--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.m Fri Sep 23 22:42:30 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.m Sat Sep 24 00:54:47 2011 +0200
@@ -25,7 +25,6 @@
#import <mach/mach.h>
#import <mach/mach_host.h>
#import <QuartzCore/QuartzCore.h>
-#import <AudioToolbox/AudioToolbox.h>
#import <CommonCrypto/CommonDigest.h>
#import <SystemConfiguration/SCNetworkReachability.h>
#import <netinet/in.h>
@@ -76,21 +75,6 @@
return modelId;
}
-void playSound (NSString *snd) {
- if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == YES) {
- // get the filename of the sound file:
- NSString *path = [NSString stringWithFormat:@"%@/%@.wav",[[NSBundle mainBundle] resourcePath],snd];
-
- // declare a system sound id and get a URL for the sound file
- SystemSoundID soundID;
- NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
-
- // use audio sevices to create and play the sound
- AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
- AudioServicesPlaySystemSound(soundID);
- }
-}
-
NSArray *getAvailableColors (void) {
// by default colors are ARGB but we do computation over RGB, hence we have to "& 0x00FFFFFF" before processing
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;