogs and take their weapons."] = "", -- Highlander
- ["Eliminate Poison before the time runs out"] = "Neutralisiere das Gift bevor die Zeit abgelaufen ist",
- ["Eliminate the Blue Team"] = "Lösche das Blaue Team aus",
- ["Eliminate the enemy before the time runs out"] = "Vernichte den Feind bevor die Zeit abgelaufen ist", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
- ["Eliminate the enemy hogs to win."] = "Vernichte alle gegnerischen Igel um zu gewinnen",
- ["Eliminate the enemy specialists."] = "Vernichte die gegnerischen Spezialisten",
- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Vernichte Einheit 3378 | Kraftloser Widerstand muss überleben",
--- ["Elmo"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["Energetic Engineer"] = "",
- ["Enjoy the swim..."] = "Viel Spaß beim Schwimmen...",
--- ["[Enter]"] = "",
--- ["Europe"] = "", -- Continental_supplies
--- [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
--- ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
--- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
--- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
--- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
--- ["Extra Damage"] = "", -- Construction_Mode
--- ["Extra Time"] = "", -- Construction_Mode
--- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
--- ["Family Reunion"] = "", -- A_Classic_Fairytale:family
- ["Fastest lap: "] = "Schnellste Runde: ",
- ["Feeble Resistance"] = "Kraftloser Widerstand",
--- ["Fell From Grace"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["Fell From Heaven"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen
--- ["Fell From Heaven is the best! Fell From Heaven is the greatest!"] = "", -- A_Classic_Fairytale:family
--- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow
--- ["Fierce Competition!"] = "", -- Space_Invasion
--- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
--- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings
--- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
--- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
-
- ["Fire"] = "Feuer",
--- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
--- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
--- ["FIRST BLOOD MUTATES"] = "", -- Mutant
--- ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
- ["Flag captured!"] = "Fahne erobert!",
- ["Flag respawned!"] = "Fahne wieder erschienen!",
- ["Flag returned!"] = "Fahne zurückgebracht!",
- ["Flags, and their home base will be placed where each team ends their first turn."] = "Fahnen und deren Heimatstandort werden dort plaziert wo jedes Team deren ersten Zug beendet.",
--- ["Flamer"] = "",
--- ["Flamethrower"] = "", -- Construction_Mode
--- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
-
--- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
--- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy
--- ["For improved features/stability, play 0.9.18+"] = "", -- WxW
--- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
--- ["Freezer"] = "", -- Construction_Mode
--- ["FRENZY"] = "", -- Frenzy
--- ["Friendly Fire!"] = "",
- ["fuel extended!"] = "Treibstoff aus!",
- ["GAME BEGUN!!!"] = "SPIEL GESTARTET!!!",
--- ["Game Modifiers: "] = "", -- The_Specialists
- ["GAME OVER!"] = "SPIEL ZU ENDE!",
- ["Game Started!"] = "Spiel Gestartet!]",
--- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
--- ["GasBomb"] = "", -- Continental_supplies
--- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
--- ["General information"] = "", -- Continental_supplies
--- ["Generates power."] = "", -- Construction_Mode
--- ["Generator"] = "", -- Construction_Mode
--- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
- ["Get on over there and take him out!"] = "Mach, dass du hinüber kommst und schalte ihn aus!",
--- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood
--- ["Get out of there!"] = "", -- User_Mission_-_The_Great_Escape
--- ["Get that crate!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Get the crate on the other side of the island!|"] = "", -- A_Classic_Fairytale:journey
--- ["Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"] = "", -- Basic_Training_-_Rope
--- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
--- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge
--- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab
--- ["Girder"] = "", -- Construction_Mode
--- ["Girder Placement Mode"] = "", -- Construction_Mode
--- ["Glark"] = "", -- A_Classic_Fairytale:shadow
- ["Goal"] = "Ziel",
- ["GO! GO! GO!"] = "Bewegung, Bewegung, Bewegung!",
- ["Good birdy......"] = "Braver Vogel......",
--- ["Good Dude"] = "", -- User_Mission_-_The_Great_Escape
--- ["Good idea, they'll never find us there!"] = "", -- A_Classic_Fairytale:united
--- ["Good luck...or else!"] = "", -- A_Classic_Fairytale:journey
- ["Good luck out there!"] = "Viel Glück da draußen!",
- ["Good so far!"] = "Gut soweit!",
- ["Good to go!"] = "Startklar!",
--- ["Go on top of the flower"] = "", -- A_Classic_Fairytale:first_blood
--- ["Go, quick!"] = "", -- A_Classic_Fairytale:backstab
--- ["Gorkij"] = "", -- A_Classic_Fairytale:journey
--- ["Go surf!"] = "", -- WxW
- ["GOTCHA!"] = "ERWISCHT!",
- ["Grab Mines/Explosives"] = "Sammle Minen/Fässer",
--- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode
--- ["Gravity"] = "", -- Gravity
--- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
--- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
--- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
-
--- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
--- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
--- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
--- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
--- ["Grenade Training"] = "", -- Basic_Training_-_Grenade
--- ["Grenadiers"] = "", -- Basic_Training_-_Grenade
--- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab
--- ["HAHA!"] = "", -- A_Classic_Fairytale:enemy
--- ["Haha!"] = "", -- A_Classic_Fairytale:united
--- ["Hahahaha!"] = "",
- ["Haha, now THAT would be something!"] = "Haha, na DAS wär ja was!",
--- ["Hammer"] = "", -- Construction_Mode, Continental_supplies
--- ["Hannibal"] = "", -- A_Classic_Fairytale:epil
- ["Hapless Hogs"] = "Glücklose Igel",
- [" Hapless Hogs left!"] = " Glücklose Igel verbleibend!",
--- [" HAS MUTATED"] = "", -- Mutant
--- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
--- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
--- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
--- ["Healing Station"] = "", -- Construction_Mode
--- ["Health Crate Placement Mode"] = "", -- Construction_Mode
- ["Health crates extend your time."] = "Medipacks verlängern deine Zeit.",
--- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
- ["Heavy"] = "Schwierig",
--- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
--- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
-
- ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
--- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
- ["Heh, it's not that bad."] = "Hehe, so schlimm ist es nicht.",
--- ["Hellish Handgrenade"] = "", -- Construction_Mode
--- ["Hello again, "] = "", -- A_Classic_Fairytale:family
--- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey
--- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey
--- ["Help me, please!"] = "", -- A_Classic_Fairytale:journey
--- ["He moves like an eagle in the sky."] = "", -- A_Classic_Fairytale:first_blood
--- ["He must be in the village already."] = "", -- A_Classic_Fairytale:journey
--- ["Here, let me help you!"] = "", -- A_Classic_Fairytale:backstab
--- ["Here, let me help you save her!"] = "", -- A_Classic_Fairytale:family
--- ["Here...pick your weapon!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
--- ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
--- ["He won't be selling us out anymore!"] = "", -- A_Classic_Fairytale:backstab
--- ["Hey, guys!"] = "", -- A_Classic_Fairytale:backstab
--- ["Hey guys!"] = "", -- A_Classic_Fairytale:united
--- ["Hey! This is cheating!"] = "", -- A_Classic_Fairytale:journey
--- ["HIGHLANDER"] = "", -- Highlander
--- ["Hightime"] = "", -- A_Classic_Fairytale:first_blood
--- ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
--- ["Hint: Select the BlowTorch, aim and press [Fire]. Press [Fire] again to stop.|Don't blow up the crate."] = "", -- A_Classic_Fairytale:journey
--- ["Hint: Select the LowGravity and press [Fire]."] = "", -- A_Classic_Fairytale:journey
--- ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
--- ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Hit Combo!"] = "",
--- ["Hmmm..."] = "",
--- ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
--- ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
--- ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
--- ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
--- ["Hogminator"] = "", -- A_Classic_Fairytale:family
--- ["Hogs in sight!"] = "", -- Continental_supplies
--- ["HOLY SHYTE!"] = "", -- Mutant
--- ["Homing Bee"] = "", -- Construction_Mode
--- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
- ["Hooray!"] = "Hurra!",
--- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
--- ["How can I ever repay you for saving my life?"] = "", -- A_Classic_Fairytale:journey
--- ["How come in a village full of warriors, it's up to me to save it?"] = "", -- A_Classic_Fairytale:dragon
--- ["How difficult would you like it to be?"] = "", -- A_Classic_Fairytale:first_blood
--- ["HOW DO THEY KNOW WHERE WE ARE???"] = "", -- A_Classic_Fairytale:united
--- ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
--- ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
--- ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
--- [" HP"] = "", -- Mutant
- ["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle
--- ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
--- ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
--- ["I can't believe it worked!"] = "", -- A_Classic_Fairytale:shadow
--- ["I can't believe this!"] = "", -- A_Classic_Fairytale:enemy
--- ["I can't believe what I'm hearing!"] = "", -- A_Classic_Fairytale:backstab
--- ["I can't wait any more, I have to save myself!"] = "", -- A_Classic_Fairytale:shadow
--- ["I could just teleport myself there..."] = "", -- A_Classic_Fairytale:family
--- ["I'd better get going myself."] = "", -- A_Classic_Fairytale:journey
--- ["I didn't until about a month ago."] = "", -- A_Classic_Fairytale:enemy
--- ["I don't know how you did that.. But good work! |The next one should be easy as cake for you!"] = "", -- Basic_Training_-_Rope
--- ["I feel something...a place! They will arrive near the circles!"] = "", -- A_Classic_Fairytale:backstab
--- ["If only I had a way..."] = "", -- A_Classic_Fairytale:backstab
--- ["If only I were given a chance to explain my being here..."] = "", -- A_Classic_Fairytale:first_blood
--- ["I forgot that she's the daughter of the chief, too..."] = "", -- A_Classic_Fairytale:backstab
--- ["If they try coming here, they can have a taste of my delicious knuckles!"] = "", -- A_Classic_Fairytale:united
--- ["If you agree to provide the information we need, you will be spared!"] = "", -- A_Classic_Fairytale:shadow
--- ["If you can get that crate fast enough, your beloved \"princess\" may go free."] = "", -- A_Classic_Fairytale:journey
--- ["If you decide to help us, though, we will no longer need to find a new governor for the island."] = "", -- A_Classic_Fairytale:shadow
--- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey
--- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
--- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow
--- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon
--- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow
--- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow
--- ["I have to follow that alien."] = "", -- A_Classic_Fairytale:backstab
--- ["I have to get back to the village!"] = "", -- A_Classic_Fairytale:shadow
--- ["I hope you are prepared for a small challenge, young one."] = "", -- A_Classic_Fairytale:first_blood
--- ["I just don't want to sink to your level."] = "", -- A_Classic_Fairytale:backstab
--- ["I just found out that they have captured your princess!"] = "", -- A_Classic_Fairytale:family
--- ["I just wonder where Ramon and Spiky disappeared..."] = "", -- A_Classic_Fairytale:journey
--- ["I'll hold them off while you return to the village!"] = "", -- A_Classic_Fairytale:shadow
--- ["Imagine those targets are the wolves that killed your parents! Take your anger out on them!"] = "", -- A_Classic_Fairytale:first_blood
--- ["I'm...alive? How? Why?"] = "", -- A_Classic_Fairytale:backstab
--- ["I'm a ninja."] = "", -- A_Classic_Fairytale:dragon
--- ["I marked the place of their arrival. You're welcome!"] = "", -- A_Classic_Fairytale:backstab
--- ["I'm certain that this is a misunderstanding, fellow hedgehogs!"] = "", -- A_Classic_Fairytale:first_blood
--- ["I mean, none of you ceased to live."] = "", -- A_Classic_Fairytale:enemy
--- ["I'm getting old for this!"] = "", -- A_Classic_Fairytale:family
--- ["I'm getting thirsty..."] = "", -- A_Classic_Fairytale:family
--- ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
--- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
--- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
--- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united
--- ["Increase"] = "", -- Continental_supplies
--- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
--- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab
--- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey
--- ["I need to move the tribe!"] = "", -- A_Classic_Fairytale:united
--- ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
--- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
--- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
--- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon
--- ["INSANITY"] = "", -- Mutant
- ["Instructor"] = "Ausbilder", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy
--- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab
--- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow
- ["invaders destroyed"] = "Angreifer zerstört",
--- ["Invasion"] = "", -- A_Classic_Fairytale:united
--- ["Invulnerable"] = "", -- Construction_Mode
--- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow
--- ["I see..."] = "", -- A_Classic_Fairytale:shadow
--- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood
--- ["I see you would like his punishment to be more...personal..."] = "", -- A_Classic_Fairytale:first_blood
--- ["I sense another wave of cannibals heading my way!"] = "", -- A_Classic_Fairytale:backstab
--- ["I sense another wave of cannibals heading our way!"] = "", -- A_Classic_Fairytale:backstab
--- ["I shouldn't have drunk that last pint."] = "", -- A_Classic_Fairytale:dragon
--- ["Is this place in my head?"] = "", -- A_Classic_Fairytale:dragon
--- ["It doesn't matter. I won't let that alien hurt my daughter!"] = "", -- A_Classic_Fairytale:dragon
--- ["I think we are safe here."] = "", -- A_Classic_Fairytale:backstab
--- ["I thought their shaman died when he tried our medicine!"] = "", -- A_Classic_Fairytale:shadow
--- ["It is called 'Hogs of Steel'."] = "", -- A_Classic_Fairytale:enemy
--- ["It is time to practice your fighting skills."] = "", -- A_Classic_Fairytale:first_blood
--- ["It must be a childhood trauma..."] = "", -- A_Classic_Fairytale:family
--- ["It must be the aliens!"] = "", -- A_Classic_Fairytale:backstab
--- ["It must be the aliens' deed."] = "", -- A_Classic_Fairytale:backstab
--- ["It must be the cyborgs again!"] = "", -- A_Classic_Fairytale:enemy
--- ["I told you, I just found them."] = "", -- A_Classic_Fairytale:backstab
- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Gut, dass SUDDEN DEATH noch 99 Runden entfernt ist...",
--- ["It's always up to women to clear up the mess men created!"] = "", -- A_Classic_Fairytale:dragon
--- ["It's a shame, I forgot how to do that!"] = "", -- A_Classic_Fairytale:family
--- ["It's impossible to communicate with the spirits without a shaman."] = "", -- A_Classic_Fairytale:shadow
--- ["It's over..."] = "", -- A_Classic_Fairytale:shadow
--- ["It's time you learned that your actions have consequences!"] = "", -- A_Classic_Fairytale:journey
--- ["It's worth more than wood!"] = "", -- A_Classic_Fairytale:enemy
--- ["It wants our brains!"] = "", -- A_Classic_Fairytale:shadow
--- ["It was not a dream, unwise one!"] = "", -- A_Classic_Fairytale:backstab
--- ["I've seen this before. They just appear out of thin air."] = "", -- A_Classic_Fairytale:united
--- ["I want to play a game..."] = "", -- A_Classic_Fairytale:journey
--- ["I want to see how it handles this!"] = "", -- A_Classic_Fairytale:backstab
--- ["I wish to help you, "] = "", -- A_Classic_Fairytale:dragon
--- ["I wonder where Dense Cloud is..."] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
--- ["I wonder why I'm so angry all the time..."] = "", -- A_Classic_Fairytale:family
--- ["I won't let you kill her!"] = "", -- A_Classic_Fairytale:journey
--- ["Jack"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["Jeremiah"] = "", -- A_Classic_Fairytale:dragon
--- ["John"] = "", -- A_Classic_Fairytale:journey
--- ["Judas"] = "", -- A_Classic_Fairytale:backstab
- ["Jumping is disabled"] = "Sprünge sind deaktiviert!",
--- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy
--- ["Just on a walk."] = "", -- A_Classic_Fairytale:united
--- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
--- ["Kamikaze"] = "", -- Construction_Mode
- ["Kamikaze Expert!"] = "Kamikazeexperte!",
- ["Keep it up!"] = "Weiter so!",
--- ["Kerguelen"] = "", -- Continental_supplies
- ["Killing spree!"] = "Blutrausch!",
--- ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
--- ["KILLS"] = "",
--- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon
--- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab
--- ["Land Sprayer"] = "", -- Construction_Mode
--- ["Laser Sight"] = "", -- Construction_Mode
- ["Last Target!"] = "Letzte Zielscheibe!",
--- ["Leader"] = "", -- A_Classic_Fairytale:enemy
--- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
--- ["Leaks A Lot"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
--- ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "", -- A_Classic_Fairytale:journey
--- ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey
--- ["Led Heart"] = "", -- A_Classic_Fairytale:queen
--- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["[Left Shift]"] = "",
--- ["left shift"] = "", -- Continental_supplies
--- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
--- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
--- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
--- ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
--- ["Let's see what your comrade does now!"] = "", -- A_Classic_Fairytale:journey
--- ["Let's show those cannibals what we're made of!"] = "", -- A_Classic_Fairytale:backstab
--- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab
--- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab
--- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united
--- ["Limburger"] = "", -- Construction_Mode
- ["Listen up, maggot!!"] = "Aufgepasst, du Made!!",
--- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
--- ["Lively Lifeguard"] = "",
-
--- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies
--- ["Lonely Hog"] = "", -- ClimbHome
--- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
--- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
--- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
--- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
--- ["Low Gravity"] = "", -- Construction_Mode, Frenzy
--- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
--- ["LUDICROUS KILL"] = "", -- Mutant
--- ["Made it!"] = "", -- ClimbHome
--- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies
--- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
--- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
--- ["MEGA KILL"] = "", -- Mutant
--- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
--- ["Mindy"] = "", -- A_Classic_Fairytale:united
--- ["Mine"] = "", -- Construction_Mode, Frenzy
- ["Mine Deployer"] = "Minenleger",
- ["Mine Eater!"] = "Minenfresser!",
--- ["Mine Placement Mode"] = "", -- Construction_Mode
- ["|- Mines Time:"] = "| - Minenzündzeit: ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["Mine Strike"] = "", -- Construction_Mode
- ["MISSION FAILED"] = "MISSION GESCHEITERT", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
