--- a/QTfrontend/gamecfgwidget.cpp Sat Jan 31 15:44:07 2009 +0000
+++ b/QTfrontend/gamecfgwidget.cpp Sun Feb 01 15:58:44 2009 +0000
@@ -55,15 +55,19 @@
CB_solid->setText(QCheckBox::tr("Solid land"));
GBoxOptionsLayout->addWidget(CB_solid, 2, 0, 1, 2);
+ CB_border = new QCheckBox(GBoxOptions);
+ CB_border->setText(QCheckBox::tr("Add Border"));
+ GBoxOptionsLayout->addWidget(CB_border, 3, 0, 1, 2);
+
L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions);
L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions);
L_SuddenDeath = new QLabel(QLabel::tr("Turns before SD"), GBoxOptions);
L_CaseProb = new QLabel(QLabel::tr("Bonus factor"), GBoxOptions);
- GBoxOptionsLayout->addWidget(L_TurnTime, 3, 0);
- GBoxOptionsLayout->addWidget(L_InitHealth, 4, 0);
- GBoxOptionsLayout->addWidget(L_SuddenDeath, 5, 0);
- GBoxOptionsLayout->addWidget(L_CaseProb, 6, 0);
- GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 7, 0);
+ GBoxOptionsLayout->addWidget(L_TurnTime, 4, 0);
+ GBoxOptionsLayout->addWidget(L_InitHealth, 5, 0);
+ GBoxOptionsLayout->addWidget(L_SuddenDeath, 6, 0);
+ GBoxOptionsLayout->addWidget(L_CaseProb, 7, 0);
+ GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 8, 0);
SB_TurnTime = new QSpinBox(GBoxOptions);
SB_TurnTime->setRange(1, 99);
@@ -84,13 +88,13 @@
SB_CaseProb->setRange(0, 9);
SB_CaseProb->setValue(5);
- GBoxOptionsLayout->addWidget(SB_TurnTime, 3, 1);
- GBoxOptionsLayout->addWidget(SB_InitHealth, 4, 1);
- GBoxOptionsLayout->addWidget(SB_SuddenDeath, 5, 1);
- GBoxOptionsLayout->addWidget(SB_CaseProb, 6, 1);
+ GBoxOptionsLayout->addWidget(SB_TurnTime, 4, 1);
+ GBoxOptionsLayout->addWidget(SB_InitHealth, 5, 1);
+ GBoxOptionsLayout->addWidget(SB_SuddenDeath, 6, 1);
+ GBoxOptionsLayout->addWidget(SB_CaseProb, 7, 1);
WeaponsName = new QComboBox(GBoxOptions);
- GBoxOptionsLayout->addWidget(WeaponsName, 7, 1);
+ GBoxOptionsLayout->addWidget(WeaponsName, 8, 1);
connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SIGNAL(initHealthChanged(int)));
connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SIGNAL(turnTimeChanged(int)));
@@ -99,6 +103,7 @@
connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SIGNAL(fortsModeChanged(bool)));
connect(CB_teamsDivide, SIGNAL(toggled(bool)), this, SIGNAL(teamsDivideChanged(bool)));
connect(CB_solid, SIGNAL(toggled(bool)), this, SIGNAL(solidChanged(bool)));
+ connect(CB_border, SIGNAL(toggled(bool)), this, SIGNAL(borderChanged(bool)));
connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SIGNAL(seedChanged(const QString &)));
@@ -116,6 +121,8 @@
result |= 0x10;
if (CB_solid->isChecked())
result |= 0x04;
+ if (CB_border->isChecked())
+ result |= 0x08;
return result;
}
@@ -221,6 +228,11 @@
CB_solid->setChecked(value);
}
+void GameCFGWidget::setBorder(bool value)
+{
+ CB_border->setChecked(value);
+}
+
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
{
if (ammo.size() != cDefaultAmmoStore->size())