--- a/hedgewars/uGearsList.pas Wed Mar 07 20:27:42 2018 +0100
+++ b/hedgewars/uGearsList.pas Wed Mar 07 22:47:55 2018 +0100
@@ -315,6 +315,8 @@
if (GameFlags and gfAISurvival) <> 0 then
if gear^.Hedgehog^.BotLevel > 0 then
gear^.Hedgehog^.Effects[heResurrectable] := 1;
+ if (GameFlags and gfArtillery) <> 0 then
+ gear^.Hedgehog^.Effects[heArtillery] := 1;
// this would presumably be set in the frontend
// if we weren't going to do that yet, would need to reinit GetRandom
// oh, and, randomising slightly R and B might be nice too.