project_files/HedgewarsMobile/Classes/CommodityFunctions.m
changeset 4281 e033cf015b2c
parent 4213 3875481fcc86
child 4290 82f1f1d819c0
--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Fri Nov 12 22:38:05 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Fri Nov 12 22:47:13 2010 +0100
@@ -28,169 +28,6 @@
 #import "AudioToolbox/AudioToolbox.h"
 #import "PascalImports.h"
 
-void createTeamNamed (NSString *nameWithoutExt) {
-    NSString *teamsDirectory = TEAMS_DIRECTORY();
-
-    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
-        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
-                                  withIntermediateDirectories:NO
-                                                   attributes:nil
-                                                        error:NULL];
-    }
-
-    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
-
-    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
-        NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
-        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level",
-                             hogName,@"hogname", @"NoHat",@"hat", nil];
-        [hogName release];
-        [hedgehogs addObject:hog];
-        [hog release];
-    }
-
-    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash",
-                             @"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack",
-                             @"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil];
-    [hedgehogs release];
-
-    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
-
-    [theTeam writeToFile:teamFile atomically:YES];
-    [teamFile release];
-    [theTeam release];
-}
-
-void createWeaponNamed (NSString *nameWithoutExt, int type) {
-    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
-
-    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
-        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
-                                  withIntermediateDirectories:NO
-                                                   attributes:nil
-                                                        error:NULL];
-    }
-
-    NSDictionary *theWeapon = nil;
-    switch (type) {
-        case 0: //default
-            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"9391929422199121032235111001201000000211110101011",@"ammostore_initialqt",
-                         @"0405040541600655546554464776576666666155510101117",@"ammostore_probability",
-                         @"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
-                         @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil];
-            break;
-        case 1: //crazy
-            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"9999999999999999992999999999999999299999999909999",@"ammostore_initialqt",
-                         @"1111110111111111111111111111111111111111111101111",@"ammostore_probability",
-                         @"0000000000000000000000000000000000000000000000000",@"ammostore_delay",
-                         @"1311110312111111123114111111111111111211110101111",@"ammostore_crate", nil];
-            break;
-        case 2: //pro mode
-            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"9090009000000000000009000000000000000000000000000",@"ammostore_initialqt",
-                         @"0000000000000000000000000000000000000000000000000",@"ammostore_probability",
-                         @"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
-                         @"1111111111111111111111111111111111111111100101111",@"ammostore_crate", nil];
-            break;
-        case 3: //shoppa
-            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"0000009900000000000000000000000000000000000000000",@"ammostore_initialqt",
-                         @"4444410044244402210112121222422000000002000400010",@"ammostore_probability",
-                         @"0000000000000000000000000000000000000000000000000",@"ammostore_delay",
-                         @"1111111111111111111111111111111111111111101101111",@"ammostore_crate", nil];
-            break;
-        case 4: //clean slate
-            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"1010009000010000011000000000000000000000000000001",@"ammostore_initialqt",
-                         @"0405040541600655546554464776576666666155510101117",@"ammostore_probability",
-                         @"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
-                         @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil];
-            break;
-        case 5: //minefield
-            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"0000009900090000000300000000000000000000000000000",@"ammostore_initialqt",
-                         @"0000000000000000000000000000000000000000000000000",@"ammostore_probability",
-                         @"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
-                         @"1111111111111111111111111111111111111111111101111",@"ammostore_crate", nil];
-            break;
-        default:
-            NSLog(@"Nope");
-            break;
-    }
-    
-    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
-
-    [theWeapon writeToFile:weaponFile atomically:YES];
-    [weaponFile release];
-    [theWeapon release];
-}
-
-void createSchemeNamed (NSString *nameWithoutExt) {
-    NSString *schemesDirectory = SCHEMES_DIRECTORY();
-
-    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
-        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
-                                  withIntermediateDirectories:NO
-                                                   attributes:nil
-                                                        error:NULL];
-    }
-    
-    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithObjects:
-                                   [NSNumber numberWithInt:100],      //initialhealth
-                                   [NSNumber numberWithInt:45],       //turntime
-                                   [NSNumber numberWithInt:100],      //damagemodifier
-                                   [NSNumber numberWithInt:15],       //suddendeathtimeout
-                                   [NSNumber numberWithInt:47],       //waterrise
-                                   [NSNumber numberWithInt:5],        //healthdecrease
-                                   [NSNumber numberWithInt:5],        //cratedrops
-                                   [NSNumber numberWithInt:35],       //healthprob
-                                   [NSNumber numberWithInt:25],       //healthamount
-                                   [NSNumber numberWithInt:3],        //minestime
-                                   [NSNumber numberWithInt:4],        //minesnumber
-                                   [NSNumber numberWithInt:0],        //dudmines
-                                   [NSNumber numberWithInt:2],        //explosives
-                                   nil];
-    
-    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
-                                   [NSNumber numberWithBool:NO],      //fortmode
-                                   [NSNumber numberWithBool:NO],      //divideteam
-                                   [NSNumber numberWithBool:NO],      //solidland
-                                   [NSNumber numberWithBool:NO],      //addborder
-                                   [NSNumber numberWithBool:NO],      //lowgravity
-                                   [NSNumber numberWithBool:NO],      //lasersight
-                                   [NSNumber numberWithBool:NO],      //invulnerable
-                                   [NSNumber numberWithBool:NO],      //resethealth
-                                   [NSNumber numberWithBool:NO],      //vampirism
-                                   [NSNumber numberWithBool:NO],      //karma
-                                   [NSNumber numberWithBool:NO],      //artillery
-                                   [NSNumber numberWithBool:YES],     //randomorder
-                                   [NSNumber numberWithBool:NO],      //king
-                                   [NSNumber numberWithBool:NO],      //placehedgehogs
-                                   [NSNumber numberWithBool:NO],      //clansharesammo
-                                   [NSNumber numberWithBool:NO],      //disablegirders
-                                   [NSNumber numberWithBool:NO],      //disablelandobjects
-                                   [NSNumber numberWithBool:NO],      //aisurvival
-                                   [NSNumber numberWithBool:NO],      //infattack
-                                   [NSNumber numberWithBool:NO],      //resetweaps
-                                   [NSNumber numberWithBool:NO],      //perhogammo
-                                   nil];
-    
-    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
-                                      basicArray,@"basic",
-                                      gamemodArray,@"gamemod",
-                                      nil];
-    [gamemodArray release];
-    [basicArray release];
-    
-    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
-    
-    [theScheme writeToFile:schemeFile atomically:YES];
-    [schemeFile release];
-    [theScheme release];
-}
-
 BOOL inline rotationManager (UIInterfaceOrientation interfaceOrientation) {
     if (IS_IPAD())
         return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||