--- a/project_files/frontlib/model/map.h Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/model/map.h Tue Jan 21 22:43:06 2014 +0100
@@ -1,114 +1,114 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#ifndef MODEL_MAP_H_
-#define MODEL_MAP_H_
-
-#include <stddef.h>
-#include <stdint.h>
-#include <stdbool.h>
-
-#define MAPGEN_REGULAR 0
-#define MAPGEN_MAZE 1
-#define MAPGEN_DRAWN 2
-#define MAPGEN_NAMED 3
-
-#define TEMPLATEFILTER_ALL 0
-#define TEMPLATEFILTER_SMALL 1
-#define TEMPLATEFILTER_MEDIUM 2
-#define TEMPLATEFILTER_LARGE 3
-#define TEMPLATEFILTER_CAVERN 4
-#define TEMPLATEFILTER_WACKY 5
-
-#define MAZE_SIZE_SMALL_TUNNELS 0
-#define MAZE_SIZE_MEDIUM_TUNNELS 1
-#define MAZE_SIZE_LARGE_TUNNELS 2
-#define MAZE_SIZE_SMALL_ISLANDS 3
-#define MAZE_SIZE_MEDIUM_ISLANDS 4
-#define MAZE_SIZE_LARGE_ISLANDS 5
-
-/**
- * Data structure for defining a map. This contains the whole recipe to
- * exactly recreate a particular map.
- *
- * The required fields depend on the map generator, see the comments
- * at the struct for details.
- */
-typedef struct {
- int mapgen; //!< Always one of the MAPGEN_ constants
- char *name; //!< The name of the map for MAPGEN_NAMED (e.g. "Cogs"), otherwise one of "+rnd+", "+maze+" or "+drawn+".
- char *seed; //!< Used for all maps. This is a random seed for all (non-AI) entropy in the round. Typically a random UUID, but can be any string.
- char *theme; //!< Used for all maps. This is the name of a directory in Data/Themes (e.g. "Beach")
- uint8_t *drawData; //!< Used for MAPGEN_DRAWN
- size_t drawDataSize; //!< Used for MAPGEN_DRAWN
- int templateFilter; //!< Used for MAPGEN_REGULAR. One of the TEMPLATEFILTER_xxx constants.
- int mazeSize; //!< Used for MAPGEN_MAZE. One of the MAZE_SIZE_xxx constants.
-} flib_map;
-
-/**
- * Create a generated map. theme should be the name of a
- * directory in "Themes" and templateFilter should be one of the
- * TEMPLATEFILTER_* constants, but this is not checked before
- * passing it to the engine.
- *
- * Use flib_map_destroy to free the returned object.
- * No NULL parameters allowed, returns NULL on failure.
- */
-flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter);
-
-/**
- * Create a generated maze-type map. theme should be the name of a
- * directory in "Themes" and mazeSize should be one of the
- * MAZE_SIZE_* constants, but this is not checked before
- * passing it to the engine.
- *
- * Use flib_map_destroy to free the returned object.
- * No NULL parameters allowed, returns NULL on failure.
- */
-flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize);
-
-/**
- * Create a map from the Maps-Directory. name should be the name of a
- * directory in "Maps", but this is not checked before
- * passing it to the engine. If this is a mission, the corresponding
- * script is used automatically.
- *
- * Use flib_map_destroy to free the returned object.
- * No NULL parameters allowed, returns NULL on failure.
- */
-flib_map *flib_map_create_named(const char *seed, const char *name);
-
-/**
- * Create a hand-drawn map. Use flib_map_destroy to free the returned object.
- * No NULL parameters allowed, returns NULL on failure.
- */
-flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize);
-
-/**
- * Create a deep copy of the map. Returns NULL on failure or if NULL was passed.
- */
-flib_map *flib_map_copy(const flib_map *map);
-
-/**
- * Decrease the reference count of the object and free it if this was the last reference.
- */
-void flib_map_destroy(flib_map *map);
-
-
-#endif
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef MODEL_MAP_H_
+#define MODEL_MAP_H_
+
+#include <stddef.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+#define MAPGEN_REGULAR 0
+#define MAPGEN_MAZE 1
+#define MAPGEN_DRAWN 2
+#define MAPGEN_NAMED 3
+
+#define TEMPLATEFILTER_ALL 0
+#define TEMPLATEFILTER_SMALL 1
+#define TEMPLATEFILTER_MEDIUM 2
+#define TEMPLATEFILTER_LARGE 3
+#define TEMPLATEFILTER_CAVERN 4
+#define TEMPLATEFILTER_WACKY 5
+
+#define MAZE_SIZE_SMALL_TUNNELS 0
+#define MAZE_SIZE_MEDIUM_TUNNELS 1
+#define MAZE_SIZE_LARGE_TUNNELS 2
+#define MAZE_SIZE_SMALL_ISLANDS 3
+#define MAZE_SIZE_MEDIUM_ISLANDS 4
+#define MAZE_SIZE_LARGE_ISLANDS 5
+
+/**
+ * Data structure for defining a map. This contains the whole recipe to
+ * exactly recreate a particular map.
+ *
+ * The required fields depend on the map generator, see the comments
+ * at the struct for details.
+ */
+typedef struct {
+ int mapgen; //!< Always one of the MAPGEN_ constants
+ char *name; //!< The name of the map for MAPGEN_NAMED (e.g. "Cogs"), otherwise one of "+rnd+", "+maze+" or "+drawn+".
+ char *seed; //!< Used for all maps. This is a random seed for all (non-AI) entropy in the round. Typically a random UUID, but can be any string.
+ char *theme; //!< Used for all maps. This is the name of a directory in Data/Themes (e.g. "Beach")
+ uint8_t *drawData; //!< Used for MAPGEN_DRAWN
+ size_t drawDataSize; //!< Used for MAPGEN_DRAWN
+ int templateFilter; //!< Used for MAPGEN_REGULAR. One of the TEMPLATEFILTER_xxx constants.
+ int mazeSize; //!< Used for MAPGEN_MAZE. One of the MAZE_SIZE_xxx constants.
+} flib_map;
+
+/**
+ * Create a generated map. theme should be the name of a
+ * directory in "Themes" and templateFilter should be one of the
+ * TEMPLATEFILTER_* constants, but this is not checked before
+ * passing it to the engine.
+ *
+ * Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter);
+
+/**
+ * Create a generated maze-type map. theme should be the name of a
+ * directory in "Themes" and mazeSize should be one of the
+ * MAZE_SIZE_* constants, but this is not checked before
+ * passing it to the engine.
+ *
+ * Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize);
+
+/**
+ * Create a map from the Maps-Directory. name should be the name of a
+ * directory in "Maps", but this is not checked before
+ * passing it to the engine. If this is a mission, the corresponding
+ * script is used automatically.
+ *
+ * Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_named(const char *seed, const char *name);
+
+/**
+ * Create a hand-drawn map. Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize);
+
+/**
+ * Create a deep copy of the map. Returns NULL on failure or if NULL was passed.
+ */
+flib_map *flib_map_copy(const flib_map *map);
+
+/**
+ * Decrease the reference count of the object and free it if this was the last reference.
+ */
+void flib_map_destroy(flib_map *map);
+
+
+#endif