- ["MISSION SUCCESSFUL"] = "MISSION ERFOLGREICH", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
- ["MISSION SUCCESS"] = "MISSIONSERFOLG",
--- ["Molotov Cocktail"] = "", -- Construction_Mode
--- ["Molotov"] = "", -- Continental_supplies
--- ["MONSTER KILL"] = "", -- Mutant
--- ["More Natives"] = "", -- A_Classic_Fairytale:epil
--- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02
- ["Movement: [Up], [Down], [Left], [Right]"] = "Bewegung: [Hoch], [Runter], [Links], [Rechts]",
--- ["Mudball"] = "", -- Construction_Mode
--- ["Multi-shot!"] = "",
- ["Munition!"] = "Munition erschöpft!",
--- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
--- ["-------"] = "", -- Mutant
--- ["Mutant"] = "", -- Mutant
--- ["Nade Boy"] = "", -- Basic_Training_-_Grenade
--- ["Name"] = "", -- A_Classic_Fairytale:queen
- ["Nameless Heroes"] = "Namenlose Helden",
--- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
--- ["Napalm"] = "", -- Construction_Mode
--- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
--- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
--- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings
- ["New Barrels Per Turn"] = "Neue Fässer jede Runde",
- ["NEW CLAN RECORD: "] = "NEUER KLAN-REKORD",
- ["NEW fastest lap: "] = "NEUE schnellste Runde: ",
- ["New Mines Per Turn"] = "Neue Minen jede Runde",
- ["NEW RACE RECORD: "] = "NEUER RENNREKORD: ",
--- ["Newton's Hammock"] = "",
--- ["Nicely done, meatbags!"] = "", -- A_Classic_Fairytale:enemy
--- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon
--- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy
--- ["Nilarian"] = "", -- A_Classic_Fairytale:queen
--- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
--- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
--- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
--- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey
--- ["NomNom"] = "", -- A_Classic_Fairytale:united
--- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
--- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
--- ["NORMAL"] = "", -- Continental_supplies
--- ["Normal players can only score points by killing the mutant."] = "", -- Mutant
--- ["North America"] = "", -- Continental_supplies
--- ["Not all hogs are born equal."] = "", -- Highlander
- ["NOT ENOUGH WAYPOINTS"] = "NICHT GENUG WEGPUNKTE",
--- ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
- ["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
--- ["Not you again! My head still hurts from last time!"] = "", -- A_Classic_Fairytale:shadow
--- ["No, we made sure of that!"] = "", -- A_Classic_Fairytale:united
--- ["Now find the next target! |Tip: Normally you lose health by falling down, so be careful!"] = "", -- Basic_Training_-_Rope
--- ["No! What have I done?! What have YOU done?!"] = "", -- A_Classic_Fairytale:journey
--- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow
--- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
--- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab
--- ["Object Placement Tool"] = "", -- Construction_Mode
--- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow
--- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon
--- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family
--- ["OH, COME ON!"] = "", -- A_Classic_Fairytale:journey
--- ["Oh, my!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Oh, my! This is even more entertaining than I've expected!"] = "", -- A_Classic_Fairytale:backstab
- ["Oh no! Just try again!"] = "Oh nein! Versuch's nochmal!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["Oh no, not "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
- ["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
--- ["Oh no! You failed! Just try again."] = "", -- Basic_Training_-_Cluster_Bomb
--- ["Oh, silly me! I forgot that I'm the shaman."] = "", -- A_Classic_Fairytale:backstab
--- ["Olive"] = "", -- A_Classic_Fairytale:united
--- ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
--- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
--- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
--- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
--- ["on Skip"] = "", -- Continental_supplies
--- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
--- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Operation Diver"] = "",
- ["Opposing Team: "] = "Gegnerisches Team: ",
--- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity
--- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
--- ["Other kills don't give you points."] = "", -- Mutant
--- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
--- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
--- ["Parachute"] = "", -- Continental_supplies
- ["Pathetic Hog #%d"] = "Erbärmlicher Igel #%d",
- ["Pathetic Resistance"] = "Erbärmlicher Widerstand", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
--- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
--- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
- ["Per-Hog Ammo"] = "Munition pro Igel",
--- ["Personal Portal Device"] = "", -- Construction_Mode
-
--- ["Per team weapons"] = "", -- Continental_supplies
--- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
--- ["Piano Strike"] = "", -- Construction_Mode
--- ["Pickhammer"] = "", -- Construction_Mode
-
--- ["Pings left:"] = "", -- Space_Invasion
- ["Place more waypoints using the 'Air Attack' weapon."] = "Platziere mehr Wegpunkte durch Verwenden der 'Luftangriff'-Waffe",
--- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge
--- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge
--- ["Play with me!"] = "", -- A_Classic_Fairytale:shadow
--- ["Please place the way-point further from the waterline."] = "", -- Racer
--- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer
--- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow
--- ["Point Blank Combo!"] = "", -- Space_Invasion
--- ["POINTS"] = "", -- Mutant
- ["points"] = "Punkte", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
- ["Poison"] = "Gift",
--- ["Population"] = "", -- Continental_supplies
--- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
--- ["Portal mission"] = "", -- portal
- ["Power Remaining"] = "Verbleibende Energie",
- ["Prepare yourself"] = "Mach dich bereit",
--- ["presice"] = "", -- Continental_supplies
--- ["Press [Enter] to accept this configuration."] = "", -- WxW
--- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
--- ["Press [Precise] to skip intro"] = "",
--- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
--- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb
--- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
- ["PUNKTESTAND"] = "",
- ["Race complexity limit reached."] = "Rennkomplexitätslimit erreicht.",
--- ["RACER"] = "",
--- ["Rachel"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["Radar Ping"] = "", -- Space_Invasion
--- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
--- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
--- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity
--- ["RC Plane"] = "", -- Construction_Mode
--- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge
--- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow
--- ["Reflector Shield"] = "", -- Construction_Mode
--- ["Reflects enemy projectiles."] = "", -- Construction_Mode
--- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab
--- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab
--- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope
--- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow
--- ["REMOVED"] = "", -- Continental_supplies
--- ["Respawner"] = "", -- Construction_Mode
--- ["Resurrector"] = "", -- Construction_Mode
--- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode
- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Bringe die gegnerische Flagge zu deiner Heimatbasis um zu punkten. | - Das Team das zuerst 3 Flaggen erobert gewinnt. | - Du kannst nur punkten wenn deine eigene Flagge in deiner Basis ist | - Igel lassen die Flagge fallen wenn sie sterben oder ertrinken | - Fallen gelassene Flaggen können zurückgebracht oder wieder gestohlen werden | - Igel tauchen nach ihrem Tod wieder auf",
--- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow
--- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
--- ["Rope"] = "", -- Construction_Mode
--- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge
--- ["Rope to safety"] = "", -- ClimbHome
--- ["Rope Training"] = "", -- Basic_Training_-_Rope
--- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow
--- ["Round Limit:"] = "",
- ["Round Limit"] = "Rundenbegrenzung",
--- ["Rounds Complete: "] = "",
- ["Rounds Complete"] = "Runden Gespielt",
--- ["Rubber Band"] = "", -- Construction_Mode
--- ["Rubber Placement Mode"] = "", -- Construction_Mode
--- ["RULES"] = "", -- Frenzy, Mutant
- ["RULES OF THE GAME [Press ESC to view]"] = "SPIEL REGELN (Drücke ESC zum Anzeigen)",
--- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
--- ["s|"] = "",
--- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
-
--- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
--- ["Salvation"] = "", -- A_Classic_Fairytale:family
--- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
- ["Save as many hapless hogs as possible!"] = "Rette so viele glücklose Igel als möglich!",
--- ["Save Fell From Heaven!"] = "", -- A_Classic_Fairytale:journey
--- ["Save Leaks A Lot!|Hint: The Switch utility might be of help to you."] = "", -- A_Classic_Fairytale:shadow
--- ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
--- ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
--- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
--- ["Score"] = "", -- Mutant
--- ["SCORE"] = "", -- Space_Invasion
-
--- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
--- ["Seduction"] = "", -- Continental_supplies
--- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
--- ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
- ["See ya!"] = "Mach's gut!",
--- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
--- ["Select continent!"] = "", -- Continental_supplies
--- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies
--- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
- ["selected!"] = "ausgewählt!",
--- ["Set period to negative value for random gravity"] = "", -- Gravity
--- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity
--- ["s"] = "", -- GaudyRacer, Space_Invasion
--- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
--- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family
- ["Shield boosted! +30 power"] = "Schild verstärkt! +30 Energie",
- ["Shield Depleted"] = "Schild aufgebraucht!",
- ["Shield is fully recharged!"] = "Schild vollständig aufgeladen!",
- ["Shield Master!"] = "Schildmeister!",
- ["Shield Miser!"] = "Schildgieriger",
- ["Shield OFF:"] = "Schild AUS:",
- ["Shield ON:"] = "Schild AN:",
- ["Shield Seeker!"] = "Schildsucher!",
--- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
--- ["Shotgun"] = "", -- Continental_supplies
- ["Shotgun Team"] = "Schrotflinten-Team",
- ["Shotgun Training"] = "Schrotflinten-Training",
- ["shots remaining."] = "Schüsse übrig",
- ["Silly"] = "Doofi",
--- ["SineGun"] = "", -- Construction_Mode
- ["Sinky"] = "Blubb",
--- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball
--- ["Slippery"] = "", -- A_Classic_Fairytale:journey
--- ["Slot"] = "", -- Frenzy
--- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy
--- ["SLOTS"] = "", -- Frenzy
--- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy
--- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy
--- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy
--- ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
--- ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
--- ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
--- ["Sniper Rifle"] = "", -- Continental_supplies
--- ["Sniper!"] = "", -- Space_Invasion
- ["Sniper Training"] = "Scharfschützen-Training",
- ["Sniperz"] = "Heckenschützen",
--- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
--- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies
--- ["South America"] = "", -- Continental_supplies
--- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
--- ["Spawn the crate, and attack!"] = "", -- WxW
--- ["Special Weapons:"] = "", -- Continental_supplies
- ["Spielmodifikatoren: "] = "",
--- ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
--- ["Spleenlover"] = "", -- A_Classic_Fairytale:united
- ["Sponge"] = "Schwamm",
--- ["Spooky Tree"] = "",
--- ["Sprite Placement Mode"] = "", -- Construction_Mode
--- ["Sprite Testing Mode"] = "", -- Construction_Mode
--- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
--- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
--- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
--- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["Sticky Mine"] = "", -- Continental_supplies
--- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode
--- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
-
--- ["Structure Placement Mode"] = "", -- Construction_Mode
--- ["Structure Placement Tool"] = "", -- Construction_Mode
--- ["Sundaland"] = "", -- Continental_supplies
--- ["Super Weapons"] = "", -- WxW
--- ["Support Station"] = "", -- Construction_Mode
--- ["Surf Before Crate"] = "", -- WxW
--- ["Surfer! +15 points!"] = "", -- Space_Invasion
--- ["Surfer!"] = "", -- WxW
--- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
--- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood
--- ["switch"] = "", -- Continental_supplies
- ["Switched to "] = "Gewechselt zu ",
--- ["Switch Hog"] = "", -- Construction_Mode
--- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
--- ["tab"] = "", -- Continental_supplies
--- ["Tagging Mode"] = "", -- Construction_Mode
--- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon
--- ["Tardis"] = "", -- Construction_Mode
--- ["Target Placement Mode"] = "", -- Construction_Mode
--- ["Team %d: "] = "",
- ["Team Scores"] = "Teampunktestand", -- Control, Space_Invasion
--- ["Teleporation Node"] = "", -- Construction_Mode
--- ["Teleportation Mode"] = "", -- Construction_Mode
--- ["Teleportation Node"] = "", -- Construction_Mode
--- ["Teleport"] = "", -- Construction_Mode, Frenzy
--- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
--- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
--- ["Thanks!"] = "", -- A_Classic_Fairytale:family
--- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family
--- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
--- ["Thank you, oh, thank you, my heroes!"] = "", -- A_Classic_Fairytale:journey
--- ["That is, indeed, very weird..."] = "", -- A_Classic_Fairytale:united
--- ["That makes it almost invaluable!"] = "", -- A_Classic_Fairytale:enemy
--- ["That ought to show them!"] = "", -- A_Classic_Fairytale:backstab
--- ["That's for my father!"] = "", -- A_Classic_Fairytale:backstab
--- ["That shaman sure knows what he's doing!"] = "", -- A_Classic_Fairytale:shadow
--- ["That Sinking Feeling"] = "",
--- ["That's not our problem!"] = "", -- A_Classic_Fairytale:enemy
--- ["That's typical of you!"] = "", -- A_Classic_Fairytale:family
--- ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
- ["That was pointless."] = "Das war sinnlos.",
--- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
--- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
--- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant
--- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
--- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
--- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
--- ["The Dilemma"] = "", -- A_Classic_Fairytale:shadow
--- ["The enemy can't move but it might be a good idea to stay out of sight!|"] = "", -- A_Classic_Fairytale:dragon
- ["The enemy is hiding out on yonder ducky!"] = "Der Feind versteckt sich auf dem Entlein dort drüben!",
--- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy
--- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood
--- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow
--- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant
- ["The flag will respawn next round."] = "Die Fahne wird nächste Runde wieder auftauchen.",
--- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
--- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
--- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
--- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode
--- ["The guardian"] = "", -- A_Classic_Fairytale:shadow
--- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow
--- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united
--- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey
--- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood
--- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey
--- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant
--- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant
- ["The Nameless One"] = "Der Namenlose",
--- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope
--- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow
--- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood
--- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant
--- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode
--- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab
--- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
--- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
--- ["There's nothing more satisfying to us than seeing you share your beauty..."] = "", -- A_Classic_Fairytale:journey
--- ["There's nothing more satisfying to us than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
--- ["The Rising"] = "", -- A_Classic_Fairytale:first_blood
--- ["The Savior"] = "", -- A_Classic_Fairytale:journey
--- ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
--- ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
--- ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
--- ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
- ["THE SPECIALISTS"] = "DIE SPEZIALISTEN",
--- ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
--- ["The Torment"] = "", -- A_Classic_Fairytale:first_blood
--- ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
--- ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
--- ["The Union"] = "", -- A_Classic_Fairytale:enemy
--- ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
--- ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
--- ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
--- ["The weapon in that last crate was bestowed upon us by the ancients!"] = "", -- A_Classic_Fairytale:first_blood
--- ["The what?!"] = "", -- A_Classic_Fairytale:dragon
--- ["The wind whispers that you are ready to become familiar with tools, now..."] = "", -- A_Classic_Fairytale:first_blood
--- ["They are all waiting back in the village, haha."] = "", -- A_Classic_Fairytale:enemy
--- ["They Call Me Bullseye!"] = "", -- Space_Invasion
--- ["They have weapons we've never seen before!"] = "", -- A_Classic_Fairytale:united
--- ["They keep appearing like this. It's weird!"] = "", -- A_Classic_Fairytale:united
--- ["They killed "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
--- ["They must be trying to weaken us!"] = "", -- A_Classic_Fairytale:enemy
--- ["They never learn"] = "", -- A_Classic_Fairytale:journey
--- ["They told us to wear these clothes. They said that this is the newest trend."] = "", -- A_Classic_Fairytale:enemy
--- ["They've been manipulating us all this time!"] = "", -- A_Classic_Fairytale:enemy
--- ["Thighlicker"] = "", -- A_Classic_Fairytale:united
--- ["This is it! It's time to make Fell From Heaven fall for me..."] = "", -- A_Classic_Fairytale:first_blood
--- ["This island is the only place left on Earth with grass on it!"] = "", -- A_Classic_Fairytale:enemy
--- ["This is typical!"] = "", -- A_Classic_Fairytale:dragon
--- ["This must be some kind of sorcery!"] = "", -- A_Classic_Fairytale:shadow
--- ["This must be the caves!"] = "", -- A_Classic_Fairytale:backstab
- ["This one's tricky."] = "Der hier ist knifflig.",
- ["This rain is really something..."] = "Das nenne ich mal einen Regenschauer...",
--- ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
--- ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
- ["Timed Kamikaze!"] = "Pünktliches Kamikaze!",
- ["Time Extended!"] = "Zeit verlängert!",
- ["Time Extension"] = "Zeitverlängerung",
- ["Time Left: "] = "Verbleibende Zeit",
- ["TIME: "] = "ZEIT: ",
--- ["Tip: The rope physics are different than in the real world, |use it to your advantage!"] = "", -- Basic_Training_-_Rope
