--- a/hedgewars/hwengine.pas Sun Jan 29 00:48:39 2012 +0100
+++ b/hedgewars/hwengine.pas Sun Jan 29 02:45:12 2012 +0100
@@ -191,18 +191,16 @@
else if event.window.event = SDL_WINDOWEVENT_RESTORED then
begin
GameState:= previousGameState;
-{$IFDEF ANDROID} //This call is used to reinitialize the glcontext and reload the textures
+{$IFDEF ANDROID}
+ //This call is used to reinitialize the glcontext and reload the textures
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
{$ENDIF}
end
else if event.window.event = SDL_WINDOWEVENT_RESIZED then
begin
- // way too broken right now
- (*
cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
- cScreenResizeDelay:= RealTicks+500;
- *)
+ cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
end;
SDL_FINGERMOTION: