--- a/hedgewars/uGearsHandlersMess.pas Mon Apr 17 18:47:56 2017 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Mon Apr 17 23:17:47 2017 +0200
@@ -6376,13 +6376,13 @@
(* Check if duck is near water surface
(Karma is distance from water) *)
- if (not (Gear^.Pos in [1, 2])) and (cWaterLine <= hwRound(Gear^.Y) + Gear^.Karma) then
+ if (Gear^.Pos <> 1) and (Gear^.Pos <> 2) and (cWaterLine <= hwRound(Gear^.Y) + Gear^.Karma) then
begin
if cWaterLine = hwRound(Gear^.Y) + Gear^.Karma then
begin
// Let's make that duck swim!
// Does the duck come FROM the Sea edge? (left or right)
- if ((Gear^.Pos in [3, 7]) and (cWindSpeed > _0)) or ((Gear^.Pos in [4, 8]) and (cWindSpeed < _0)) then
+ if (((Gear^.Pos = 3) or (Gear^.Pos = 7)) and (cWindSpeed > _0)) or (((Gear^.Pos = 4) or (Gear^.Pos = 8)) and (cWindSpeed < _0)) then
begin
PlaySound(sndDuckWater);
Gear^.Angle:= 0;
@@ -6391,7 +6391,7 @@
end;
// Duck comes either falling (usual case) or was rising from below
- if Gear^.Pos in [0, 5, 6] then
+ if (Gear^.Pos = 0) or (Gear^.Pos = 5) or (Gear^.Pos = 6) then
begin
PlaySound(sndDroplet2);
if Gear^.dY > _0_4 then
@@ -6453,12 +6453,12 @@
// Rotate duck and change direction when reaching Sea world edge (Pos 3 or 4)
- if (WorldEdge = weSea) and (not (Gear^.Pos in [3,4])) then
+ if (WorldEdge = weSea) and (Gear^.Pos <> 3) and (Gear^.Pos <> 4) then
// Swimming TOWARDS left edge
- if (LeftX >= hwRound(Gear^.X) - Gear^.Karma) and ((cWindSpeed < _0) or (Gear^.Pos in [0, 7])) then
+ if (LeftX >= hwRound(Gear^.X) - Gear^.Karma) and ((cWindSpeed < _0) or ((Gear^.Pos = 0) or (Gear^.Pos = 7))) then
begin
// Turn duck when reaching edge the first time
- if not (Gear^.Pos in [3,7]) then
+ if (Gear^.Pos <> 3) and (Gear^.Pos <> 7) then
begin
if Gear^.Tag = 1 then
Gear^.Angle:= 90
@@ -6481,9 +6481,9 @@
end
// Swimming TOWARDS right edge (similar to left edge)
- else if (RightX <= hwRound(Gear^.X) + Gear^.Karma) and ((cWindSpeed > _0) or (Gear^.Pos in [0, 8])) then
- begin
- if not (Gear^.Pos in [4,8]) then
+ else if (RightX <= hwRound(Gear^.X) + Gear^.Karma) and ((cWindSpeed > _0) or ((Gear^.Pos = 0) or (Gear^.Pos = 8))) then
+ begin
+ if (Gear^.Pos <> 4) and (Gear^.Pos <> 8) then
begin
if Gear^.Tag = 1 then
Gear^.Angle:= 270