- ["Toggle Shield"] = "Schild ein/aus",
--- ["To help you, of course!"] = "", -- A_Classic_Fairytale:journey
--- ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
--- ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
--- [" to save the village."] = "", -- A_Classic_Fairytale:dragon
--- ["To the caves..."] = "", -- A_Classic_Fairytale:united
- ["Toxic Team"] = "Giftige Gegner", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
- ["TRACK COMPLETED"] = "STRECKENLAUF BEENDET",
-
--- ["training"] = "", -- portal
--- ["Traitors"] = "", -- A_Classic_Fairytale:epil
--- ["Tribe"] = "", -- A_Classic_Fairytale:backstab
--- ["TrophyRace"] = "",
--- ["Try to protect the chief! You won't lose if he dies, but it is advised that he survives."] = "", -- A_Classic_Fairytale:united
--- ["T_T"] = "",
- ["Tumbling Time Extended!"] = "Purzelzeit verlängert!",
--- ["Turns until Sudden Death: "] = "", -- A_Classic_Fairytale:dragon
--- [" turns until Sudden Death! Better hurry!"] = "", -- A_Classic_Fairytale:dragon
- ["Turn Time"] = "Zeit pro Zug",
--- ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
--- ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
--- ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
--- ["ULTRA KILL"] = "", -- Mutant
--- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
--- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
--- ["Unique new weapons"] = "", -- Continental_supplies
--- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
--- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
- ["Unit 3378"] = "Einheit 3378",
- ["Unit 835"] = "Einheit 3378",
--- ["United We Stand"] = "", -- A_Classic_Fairytale:united
- ["Unit"] = "Einheit",
- ["Unlimited Attacks"] = "Unbegrenzte Angriffe",
--- ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
- ["Unstoppable!"] = "Unaufhaltbar!",
--- ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
--- ["[Up], [Down] to aim, [Space] to shoot!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
--- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
--- ["User Challenge"] = "",
--- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode
--- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon
--- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge
--- ["Use your ready time to think."] = "", -- Frenzy
- ["Use your rope to get from start to finish as fast as you can!"] = "Nutze das Seil um von Start zu Ziel zu gelangen - so schnell du kannst!",
--- ["Utility Crate Placement Mode"] = "", -- Construction_Mode
--- ["Vampirism"] = "", -- Construction_Mode
--- ["Vedgies"] = "", -- A_Classic_Fairytale:journey
--- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy
--- ["Victory!"] = "", -- Basic_Training_-_Rope
- ["Victory for the "] = "Sieg für ", -- CTF_Blizzard, Capture_the_Flag
--- ["Violence is not the answer to your problems!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Walls Left"] = "", -- WxW
--- ["Walls Required"] = "", -- WxW
--- ["WALL TO WALL"] = "", -- WxW
--- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge
--- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge
--- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Watermelon Bomb"] = "", -- Construction_Mode
- ["Waypoint placed."] = "Wegpunkt gesetzt",
- ["Way-Points Remaining"] = "Wegpunkte verbleibend",
--- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow
--- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood
--- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode
--- ["Weapon Filter"] = "", -- Construction_Mode
--- ["weaponschemes"] = "", -- Continental_supplies
--- ["Weapons reset."] = "", -- Highlander
- ["Weapons Reset"] = "Waffenzurücksetzung",
--- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
--- ["We can't defeat them!"] = "", -- A_Classic_Fairytale:shadow
--- ["We can't hold them up much longer!"] = "", -- A_Classic_Fairytale:united
--- ["We can't let them take over our little island!"] = "", -- A_Classic_Fairytale:enemy
--- ["We have no time to waste..."] = "", -- A_Classic_Fairytale:journey
--- ["We have nowhere else to live!"] = "", -- A_Classic_Fairytale:enemy
--- ["We have to protect the village!"] = "", -- A_Classic_Fairytale:united
--- ["We have to unite and defeat those cylergs!"] = "", -- A_Classic_Fairytale:enemy
--- ["Welcome, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
- ["Well done."] = "Gut gemacht.",
--- ["We'll give you a problem then!"] = "", -- A_Classic_Fairytale:enemy
--- ["We'll spare your life for now!"] = "", -- A_Classic_Fairytale:backstab
--- ["Well, that was a waste of time."] = "", -- A_Classic_Fairytale:dragon
--- ["Well, well! Isn't that the cutest thing you've ever seen?"] = "", -- A_Classic_Fairytale:journey
--- ["Well, yes. This was a cyborg television show."] = "", -- A_Classic_Fairytale:enemy
--- ["We made sure noone followed us!"] = "", -- A_Classic_Fairytale:backstab
--- ["We need to move!"] = "", -- A_Classic_Fairytale:united
--- ["We need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
--- ["We need to warn the village."] = "", -- A_Classic_Fairytale:shadow
--- ["We should head back to the village now."] = "", -- A_Classic_Fairytale:shadow
--- ["We were trying to save her and we got lost."] = "", -- A_Classic_Fairytale:family
--- ["We won't let you hurt her!"] = "", -- A_Classic_Fairytale:journey
--- ["What?! A cannibal? Here? There is no time to waste! Come, you are prepared."] = "", -- A_Classic_Fairytale:first_blood
--- ["What a douche!"] = "", -- A_Classic_Fairytale:enemy
--- ["What am I gonna...eat, yo?"] = "", -- A_Classic_Fairytale:family
--- ["What are you doing at a distance so great, young one?"] = "", -- A_Classic_Fairytale:first_blood
--- ["What are you doing? Let her go!"] = "", -- A_Classic_Fairytale:journey
--- ["What a ride!"] = "", -- A_Classic_Fairytale:shadow
--- ["What a strange cave!"] = "", -- A_Classic_Fairytale:dragon
--- ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
--- ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
--- [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
--- ["What has "] = "", -- A_Classic_Fairytale:backstab
--- ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
--- ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
--- ["What shall we do with the traitor?"] = "", -- A_Classic_Fairytale:backstab
--- ["WHAT?! You're the ones attacking us!"] = "", -- A_Classic_Fairytale:enemy
--- ["When?"] = "", -- A_Classic_Fairytale:enemy
--- ["When I find it..."] = "", -- A_Classic_Fairytale:dragon
--- ["Where are all these crates coming from?!"] = "", -- A_Classic_Fairytale:shadow
--- ["Where are they?!"] = "", -- A_Classic_Fairytale:backstab
--- ["Where did that alien run?"] = "", -- A_Classic_Fairytale:dragon
--- ["Where did you get the exploding apples?"] = "", -- A_Classic_Fairytale:shadow
--- ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
--- ["Where did you get the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
--- ["Where did you get the weapons in the forest, Dense Cloud?"] = "", -- A_Classic_Fairytale:backstab
--- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy
--- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab
--- ["Where have you been?"] = "", -- A_Classic_Fairytale:united
--- ["Whip"] = "", -- Construction_Mode
--- ["? Why?"] = "", -- A_Classic_Fairytale:backstab
--- ["Why "] = "", -- A_Classic_Fairytale:backstab
--- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
--- ["Why are you doing this?"] = "", -- A_Classic_Fairytale:journey
--- ["Why are you helping us, uhm...?"] = "", -- A_Classic_Fairytale:family
--- ["Why can't he just let her go?!"] = "", -- A_Classic_Fairytale:family
--- ["Why do men keep hurting me?"] = "", -- A_Classic_Fairytale:first_blood
--- ["Why do you not like me?"] = "", -- A_Classic_Fairytale:shadow
--- ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
--- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
--- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
--- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
--- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies
--- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies
-
-
- ["Will this ever end?"] = "Bu sona erecek mi?",
--- ["WINNER IS "] = "", -- Mutant
- ["WINNING TIME: "] = "KAZANMA SÜRESİ: ",
--- ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--- ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
--- ["With the rest of the tribe gone, it was up to "] = "", -- A_Classic_Fairytale:dragon
--- ["Worry not, for it is a peaceful animal! There is no reason to be afraid..."] = "", -- A_Classic_Fairytale:first_blood
--- ["Wow, what a dream!"] = "", -- A_Classic_Fairytale:backstab
--- ["Y3K1337"] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
--- ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
--- ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
--- ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
--- ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
--- ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
--- ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
--- ["Yes!"] = "", -- A_Classic_Fairytale:enemy
--- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood
--- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family
--- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome
--- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow
--- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
--- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
--- ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
--- ["You can't fire a portal on the blue surface"] = "", -- portal
--- ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
- ["You'd almost swear the water was rising!"] = "Suyun yükseldiğine yemin edebilirdin!",
--- ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
--- ["You did not make it in time, try again!"] = "", -- Basic_Training_-_Rope
--- ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "", -- A_Classic_Fairytale:backstab
--- ["You have "] = "", -- A_Classic_Fairytale:dragon
--- ["You have been giving us out to the enemy, haven't you!"] = "", -- A_Classic_Fairytale:backstab
--- ["You have been respawned, at your last checkpoint!"] = "", -- Basic_Training_-_Rope
--- ["You have been respawned, be more carefull next time!"] = "", -- Basic_Training_-_Rope
--- ["You have chosen the perfect moment to leave."] = "", -- A_Classic_Fairytale:united
--- ["You have failed to complete your task, young one!"] = "", -- A_Classic_Fairytale:journey
--- ["You have failed to save the tribe!"] = "", -- A_Classic_Fairytale:backstab
--- ["You have finally figured it out!"] = "", -- A_Classic_Fairytale:enemy
--- ["You have kidnapped our whole tribe!"] = "", -- A_Classic_Fairytale:enemy
--- ["You have killed an innocent hedgehog!"] = "", -- A_Classic_Fairytale:backstab
--- ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
--- ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
- ["You have SCORED!!"] = "VURDUN!",
--- ["You have to destroy 12 targets in 180 seconds"] = "", -- Basic_Training_-_Cluster_Bomb
--- ["You have won the game by proving true cooperative skills!"] = "", -- A_Classic_Fairytale:enemy
--- ["You just appeared out of thin air!"] = "", -- A_Classic_Fairytale:backstab
--- ["You just committed suicide..."] = "", -- A_Classic_Fairytale:shadow
--- ["You killed my father, you monster!"] = "", -- A_Classic_Fairytale:backstab
--- ["You know...taking a stroll."] = "", -- A_Classic_Fairytale:backstab
--- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab
--- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy
--- ["You may only attack from a rope!"] = "", -- WxW
--- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode
--- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode
--- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy
--- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab
--- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united
--- ["You probably know what to do next..."] = "", -- A_Classic_Fairytale:first_blood
--- ["Your deaths will be avenged, cannibals!"] = "", -- A_Classic_Fairytale:enemy
--- ["Your death will not be in vain, Dense Cloud!"] = "", -- A_Classic_Fairytale:shadow
--- ["You're...alive!? But we saw you die!"] = "", -- A_Classic_Fairytale:backstab
--- ["You're a pathetic liar!"] = "", -- A_Classic_Fairytale:backstab
--- ["You're funny!"] = "", -- A_Classic_Fairytale:journey
--- ["You're getting pretty good! |Tip: When you shorten you rope you move faster! |and when you lengthen it you move slower"] = "", -- Basic_Training_-_Rope
--- ["You're pathetic! You are not worthy of my attention..."] = "", -- A_Classic_Fairytale:shadow
--- ["You're probably wondering why I bought you back..."] = "", -- A_Classic_Fairytale:backstab
--- ["You're terrorizing the forest...We won't catch anything like this!"] = "", -- A_Classic_Fairytale:shadow
--- ["Your hogs must survive!"] = "", -- A_Classic_Fairytale:journey
--- ["Your movement skills will be evaluated now."] = "", -- A_Classic_Fairytale:first_blood
- ["You saved"] = "Kurtarılan: ",
--- ["You've been assaulting us, we have been just defending ourselves!"] = "", -- A_Classic_Fairytale:enemy
- ["You've failed. Try again."] = "Başaramadın. Yeniden dene!",
- ["You've reached the goal!| |Time: "] = "Hedefe ulaştın!| |Süre: ",
--- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
--- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies
--- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
--- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
--- ["Zealandia"] = "", -- Continental_supplies
- ["'Zooka Team"] = "Roketatar Takımı",
--- ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
- }