--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Sat Jul 31 10:52:43 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Sat Jul 31 11:24:53 2010 +0200
@@ -21,14 +21,14 @@
-(id) initWithDictionary:(NSDictionary *)gameDictionary {
if (self = [super init]) {
ipcPort = randomPort();
-
+
// should check they exist and throw and exection if not
NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
self.systemSettings = dictSett;
[dictSett release];
-
+
self.gameConfig = gameDictionary;
- }
+ }
return self;
}
@@ -47,46 +47,46 @@
addhh <level> <health> <hedgehog name>
<level> is 0 for human, 1-5 for bots (5 is the most stupid)
*/
-
+
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
[teamFile release];
-
- NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
+
+ NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
[self sendToEngine: teamHashColorAndName];
[teamHashColorAndName release];
-
+
NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
[self sendToEngine: grave];
[grave release];
-
+
NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
[self sendToEngine: fort];
[fort release];
-
+
NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
[self sendToEngine: voicepack];
[voicepack release];
-
+
NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
[self sendToEngine: flag];
[flag release];
-
+
NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
for (int i = 0; i < numberOfPlayingHogs; i++) {
NSDictionary *hog = [hogs objectAtIndex:i];
-
- NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
+
+ NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
[self sendToEngine: hogLevelHealthAndName];
[hogLevelHealthAndName release];
-
+
NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
[self sendToEngine: hogHat];
[hogHat release];
}
-
+
[teamData release];
}
@@ -96,34 +96,34 @@
NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
[weaponPath release];
NSString *update = @"";
-
+
// if we're loading an older version of ammos fill the engine message with 0s
int diff = CURRENT_AMMOSIZE - [[ammoData objectForKey:@"version"] intValue];
if (diff != 0)
update = [NSString stringWithCharacters:(const unichar*)"0000000000000000000000000000000000" length:diff];
-
+
NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
[self sendToEngine: ammloadt];
[ammloadt release];
-
+
NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
[self sendToEngine: ammprob];
[ammprob release];
-
+
NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
[self sendToEngine: ammdelay];
[ammdelay release];
-
+
NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
[self sendToEngine: ammreinf];
[ammreinf release];
-
+
// sent twice so it applies to both teams
NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
for (int i = 0; i < numberOfTeams; i++)
[self sendToEngine: ammstore];
[ammstore release];
-
+
[ammoData release];
}
@@ -138,76 +138,76 @@
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x01;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x10;
+ result |= 0x10;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x04;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x08;
+ result |= 0x08;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x20;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x40;
+ result |= 0x40;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x80;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x100;
+ result |= 0x100;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x200;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x400;
+ result |= 0x400;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x800;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x2000;
+ result |= 0x2000;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x4000;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x8000;
+ result |= 0x8000;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x10000;
if ([[scheme objectAtIndex:i++] boolValue])
result |= 0x20000;
if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x80000;
+ result |= 0x80000;
NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
[self sendToEngine:flags];
[flags release];
-
+
NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]];
[self sendToEngine:dmgMod];
[dmgMod release];
-
+
NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
[self sendToEngine:turnTime];
[turnTime release];
-
+
result = [[scheme objectAtIndex:i++] intValue]; // initial health
-
+
NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]];
[self sendToEngine:sdTime];
[sdTime release];
-
+
NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]];
[self sendToEngine:crateDrops];
[crateDrops release];
-
+
NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
[self sendToEngine:minesTime];
[minesTime release];
-
+
NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]];
[self sendToEngine:minesNumber];
[minesNumber release];
-
+
NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]];
[self sendToEngine:dudMines];
[dudMines release];
-
+
NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]];
[self sendToEngine:explosives];
[explosives release];
-
+
[scheme release];
return result;
}
@@ -223,7 +223,7 @@
// wrapper that computes the length of the message and then sends the command string
-(int) sendToEngine: (NSString *)string {
uint8_t length = [string length];
-
+
SDLNet_TCP_Send(csd, &length , 1);
return SDLNet_TCP_Send(csd, [string UTF8String], length);
}
@@ -238,7 +238,7 @@
char buffer[BUFFER_SIZE];
uint8_t msgSize;
uint16_t gameTicks;
-
+
clientQuit = NO;
csd = NULL;
@@ -246,24 +246,24 @@
DLog(@"SDLNet_Init: %s", SDLNet_GetError());
clientQuit = YES;
}
-
+
// Resolving the host using NULL make network interface to listen
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
clientQuit = YES;
}
-
- // Open a connection with the IP provided (listen on the host's port)
+
+ // Open a connection with the IP provided (listen on the host's port)
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
clientQuit = YES;
}
-
+
DLog(@"Waiting for a client on port %d", ipcPort);
- while (csd == NULL)
+ while (csd == NULL)
csd = SDLNet_TCP_Accept(sd);
SDLNet_TCP_Close(sd);
-
+
while (!clientQuit) {
msgSize = 0;
memset(buffer, 0, BUFFER_SIZE);
@@ -271,41 +271,41 @@
clientQuit = YES;
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
clientQuit = YES;
-
+
switch (buffer[0]) {
case 'C':
DLog(@"sending game config...\n%@",self.gameConfig);
-
+
// local game
[self sendToEngine:@"TL"];
-
+
// seed info
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
-
+
// dimension of the map
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
-
+
// static land (if set)
NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
if ([staticMap length] != 0)
[self sendToEngine:staticMap];
-
+
// theme info
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
-
+
// scheme (returns initial health)
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
-
+
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
for (NSDictionary *teamData in teamsConfig) {
- [self provideTeamData:[teamData objectForKey:@"team"]
+ [self provideTeamData:[teamData objectForKey:@"team"]
forHogs:[[teamData objectForKey:@"number"] intValue]
withHealth:health
ofColor:[teamData objectForKey:@"color"]];
}
-
+
[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
break;
case '?':
@@ -320,7 +320,7 @@
sscanf(buffer, "%*s %d", &eProto);
short int netProto = 0;
char *versionStr;
-
+
HW_versionInfo(&netProto, &versionStr);
if (netProto == eProto) {
DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
@@ -328,7 +328,7 @@
DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto);
clientQuit = YES;
}
-
+
break;
case 'i':
switch (buffer[1]) {
@@ -351,9 +351,9 @@
// wait a little to let the client close cleanly
[NSThread sleepForTimeInterval:2];
// Close the client socket
- SDLNet_TCP_Close(csd);
+ SDLNet_TCP_Close(csd);
SDLNet_Quit();
-
+
[pool release];
//Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
//[NSThread exit];
@@ -370,21 +370,21 @@
NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
const char **gameArgs = (const char**) malloc(sizeof(char *) * 10);
NSInteger tmpQuality;
-
+
NSString *modelId = modelType();
if ([modelId hasPrefix:@"iPhone1"] || // = iPhone or iPhone 3G
[modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPod Touch or iPod Touch 2G
tmpQuality = 0x00000001 | 0x00000002 | 0x00000040; // rqLowRes | rqBlurryLand | rqKillFlakes
else if ([modelId hasPrefix:@"iPhone2"] || // = iPhone 3GS
[modelId hasPrefix:@"iPod3"]) // = iPod Touch 3G
- tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes
+ tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes
else if ([modelId hasPrefix:@"iPad1"]) // = iPad
tmpQuality = 0x00000002; // rqBlurryLand
else // = everything else
tmpQuality = 0; // full quality
if (![modelId hasPrefix:@"iPad"]) // = disable tooltips unless iPad
tmpQuality = tmpQuality | 0x00000400;
-
+
gameArgs[9] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String];
// prevents using an empty nickname
@@ -394,7 +394,7 @@
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
else
username = [[NSString alloc] initWithString:originalUsername];
-
+
gameArgs[0] = [username UTF8String]; //UserNick
gameArgs[1] = [ipcString UTF8String]; //ipcPort
gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
@@ -404,7 +404,7 @@
gameArgs[6] = [wSize UTF8String]; //cScreenHeight
gameArgs[7] = [hSize UTF8String]; //cScreenWidth
gameArgs[8] = NULL; //recordFileName
-
+
[wSize release];
[hSize release];
[localeString release];