--- a/hedgewars/uLandGraphics.pas Sat Jul 31 10:52:43 2010 +0200
+++ b/hedgewars/uLandGraphics.pas Sat Jul 31 11:24:53 2010 +0200
@@ -230,7 +230,7 @@
inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
- else
+ else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
else
@@ -248,7 +248,7 @@
inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
- else
+ else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
else
@@ -284,7 +284,7 @@
if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= cExplosionBorderColor
+ LandPixels[t, i]:= cExplosionBorderColor
else
LandPixels[t div 2, i div 2]:= cExplosionBorderColor;
Land[t, i]:= Land[t, i] or lfDamaged;
@@ -313,7 +313,7 @@
if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= cExplosionBorderColor
+ LandPixels[t, i]:= cExplosionBorderColor
else
LandPixels[t div 2, i div 2]:= cExplosionBorderColor;
@@ -413,7 +413,7 @@
LandPixels[ty, tx]:= LandBackPixel(tx, ty)
else
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
- else
+ else
if (Land[ty, tx] and lfObject) <> 0 then
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[ty, tx]:= 0
@@ -473,7 +473,7 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
+ (((Land[ty, tx] and lfBasic) <> 0) or
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
@@ -499,7 +499,7 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
+ (((Land[ty, tx] and lfBasic) <> 0) or
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
@@ -525,7 +525,7 @@
LandPixels[ty, tx]:= LandBackPixel(tx, ty)
else
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
- else
+ else
if (Land[ty, tx] and lfObject) <> 0 then
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[ty, tx]:= 0
@@ -543,7 +543,7 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
+ (((Land[ty, tx] and lfBasic) <> 0) or
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
@@ -570,7 +570,7 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
+ (((Land[ty, tx] and lfBasic) <> 0) or
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
@@ -688,13 +688,13 @@
if c < 4 then // 0-3 neighbours
begin
if (cReducedQuality and rqBlurryLand) = 0 then
- if (Land[Y, X] and lfBasic) <> 0 then
- LandPixels[Y, X]:= LandBackPixel(X, Y)
+ if (Land[Y, X] and lfBasic) <> 0 then
+ LandPixels[Y, X]:= LandBackPixel(X, Y)
else
LandPixels[Y, X]:= 0
else
- if (Land[Y, X] and lfBasic) <> 0 then
- LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y)
+ if (Land[Y, X] and lfBasic) <> 0 then
+ LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y)
else
LandPixels[Y div 2, X div 2]:= 0;